Built on FF with all telemetey turned off
Duckduckgo doesn’t use Chrimium
My Notes. And art 'n origins from D&D, books, comics, movies, video games, etc.
Built on FF with all telemetey turned off
Duckduckgo doesn’t use Chrimium
GloomRaider... guy says "Gloomraider is an RPG based on Shadowdark, but with many changes or adjustments taken from or inspired by the 1970s and 80s editions of D&D. In this video I .."
It is interesting, and I'll say very cool for gamer folks to make their own thing to such a degree it's an official release. Wish I had the time and umph to make one.
Well, here is a lot of it for free or pay what you will:
https://www.drivethrurpg.com/en/product/513378/gloomraider-osr-rpg-quick-start-basic-rules
Free module, basic on purpose: https://www.drivethrurpg.com/en/product/515076/gloom-beneath-the-sorcerer-s-tower-osr-adventure-for-gloomraider-rpg?src=also_purchased
Personally, if it has ascending AC, I wouldn't mind giving it a try. I like what he says here:
Official description partly says this, which I like:Thanks! In short I'd say GloomRaider is like Shadowdark for AD&D instead of 5e. The primary difference is the way various mechanics are handled. I go more with old school D&D mechanics as opposed to 5e mechanics. If you are familiar with all the editions of D&D, you'll see bits and pieces of many of them in GloomRaider, like: - Ability score modifiers are the traditional bell curve -3/+3 (Basic D&D editions) - Modifier improvements are more tied to leveling than increasing ability scores (Pre-WotC D&D) - Racial ability score adjustments (AD&D) - Racial traits (AD&D) - Spells (AD&D & Basic D&D) - Casting spells includes "Vancian" style - Monsters (AD&D) - Class traits more in-line with AD&D Things from Shadowdark that I handle differently: - Advantage/Disadvantage is adding or subtracting 1d4 - Class traits are a bit different, but generated similarly to Shadowdark - Incorporates "roll-to-cast" spells differently - Gear slots is very similar but has slight differences The one-hour real time light is unchanged from Shadowdark. In general GloomRaider is more like AD&D and Basic D&D than 5e and Shadowdark, but is easily adapted into Shadowdark as houserules.
You have been blessed with certain gifts above the average folk in the world that you have chosen to put to use to either defend the world from those denizens of the dark or simply to raid into the gloom to return with riches and glory. You are known to the common folk as a gloom raider! A hero to some, a menace to others.
The idea behind GloomRaider is to take place in a "world of megadungeons". To do that, take any medieval fantasy/D&D setting (published or homebrew) and advance it 2,000 years after a post-Medieval apocalyptic event where gods, angels, titans, demons, devils, and dragons warred for control of the world. The common peoples living on the surface went underground for protection, carving out vast labyrinths in which they lived for a thousand years before being forced to escape back to the surface. And for another thousand years they've been remaking their civilizations in the sunlit world. Those old underground homes are now the "megadungeons" of the Gloom, as numerous under the lands as cities and towns are on the surface.
Gloomraider is an alt-D&D RPG that came out of work I had been doing to create my own OSR RPG since 2009 after running the Castles & Crusades RPG for a couple years. It is a mix of AD&D, B/X D&D, with some 3e D&D elements and heavily influenced by the Shadowdark RPG, plus some of my own additions.
And he said all money (from the small pay what you will thingie) will go to paying for custom art to put in the main books. Cool.
In the 1959 Ben Hur movie at the start of the big chariot battle, time 2:43:00 on Tubi.
These statues are weird… remind me of the gnoll boss miniature. Slightly oft proportions, some gands too big n blocky. Stylized tho. Squatting kneeling grimacing, looking upwards clutching their weapons and shields. One guy has an axe and helmet. Another guy, holds his tiny shield like a discus, and he has what looks like a flute... see the bearded statue guy below.
https://www.youtube.com/watch?v=JJaJEUkh_b4
Looks great. Ok, it is a talker… super talker.
Styled after this 2019 game apparently https://www.wired.com/story/disco-elysium-the-final-cut/
Quote
you need similarly obsessed writers. Revachol, the city you’re in, has 1 million words per square kilometer. The game remembers that ludicrous thing you said about art and that mishap you had with that gardener. Your mind—through the talking skills—will later prompt you to become an art critic. And that gardener will eviscerate you for your comments.”
If I get time, I might just color it myself. The ai, puke, ai stuff is killing me a little.
FINAL I HOPE:
You are the final boss. Souls style game, flipped on its head. Cool idea.
Yt is ai talker, but https://www.youtube.com/shorts/unEZ18Vcjj8
Way more drama and entertaining than youd think.
The Bone War finally explained and why (one guy slighted the other for his mistake on elasmosaurus).
Interest in dinos through 1920s, then died out by snobbery during depression and ww2.
Deinonychus and that awesome art was by a paleontologist grad student, it changed everything around 1975, the Renaissance of dino fossil reaearch.
Handaxe on left. Right? Spearhead would be cool . A shell fossil in middle get pict
Time 1:45 examples of 2:
https://m.youtube.com/watch?v=V7jbRjZ0al8
From Noone of Consequence. He found. https://m.youtube.com/watch?v=555IBXHv6D8&pp=0gcJCdoKAYcqIYzv
Btw, random trinket and name generator https://www.thievesguild.cc/tables/trinkets-large