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Sunday, April 26, 2026

Sorc build fav so far

Human - gets extra spell known very frequently!!!??

NOTE - crossblood means pick 2nd bllodline, u ONLY get spells and a class skill from that 2nd one  

——

Dude, level 9 Elemwntal bloodline gets Elemental blast : 1d6 per sorc lvl and AND makes them vuln to that type (for a round) if fail save!!!!

——— 

Ppl say Draconic/orc combo allows crazy hi fb dmg  

—————-


https://m.youtube.com/watch?v=VP4MqGMZjX4&t=329s&pp=2AHJApACAQ%3D%3D&ra=m


Michaelb27075 years ago (edited)

Cross blooded orc/draconic then at 7th level take blood havoc (magic tactics toolbox) with bonus feat. + 2 damage per die1 on all spells and +3 per die on draconic element. Elemental spell is a must for blaster. With this set up 10d6 fireball becomes 11d6+33 and 10d6+22 if you change it to acid. This can be done at 7th level with gifted adept trait, varisian tattoo, and spell specialization (spell focus 1rst level). You will have to take intensity spell at 7th level to keep up with with caster level. Either go human or use human favorite class bonus on half orc to round out spell list with some options. A lot to put in to fireball but remember spell specialization can be changed.




https://m.youtube.com/watch?v=OPyKVG3XobE&t=304s


(((Well was this in error? Guy saysbllod mutation is from wildblooded, wildblooded is NOT compatible w crossblooded arctype. 


***crossblooded arctype, combo draconic/elemental then trade bloodline powers for blood mutation abilities. Gives - any spell your element. Add +1 dmg per dir from two sources, stacks. Some Free uses of intensify spell. Shred enemy element resist and spell res by ur char modifier a few times per day.  This combo is brutal AF. 





Pathfinder 1e wizard vs. sorcerer -


At level 10, wizard has one more spell slot per day than Sorc KNOWN per day (AND the wizard has those higher level spells.). 

  • https://www.d20pfsrd.com/classes/core-classes/wizard/
  • https://www.d20pfsrd.com/classes/core-classes/sorcerer/


Pathfinder 1e Sorcerer Builds - I want DPS but not Orc or Aasimar

QUESTION: How do I get to change the energy type consistently? 

BLOODLINE

Arcane Bloodline again, this time RPGbot.

  • https://rpgbot.net/pathfinder/characters/classes/sorcerer/bloodlines/
  • People say, it's closer to a wizard cuz you get more spells. 
  • Spells that the PARTY NEEDS. Oh. I'm not planning to cast Enlarge or buffs at the start of each battle. ~_~
  •  https://rpg.stackexchange.com/questions/157562/magical-lineage-bloodline-arcana-interaction
    • [[[normally metamagic makes the spell 1 dc lower or something but]]] And, finally, if Ekaj the sorcerer takes a full-round action to cast web bolt modified by the feat Extend Spell, and he possesses both the trait Magical Lineage and the arcane bloodline bloodline arcana, he'd expend a 1st-level spell slot and the saving throw DC against that web bolt spell would be increased by +1.
    •                   

      Magical Lineage says:

      Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.

      Arcane Bloodline's Bloodline Arcana says:

      Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell’s DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat.


Draconic Bloodline seems to be 2nd best after Arcane. 

  • More dmg for like type energy (fire spells if you are red, etc.). +1 per die. 

Shadow Bloodline is pretty cool, esp at lvl 15. Also synergy with party .

  • Lvl15 get - Enveloping Darkness (Sp): No save, no Spell Resistance, No darkvision, and they’re entangled. This essentially means you can walk through the area with impunity murdering people for 10 minutes per caster level. You may only get to use it once per day, but this is basically a guranteed win unless your enemies brought Freedom of Movement.
    • Think about it. 150 minutes of auto-win. Sounds too fun. Walking through, mobs are stuck, cant see, I just start casting spells in their face.

RACE

This one sounds good so far. Half-elf blaster:

  • https://www.reddit.com/r/Pathfinder_RPG/comments/yu70lt/sorcerer_build/
  • Half-Elf, b/c gets "most overpowered half-elf only spell in the game, Paragon Surge". 
    • https://www.d20pfsrd.com/magic/all-spells/p/paragon-surge/
    • That allows you to pick a new Feat each day. Can recast change feat if need.
      • which feats? Since seems like feats are stuck to race and bloodline stuff mostly?
    • Also gives a stat bump +2 dex +2 int
Best races voted by this guy (careful, Pathf.2e came out in 2019, are they talking about pathfinder 2e???):

  • For Race, Rakshasa-Spawn Teiflings, and Azata Aasimar are awesome pure castors.  
    • this says it is 2e for those https://paizo.com/threads/rzs43hw9
  • Fey Bloodline is fun, especially with Azata Aasimar. Arcane bloodline is great for those who are getting into sorcery after playing wizards.
Try again.

Saturday, April 25, 2026

Plesiosaurs long neck for ambush?

