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Monday, May 26, 2025

DCC, Warrior, Halfling, Thief - Mostly Dead - Easy Notes to Remember

 Has some of the best summary notes to remember for DCC:

https://tinytable3.com/2017/05/01/dcc-part-2-combat-crits-funnels-and-fumbles/

Like, The Warrior deed die is d3 at level 1, d4 at level 2, d5 at level 3, etc. 

Thief and Elf get possible one hit kills if roll super high on a thingie. Quote:

The Elf and Thief both get a shot at an instakill if they roll a 23+, but thieves do it more often — and with style — because they can burn luck to improve clutch rolls on a regular basis.

Quote:

Dead and Mostly Dead

An attacker or monster “dies” when they reach 0 hit points. 0-level characters are dead forever when they have no hit points remaining. 1st-level characters might recover if they are healed on the round they fall to 0 hp’s or the round immediately after. This window increases by one round per character level. Those rescued from death’s door in this way are generally out of the fight for a bit and suffer permanent loss of 1 stamina and a terrible scar.

Additionally, if a party survives an encounter where an ally “died,” a friend can “turn the body over” and make a luck check. If she succeeds, the dead ally was not dead at all but knocked out or incapacitated in some way. These characters also suffer permanent random ability loss and are groggy for the next hour or so.

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