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Friday, July 17, 2026

Ningauble of the Seven Eyes - art

Fantastic Stories cover "Adept's Gambit". 

Ningauble of the Seven Eyes. Wow, I guess that's what he looks like... was hiding his face and hands and feet in the stories I've read so far, but did freakily reveal his 7 eyes that can extend very very far... they're supposed to glow slightly green and have cat-like pupils. 

On the picture. Nice and freaky, I like it. Thanks/credit for picture (of an old maganize) to Goodman Games and the Lankhmar PDFs I got from that humble bundle last year. This was in the PDF named "DCCL 8 EightCities". 


Trivia from that PDF (note that "The Twain" means Fafhrd and The Gray Mouser): 

Something that was produced though was the game of

Lankhmar, originally released by TSR in 1976 and ushering

in a long-time partnership between Leiber and the “Game

Wizards.” The game of
Lankhmar was based on a wargame

of sorts created by Leiber and Fischer and played during the

years of the Great Depression. The original board, a massive

piece of cardboard that showed the terrain and geography of

Nehwon, was long lost along with the rules the two wrote.

When Gygax learned of this game, he expressed a desire to

reproduce it, leaving Leiber and Fischer with the chore of reconstructing the game from memory. These rewritten rules,

penned in longhand, can be found in the Papers Collection.


 As part of the development of the game, Gygax sent Leiber

and Fischer a number of illustrations done by David C.

Sutherland, III, each depicting his take on the characters

in the game. Fischer sent these back to TSR with a number

of corrections, pointing out where Sutherland had veered

away from Fischer’s own personal interpretations of the

characters and cultures of Nehwon. Sadly, these corrections

arrived too late for them to be implemented. The annotated

illustrations are preserved in the Collection, granting an interesting insight into how the Twain’s co-creator envisioned

the duo and the world they inhabited.


That B&W one is from https://dungeonfantastic.blogspot.com/2019/03/fafhrd-grey-mouser-by-russ-nicholson.html pointing to artist https://russnicholson.blogspot.com/2019/03/as-one-came-lets-see-if.html
 

Thursday, July 16, 2026

Get Tenkar’s book

 https://m.youtube.com/watch?v=-yYZdrUi_Zw

Transcription from vids, so it's not super fancy prose... it's just basic info, which is just fine. It'll be updated a couple times a year. 

He says "Download link is right here https://tenkars-tavern.games/TavernGuide

— no email, no signup, no store page. It's CC BY-NC-SA 4.0, so print it, share it, post it in your Discord, hand it to your table. Read the chapter that matches whatever's actually broken at your table this week, pick one procedure out of it, and run it three times before you judge it. Then tell me whether it held up."


Extra good parts: 

  • The Three Steps, on page 7. 
  • Telegraphing Danger: The Escalation Ladder, on page 8. 
  • Room Description: Scene, Oddity, Risk
  • Adding These Procedures Without Burning Your Table Out
  • What This Handbook Assumes: The B/X Loop - ...common sense first, dice only if needed....

The three steps (I'll paste the whole thing)

Step one: the player states intent, and "I search" doesn't count. "I'm checking the fireplace for drafts." "I'm feeling the mortar lines for a seam." "I want to know if that chest's lid seam looks tampered with." Intent tells you what kind of clue to hand back.

Step two: you respond with information, not a verdict. Not "you find a secret door" — "the soot above the fireplace is thicker on the left, but there's a clean arc on the right, like something's been swung open, and you feel a faint cool draft near the right inner stone." You've told them nothing is confirmed and everything is worth pursuing. Layer the clues if a player keeps investigating: one standout detail, one suspicious detail, one confirmation of safety.

Step three: roll only when time, risk, or precision are actually in question. Not "did you find it" — "can you do this quickly," "can you do it quietly," "does this trigger while you're working it." The roll stops being permission to discover and becomes a cost for speed or stealth.

Applied to traps, the same three steps hold, with one addition: think about what job the trap is doing. Traps exist to make the dungeon feel engineered — somebody built this place and expected intruders — and to make time matter, the same way searching does. If a trap doesn't create a decision, it's just random damage.

WORKED EXAMPLE — THE NEEDLE CHEST

Slot-machine version: "I check for traps." Roll. Fail. Open it. Save vs. poison or die. Nobody learned

anything — that's a death tax, not play.

Clean version: "Before we touch it, I check the lock, the lid seam, the hinges — anything out of place."

You: "There's a hairline scratch around the lock plate, like it's been removed and reset. The keyhole smells

faintly of bitter almonds." Now the table has a real decision — rotate the chest so the lock faces away and

work it with a pole (slow, safe, a turn); force it (fast, loud, risks the contents); or hand it to the thief with

time to work (a roll, but a chosen one).