 I imagine in the dark ocean, having a super long but Stiff neck only has one main benefit.  Ambush.  As a fish, You might not notice the big body if it was distant.  And who is worried about the head, which is about your size, so “not” a threat because it’s mouth (if the head was a whole fish) would be the same as your mouth. Oops, the whole thing is a mouth, bye! 

Am I right? They seemed to be super effective from maybe 200M all the way theu 66Mya. 


Let’s see what the inet says - 

Giant creataceous octopus

 https://www.nationalgeographic.com/science/article/cretaceous-kraken-giant-octopus


22 to 61 ft estimate 

New Elminster spell

 https://www.youtube.com/shorts/3DCfHfZmvUY

Elminster’s Effulgent Spheres

Newfoundland accent man, Puffin. 

Friday, April 24, 2026

Brachiosaurus nostrils not on top?

 https://m.youtube.com/watch?v=DbPJi-_94ms

Maybe not. Good vid. Idea is all land vertibrates have nostrils in front. 

Blood vessels indicate maybe those sauropods like Brachiosaurus did too. 

Neo Geo

 Hah you saw they re releasing the neo geo, new console version still backwards compatible with original cartridges? Out in November 

Backstory 2 maybe

 Elminster Aumar, known as the Sage of Shadowdale, was born around 212 DR in the kingdom of Athalantar. His life changed dramatically when a dragon killed his parents, leading him to seek revenge and eventually become a powerful wizard after being trained by elves and a sorceress, while also experiencing a life of thievery and adventure


Borrow from that.

Thursday, April 23, 2026

New Brit YT fellow. Wargaming. Orc origins.

 Orc origins https://m.youtube.com/watch?v=-WUzDjzKENE&pp=0gcJCdQKAYcqIYzv

Wargamin in 1972 https://m.youtube.com/watch?v=6Powv2QsPVM

Backstory maybe - Pathfinder char. Portrait maybe.

You know... from the gpt. 


Had to start over b/c each iteration was erasing the magic. 

Much manual editing. 



==========Possible Names from me, not ai slop

  • Blklzrd
  • See the list from the vid game, Absolum
  • Fangorn -> Fengron / Fengorn
  • Osprey Fengron

==========

==========Below is the ai backstory. Below that is an edit of it. 

He was born where the dirt never really leaves your hands.

Out beyond the last real road, where fences give up and forests take over, his family kept a small stretch of land carved out of wild country. They weren’t rich, and they didn’t try to be. They raised what they needed, traded when they had to, and learned early that nature wasn’t something you owned—it was something you survived alongside.

His name is Rowan Hale.

As a boy, Rowan didn’t talk much. While other kids learned stories from books, he learned them from tracks in the mud, broken branches, and the way birds went silent before something dangerous moved through. He could tell when a storm was coming by the smell of the air, and he knew which animals to leave alone—and which ones needed help.

The magic came quietly.

It started with small things: a wounded fox that didn’t run from him, a dying sapling that somehow took root again after he sat beside it for hours, whispering without knowing why. His mother called it a blessing. His father called it something to keep quiet about. Out there, anything strange could bring trouble.

Rowan didn’t see it as strange. It felt… natural. Like breathing.

As he grew older, the woods began to answer him more clearly. Vines shifted when he asked. Animals lingered near him, not as pets, but as equals. A hawk once followed him for three days straight. A wolf pack let him pass through their territory untouched, watching but never threatening. He never claimed to control them—he understood them. And they understood him.

Then came the men who didn’t.

A band of raiders—cutthroats and deserters—pushed into the region one hard summer. They hunted recklessly, burned brush to flush out game, poisoned a creek to trap animals more easily. When Rowan’s family confronted them, it didn’t end in words.

By the time it was over, the land was scarred, and Rowan was alone.

Grief did not break him. It hardened him.

He buried his family where the forest meets the field, planting trees above them—oak, ash, and pine. He stayed there through the changing seasons, and the magic within him deepened into something sharper. No longer just growth and healing, it learned teeth.

The next time the raiders returned, they didn’t leave.

Rowan did not chase them in anger. He waited. The forest helped him. Paths twisted. Roots tripped. Wolves howled in the night, driving fear into men who had once brought it so easily. One by one, the raiders fell—not to rage, but to inevitability.

Afterward, Rowan understood something important: nature does not forgive. It balances.

Now he walks beyond his home, carrying that balance with him.

He is not a druid in robes, nor a wandering sage. He looks like what he is—a man from the country. Worn boots, practical gear, a bow that’s seen real use, and a quiet intensity that makes most people think twice before crossing him. Animals still travel with him at times—a crow on a branch overhead, a stray dog that refuses to leave, a stag watching from the trees—but never as servants.

He protects wild places first. People second.

But when people become the kind that poison rivers, burn forests, or prey on the helpless… Rowan doesn’t hesitate. To him, they’re no different than a blight or a rot.

And rot, he has learned, must be cut out.

