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Friday, April 24, 2026

Brachiosaurus nostrils not on top?

 https://m.youtube.com/watch?v=DbPJi-_94ms

Maybe not. Good vid. Idea is all land vertibrates have nostrils in front. 

Blood vessels indicate maybe those sauropods like Brachiosaurus did too. 

Neo Geo

 Hah you saw they re releasing the neo geo, new console version still backwards compatible with original cartridges? Out in November 

Backstory 2 maybe

 Elminster Aumar, known as the Sage of Shadowdale, was born around 212 DR in the kingdom of Athalantar. His life changed dramatically when a dragon killed his parents, leading him to seek revenge and eventually become a powerful wizard after being trained by elves and a sorceress, while also experiencing a life of thievery and adventure


Borrow from that.

Thursday, April 23, 2026

New Brit YT fellow. Wargaming. Orc origins.

 Orc origins https://m.youtube.com/watch?v=-WUzDjzKENE&pp=0gcJCdQKAYcqIYzv

Wargamin in 1972 https://m.youtube.com/watch?v=6Powv2QsPVM

Backstory maybe - Pathfinder char. Portrait maybe.

You know... from the gpt. 


Had to start over b/c each iteration was erasing the magic. 

Much manual editing. 



==========Possible Names from me, not ai slop

  • Blklzrd
  • See the list from the vid game, Absolum
  • Fangorn -> Fengron / Fengorn
  • Osprey Fengron

==========

==========Below is the ai backstory. Below that is an edit of it. 

He was born where the dirt never really leaves your hands.

Out beyond the last real road, where fences give up and forests take over, his family kept a small stretch of land carved out of wild country. They weren’t rich, and they didn’t try to be. They raised what they needed, traded when they had to, and learned early that nature wasn’t something you owned—it was something you survived alongside.

His name is Rowan Hale.

As a boy, Rowan didn’t talk much. While other kids learned stories from books, he learned them from tracks in the mud, broken branches, and the way birds went silent before something dangerous moved through. He could tell when a storm was coming by the smell of the air, and he knew which animals to leave alone—and which ones needed help.

The magic came quietly.

It started with small things: a wounded fox that didn’t run from him, a dying sapling that somehow took root again after he sat beside it for hours, whispering without knowing why. His mother called it a blessing. His father called it something to keep quiet about. Out there, anything strange could bring trouble.

Rowan didn’t see it as strange. It felt… natural. Like breathing.

As he grew older, the woods began to answer him more clearly. Vines shifted when he asked. Animals lingered near him, not as pets, but as equals. A hawk once followed him for three days straight. A wolf pack let him pass through their territory untouched, watching but never threatening. He never claimed to control them—he understood them. And they understood him.

Then came the men who didn’t.

A band of raiders—cutthroats and deserters—pushed into the region one hard summer. They hunted recklessly, burned brush to flush out game, poisoned a creek to trap animals more easily. When Rowan’s family confronted them, it didn’t end in words.

By the time it was over, the land was scarred, and Rowan was alone.

Grief did not break him. It hardened him.

He buried his family where the forest meets the field, planting trees above them—oak, ash, and pine. He stayed there through the changing seasons, and the magic within him deepened into something sharper. No longer just growth and healing, it learned teeth.

The next time the raiders returned, they didn’t leave.

Rowan did not chase them in anger. He waited. The forest helped him. Paths twisted. Roots tripped. Wolves howled in the night, driving fear into men who had once brought it so easily. One by one, the raiders fell—not to rage, but to inevitability.

Afterward, Rowan understood something important: nature does not forgive. It balances.

Now he walks beyond his home, carrying that balance with him.

He is not a druid in robes, nor a wandering sage. He looks like what he is—a man from the country. Worn boots, practical gear, a bow that’s seen real use, and a quiet intensity that makes most people think twice before crossing him. Animals still travel with him at times—a crow on a branch overhead, a stray dog that refuses to leave, a stag watching from the trees—but never as servants.

He protects wild places first. People second.

But when people become the kind that poison rivers, burn forests, or prey on the helpless… Rowan doesn’t hesitate. To him, they’re no different than a blight or a rot.

And rot, he has learned, must be cut out.

============================================

==========version edited below [it is REALLY a Druid vibe, too much for the char]==========

Ideas for cantrips or 1st lvl: https://ashenvault.com/pathfinder-sorcerer-spells/


Out beyond the last real road, where fences give up and forests take over, his family kept a small stretch of land carved out of wild country. They raised what they needed, traded when they had to, and learned early that nature wasn’t something you owned—it was something you survived alongside. 

His name is Rowan Hale, Osprey Fengorn, Ylf Blklzrd. Ylfar . Ylgorn. 