Give real credit to good tools and good method. A 10-ft pole probing ahead, chalk or flour dusted on a floor to catch a disturbed seam, a mirror on a rod checking behind a statue, water or oil poured along a seam to reveal airflow — if the approach is sound, let it succeed outright. The thief's Find/Remove Traps skill isn't the only way into this system; it's the cleanest option for a fine, dangerous mechanism under time pressure. Everyone gets to investigate and attempt a bypass. Only the thief gets to neutralize the hard ones cleanly.


 

Telegraphing Danger: The Escalation Ladder (just a piece of his write up below)

Three rules keep this from turning into spoilers. Give clues, not labels — "little animal skeletons in the corner, all frozen mid-scream," never "this is a basilisk's lair." Make every warning actionable — a scratched note reading "mirrors help" is useful; a vague sense of dread is not. And keep the truth accurate but incomplete — the player should be thinking it might be poison, might be gas, might be something on the ceiling. Uncertainty creates tension. Ignorance just creates resentment.



Room Description: Scene, Oddity, Risk (summary here, but read his details, good stuff)
  • 10 second delivery
  • Scene -Shape and obvious function of room. 
  • Present one oddity - something that invites interaction. 
  • Imply one risk. What it might "cost" to interact. 


Adding These Procedures Without Burning Your Table Out
  • If it doesn't fit your table, don't use it at your table. 
  • Add one tool at a time, so you can keep up. 

What This Handbook Assumes: The B/X L
  • The referee describes a situation. The players ask questions and declare actions. The referee resolves — common sense first, dice only when needed. Time passes, resources get spent.

Wednesday, July 15, 2026

Books To Read Maybe

  • The rest of the Dying Earth stuff. What's up with this cool cover from 1974 (but different author, not Jack Vance. But check out the name, Michael Shea is the same name as the 35-45ish year old guy on youtube doing all the Lazy Dungeonmaster type books for D&D 5e type stuff. I bet his parents read this book):


  • Most of the Fafhrd and Gray Mouser stuff. I'm still in the middle of Swords against Death


A book list of fantasy and sf, some good ones, maybe some I need to read:  

Monday, July 13, 2026

Swords Against Death - Fafhrd and the Gray Mouser


Reading it. More sword and sorcery than most other Leiber books, Goodman says.  

Published dates per short story (seems halfway correct from Amazon, puke):

  • The Circle Curse (1970) - Oh, they go back to Lankhmar in the end. Circle, OK.  
  • The Jewels in the Forest (1970, isn't it really from 193x?) - weird one. Pretty fun. 
  • Thieves' House (1943) - Black skeletons. Skulls with jewels for eyes. 
  • The Bleak Shore (1940) - Freaky and potentially deadly so far. Let's see what happens. 
  • The Howling Tower (1941)
  • The Sunken Land (1942)
  • The Seven Black Priests (1953)
  • Claws from the Night (1951)
  • The Price of Pain-Ease (1970)
  • Bazaar of the Bizarre (1963)


Comments on stories

  • The Seven Black Priests is my favorite so far. The poison dart, conical hat, ~3 foot tall, covered in grease black priests were cool.  The introduction with the first one was just right… he was painted by the author as a man, but then you saw what happened/his response if there were intruders. Dangerous. Fanatical. Unrelenting. I loved how they kept popping up from nowhere. And their evil idol was menacing. Their background in the jungles of Klesh, but then their relocation in an opposite cold world was surprising yet effective. 


Trivia -

  • Hot blooded and furred snakes of the north, Fafhrd let’s us know.  Any chance this is related to dnd’s burning hot insectoid worm giant monster -> Remorhaz? Nah, I think the snakes are just warm blooded snakes, as they mention them more later. 
  • MISTAKE The bubble of Nehwon thing is different here compared to "The Swords of Lankhmar"… mentioned on pg. 16 as a mere made up spur of the moment thing. I don't know which story was first; it's just a minor inconsistency. 
  • MISTAKE The wizard warlock Sheelba … is seen for the first time in his walking hut. But in Swords of Lankhmar, Mouser is surprised when it walks. And Fafhrd I believe near the end indicates he never saw the hut before (right?). I don't know which story was first; it's just a minor inconsistency. 
  • Pg. 16, fireflies exist here… other short stories/book (The Swords of Lankhmar) had fire beetles.

More words n phrases to use
  • Time in “when the first stars show”
  • Hearing it whippoorwill might be a bad omen.. Anaugry of a bad omen. An augury of ill omen.
  • And the day of the toad a bad day to enter a deserted home. Bad luck.
  • Building… outjutting cornices and friezes
  • Mayhap
  • Feather you with arrows 
  • Make yourself scarce
  • Almost got home an attack
  • Sibilant (hiss like sound)
  • A faint, high, listless voice came from the dark….