============================================

==========version edited below [it is REALLY a Druid vibe, too much for the char]==========

Ideas for cantrips or 1st lvl: https://ashenvault.com/pathfinder-sorcerer-spells/


Out beyond the last real road, where fences give up and forests take over, his family kept a small stretch of land carved out of wild country. They raised what they needed, traded when they had to, and learned early that nature wasn’t something you owned—it was something you survived alongside. 

His name is Rowan Hale, Osprey Fengorn, Ylf Blklzrd. Ylfar . Ylgorn. 

As a boy, Rowan while he learned stories from books, he learned more from tracks in the mud, broken branches, and the way birds went silent before something dangerous moved through. He could tell when a storm was coming by the smell of the air, and he knew which animals to leave alone.  

The magic came quietly.

It started with small things: he could see further in the dark than his friends. A breeze would stir up leaves in the exact way he would imagine it just a moment before. Sometimes he could feel magic coming from a place alongside a wooded trail, then suddenly gone as quickly. 

Rowan didn’t see it as strange. It felt… natural. Like breathing.

As he grew older, the woods began to answer him more clearly. Vines shifted when he asked. Animals lingered near him. A hawk once followed him for three days straight. A wolf pack let him pass through their territory untouched, watching but never threatening. He never claimed to control them—he understood them. And they understood him.

Then came the men who didn’t.

A band of raiders—cutthroats and deserters—pushed into the region one hard summer. They hunted recklessly, burned brush to flush out game, poisoned a creek to trap animals more easily. When Rowan’s family confronted them, it didn’t end in words.

By the time it was over, the land was scarred, and Rowan was alone. 

Grief did not break him. It hardened him. 

He buried his family where the forest meets the field, planting trees above them—oak, ash, and pine. He stayed there through the changing seasons, and the magic within him deepened into something sharper. It learned teeth. 

And he wasn't exactly alone after all. Besides the animals, one day he found a magic item... seemingly left for him. It might have been a rod or a wand... didn't matter, he knew as soon as he touched it what it could do. 

The next time the raiders returned, they didn’t leave.

Rowan did not chase them in anger. He waited with the item of magic the fairy[or unknown] left behind. The forest helped him. Paths twisted. Roots tripped. Wolves howled in the night, driving fear into men who had once brought it so easily. Waiting down a twisting rabbit trail with just enough openess to see the bastards from afar, he'd strike. One by one, the raiders fell—not to rage, but to inevitability. 

Afterward, he understood something important: nature does not forgive. It balances. So it was with him. 

The magic in the stick spent, his family avenged, he set out. Now he walks beyond his home, carrying that balance with him. 

He is not a druid in robes, nor a wandering sage. He looks like what he is—a man from the country. Worn boots, practical gear, a bow that’s seen real use, and a quiet intensity that makes most people think twice before crossing him. Animals still travel with him at times—a crow on a branch overhead, a stray dog that refuses to leave, a stag watching from the trees.

He protects wild places first. People second.

But when people become the kind that poison rivers, burn forests, or prey on the helpless… Rowan doesn’t hesitate. To him, they’re no different than a blight or a rot.

And rot, he has learned, must be cut out.

Fighter Wizard Elf - game by the D&D 3e guy

Fighter Wizard Elf 

Very interesting. One of the main authors of 3e, Ars Magica, 13th Age, etc. (and teamed with main guy from 4e for one of those games after 3e) from what I understand, is Jonathan Tweet. 



  • An $8 stripped down 90% complete RPG book from the mind that made those others. 
  • Just by the name, I already kinda like it. 
  • https://angusabranson.com/2026/04/10/rpg-pdf-spotlight-fighter-wizard-elf-my-rules-for-bare-metal-d20-gaming-by-jonathan-tweet/
    • (RPG PDF Spotlight) Fighter Wizard Elf — My Rules for Bare Metal D20 Gaming by Jonathan Tweet
    • Jonathan Tweet is the ONLY author for this RGP, so you get a clear vision. 
  • Gist is, says SlyFlourish,
    • Give new school powers at old school speed. 
  • Summary of Fighter Wizard Elf features:
    • Player-centered Campaigning
    • Quick Character Creation   = Nice but not a huge deal. Unless you die a lot(?). 
    • Hard-hitting Class Powers   = Good. 
    • Cut-to-the-chase Combat   = I like a lot. 
    • Improvisation-friendly Monster Building   = Interesting. 
    • Powerful Magic Weapons, Potions, and other Items   = Good. 

Sly Flourish talks about midway thru: https://www.youtube.com/watch?v=ecEqsFoCPZY

https://slyflourish.podbean.com/e/fighter-wizard-elf-%E2%80%93-lazy-rpg-talk-show/

Can buy on drivethru here (vanilla link, no affiliate or yt stealing, etc.) : https://www.drivethrurpg.com/en/product/561593/fighter-wizard-elf-my-rules-for-bare-metal-d20-gaming?src=hottest_filtered



Tuesday, April 21, 2026