D&d and one OSE origins
  • Pg 34has a list of d&d dungeoneering gear. Rope, mallet and pry-bar. Wedges. Candles. Flint. Chisels.A pick. etc
  • Pg. 43 his “good luck” amulets, talismans, … prayers and cantrips. 
  • Pg. 49, fear… a spell? Described well. 
  • Pg. 66, mentions leather, with studs of brass.  The maybe not real studded leather of dnd?
  • Pg. 68, good room descr. “It was a large room full of alcoves, and like the rest of the building, of dark smooth stone walls and floor. On a heavy cypress table four earthenware lamps paced randomly lit the place. “ That’s paraphrasing. 
  • Pg.72  and 98 and earlier… a skull and a hand (pair of hands?) … bejeweled… able to kill by strangulation if menaced(?). Vecna inspiration? Later were many jewel eyed skeletons all related to this short story. Think demi-lich art in ad&d (CORRECTION - Monster Manual 2 of 1st edition doesn't have jewels in the eyes... jewels don't show up that I can see until 3.0e's Monster Manuals, so nevermind). 
  • Pg. 98 has black skeleton, and a few OSE modules inspired by these black skeletons, eh? 
  • Pg 158, stealing a jewel3 eye from a giant evil idol. Like the old 1e book cover. 
  • Pg 167, a sleepspell
  • Pg 167, a cursed object… taking over your mind




Need to read




Saturday, July 11, 2026

Magic item ideas - old school

 Time 10:37 https://www.youtube.com/watch?v=K_wxKYt_www&t=611s

  • Ring of the mole - puts out a magical shell in a 5' radius. Digs thru dirt or ice at 10’ per old school Turn, aka 10 minutes. The tunnel fills in behind you. 
  • Ring of Flashing Swords - produces a magical energy sword that can cut through any non-magical armor. 1-8 dmg. Can be used by any class. 
  • Ring of Reverse Striking - cursed. Looks EXACTLY like hte Ring of Flashing Swords, but once in combat, it attacks the wearer's head. 
  • Ring of Water Walking
  • Ring of Weight - Cursed/trick ring. Looks just like Water Walking ring, but it waits for you to be above a 20 foot drop in the water, then you sink. Cannot remove after activated sink curse, except for Remove Curse. 






Friday, July 10, 2026

Origins, Charm Person spell, fire-beetles, sea nymphs , slime monsters, Lankhmar

Btw, lotsa good info and pictures here https://www.blackgate.com/2018/04/10/danger-in-every-dark-alley-40-years-of-adventuring-in-lankhmar-fritz-leibers-great-fantasy-metropolis/


 The Swords of Lankhmar by Fritz Leiber has 'em, fire beetles, on pg 95.

“Fire-beetles, glow-wasps, and night-bees supping at the Closet flowers…”. Though they are meant to be as fireflies and glowworms…not actual fire.

SPOILERS

  • Gray Mouser has a silver tiny needle in his forehead… magically charming him to the wererat chick, Hisvet. 
  • Also…woo nymph and sea nymph mentioned arounf pg 97.
  • Mentions slime monster dividing in two to reproduce. Like adnd slimes often do. Pg 100.
  • Ghouls, though half transparent… looking more like skeletons. 
  • Dire rats all over… size of housecats..
  • Pg 109… mentioned possible potion for evil eye kill (eye bite), clairvoyant spying, … potion to incr cunning or mental smarts.
  • Animals more in the salt marsh - water cobras, giant worms (size of a rat maybe, but surely gave Gygax ideas for purple worms), sea leeches, poison eels, saw beaked cadaver birds falapping low, claw footed salt soiders.
  • More Origins here in my other post: https://trilodroid.blogspot.com/2026/07/fafhrd-and-gray-mouser-book-one-i-read.html

The deep voiced creepy wizard Sheelba of the Eyeless is very influential on DCC. This guy hides his face in a hood, never seen, has no eyes so far by page 105-110 (Mouser imagines blind? Skin Flesh instead of eyes?  AntennaE? A skull?… perhaps Skeletor comes from him also.). Sheelba also never shows his fingers, if he has any. Gray Mouser wonders if he has a chin or elbows. All this points to maybe tentacles for arms, eh?.  Compare to DCC magic user types and the corruption - scroll way down https://deathtrap-games.blogspot.com/2020/07/game-review-dungeon-crawl-classics-rpg.html


Fun phrase - “ten hundred and one [gods] of Lankhmar…” referring to the thousands and thousands of gods.


BTW, The Swords of Lankhmar was written in chunks. Check out this 1961 piece called "Scylla's Daughter" that was just the ship section with the "dragons" and the German:







Draw Steel game, MCDM

 Says it is tactical and 4e influenced in a good way. 

https://www.enworld.org/threads/draw-steel-fake-variety-helps-no-one.714344/

Read https://medium.com/@pictor_dice_camp/draw-steel-is-a-lot-6843841de2f4 it

Says 

  • You are big damn heroes. A level 1 character in Draw Steel is powerful, you can do some great things. The game describes you as already being a hero at a local level. You may already be a legend in your home village. You should expect to be world-famous figures by level 9 or 10. You don’t track torches and rations, for the most part, you don’t even really track money. Strap on your armour, pick up your sword, and go be a hero.
  • This game has a HEAVY focus on tactical, action-based combat, with minis, on a grid. Not only does it require a grid, but it expects you will be spending a large portion of your time there. It also has a big focus on movement, including forced. Throws, slams, sending your opponent into a wall, or off the edge of the cliff. It doesn’t want anyone standing still.

Throne of the gods, adnd item, fun ideas; free 1e modules

 Page121 says https://www.youtube.com/watch?v=rkhGHabBa1E&t=301s

 https://adnd2e.fandom.com/wiki/Throne_of_the_Gods_(Magic_Throne)

https://tenfootpole.org/ironspike/?p=5574

https://1d6chan.miraheze.org/wiki/Throne_of_the_Gods


Free 1e stuff here - https://www.dragonsfoot.org/

For Gold and Glory is a 2e OSR game

Mr. Rourke says it is good and streamlined.  

Btw, the Brit adnd, becmi, etc. guy youtuber - 

https://www.youtube.com/watch?v=r6FNbPlG0nM&t=304s


Thursday, July 9, 2026

PF 1e Spell stuff

 

This guy responding pretty much always thinks level 2 spells aren't enough dmg so... with a grain of salt, but definitely some smart analysis too:

https://www.reddit.com/r/Pathfinder_RPG/comments/1m8yipv/daily_spell_discussion_for_jul_25_2025_burning/ 

Guess I'm going with same old same old burning sphere, to get hits each round while maybe doing other things. It takes a MOVE action in PF 1e tho so careful. 

I got the flurry of snowballs too, since it is a nice 30 ft cone. Might be casting it "from my bonded object amulet" once a day thing. 


Origin for gods’ avatars

 https://m.youtube.com/watch?v=80-_rLlRm90&t=145s

Book name: Greyhawk Adventures by Jim Ward  

The Greyhawk Graungnard around time 2:00 or so. 

Explains how you could no longer “kill gods” as of this last 1e adnd book that is transitioning to 2e. 


Has nee monsters and spells. 

Tuesday, July 7, 2026

Maugli Junglebook Timing vs. Tarzan - Origins?

 Maugli earlier eh 1894ish-- https://en.wikipedia.org/wiki/Mowgli


Tarzan soon after 1912 -- https://en.wikipedia.org/wiki/Tarzan


And this old Burian art shows just how Tarzany the Maugli books were: https://www.daildeli.cz/buriankipling1.html


Part of Kipling's inspiration for the story of Mowgli is believed to have been William Henry Sleeman's account of six cases in India in which wild children had been raised by wolves.[3] That account was first published in the first volume of Sleeman's Journey Through the Kingdom of Oude in 1848-1850 (1858)[4] and reprinted in 1852 as An Account of Wolves Nurturing Children in Their Dens, by an Indian Official and in The Zoologist (1888 12 (135): 87-98).[5] One most notable feral child was found in the wolf's den at the Bulandshahr district in 1867 and subsequently brought to the Sikandra orphanage at Agra, where he was given the name Dina Sanichar.[6][7]

Blogs to see- D&D picts and campaign blogs, Paleo Art

WARNING some of these lead to not safe for work or home type drawings. But there are a lot of good D&D picts in the right blogs. 


 This guy, https://www.blogger.com/profile/06752759150344487501,  has many, like:

https://slumberingwarlock.blogspot.com/

https://sonofabitchdd.blogspot.com/ (this is that 2012 campaign, some cool picts, one cool map, some funnies)

https://to-the-north-and-beyond.blogspot.com/search?updated-max=2014-03-10T18:39:00Z&max-results=7   is yet another campaign, lotsa good picts. 


=====other dudes/blogs below=====

https://neat-stuff-blog.blogspot.com/search/label/Zdenek%20Burian



I think above is from the Paleoartist guy from 1950s  and 1960s and 1970s  especially: https://en.wikipedia.org/wiki/Zden%C4%9Bk_Burian


WHOLE BUNCH OF BURIAN: https://www.daildeli.cz/burian.html