As a boy, Rowan while he learned stories from books, he learned more from tracks in the mud, broken branches, and the way birds went silent before something dangerous moved through. He could tell when a storm was coming by the smell of the air, and he knew which animals to leave alone.  

The magic came quietly.

It started with small things: he could see further in the dark than his friends. A breeze would stir up leaves in the exact way he would imagine it just a moment before. Sometimes he could feel magic coming from a place alongside a wooded trail, then suddenly gone as quickly. 

Rowan didn’t see it as strange. It felt… natural. Like breathing.

As he grew older, the woods began to answer him more clearly. Vines shifted when he asked. Animals lingered near him. A hawk once followed him for three days straight. A wolf pack let him pass through their territory untouched, watching but never threatening. He never claimed to control them—he understood them. And they understood him.

Then came the men who didn’t.

A band of raiders—cutthroats and deserters—pushed into the region one hard summer. They hunted recklessly, burned brush to flush out game, poisoned a creek to trap animals more easily. When Rowan’s family confronted them, it didn’t end in words.

By the time it was over, the land was scarred, and Rowan was alone. 

Grief did not break him. It hardened him. 

He buried his family where the forest meets the field, planting trees above them—oak, ash, and pine. He stayed there through the changing seasons, and the magic within him deepened into something sharper. It learned teeth. 

And he wasn't exactly alone after all. Besides the animals, one day he found a magic item... seemingly left for him. It might have been a rod or a wand... didn't matter, he knew as soon as he touched it what it could do. 

The next time the raiders returned, they didn’t leave.

Rowan did not chase them in anger. He waited with the item of magic the fairy[or unknown] left behind. The forest helped him. Paths twisted. Roots tripped. Wolves howled in the night, driving fear into men who had once brought it so easily. Waiting down a twisting rabbit trail with just enough openess to see the bastards from afar, he'd strike. One by one, the raiders fell—not to rage, but to inevitability. 

Afterward, he understood something important: nature does not forgive. It balances. So it was with him. 

The magic in the stick spent, his family avenged, he set out. Now he walks beyond his home, carrying that balance with him. 

He is not a druid in robes, nor a wandering sage. He looks like what he is—a man from the country. Worn boots, practical gear, a bow that’s seen real use, and a quiet intensity that makes most people think twice before crossing him. Animals still travel with him at times—a crow on a branch overhead, a stray dog that refuses to leave, a stag watching from the trees.

He protects wild places first. People second.

But when people become the kind that poison rivers, burn forests, or prey on the helpless… Rowan doesn’t hesitate. To him, they’re no different than a blight or a rot.

And rot, he has learned, must be cut out.

Fighter Wizard Elf - game by the D&D 3e guy

Fighter Wizard Elf 

Very interesting. One of the main authors of 3e, Ars Magica, 13th Age, etc. (and teamed with main guy from 4e for one of those games after 3e) from what I understand, is Jonathan Tweet. 



  • An $8 stripped down 90% complete RPG book from the mind that made those others. 
  • Just by the name, I already kinda like it. 
  • https://angusabranson.com/2026/04/10/rpg-pdf-spotlight-fighter-wizard-elf-my-rules-for-bare-metal-d20-gaming-by-jonathan-tweet/
    • (RPG PDF Spotlight) Fighter Wizard Elf — My Rules for Bare Metal D20 Gaming by Jonathan Tweet
    • Jonathan Tweet is the ONLY author for this RGP, so you get a clear vision. 
  • Gist is, says SlyFlourish,
    • Give new school powers at old school speed. 
  • Summary of Fighter Wizard Elf features:
    • Player-centered Campaigning
    • Quick Character Creation   = Nice but not a huge deal. Unless you die a lot(?). 
    • Hard-hitting Class Powers   = Good. 
    • Cut-to-the-chase Combat   = I like a lot. 
    • Improvisation-friendly Monster Building   = Interesting. 
    • Powerful Magic Weapons, Potions, and other Items   = Good. 

Sly Flourish talks about midway thru: https://www.youtube.com/watch?v=ecEqsFoCPZY

https://slyflourish.podbean.com/e/fighter-wizard-elf-%E2%80%93-lazy-rpg-talk-show/

Can buy on drivethru here (vanilla link, no affiliate or yt stealing, etc.) : https://www.drivethrurpg.com/en/product/561593/fighter-wizard-elf-my-rules-for-bare-metal-d20-gaming?src=hottest_filtered



Tuesday, April 21, 2026

Monday, April 20, 2026

Libre wolf instead of pure FF?

LibreWolf is Built on FireFox with all telemetry turned off. Comes w/ ublock origin. Sounds nice. 

  • (Doesn't come with noscript tho so... meh, I'd have to redo that). 
  • OKKKKK, I installed noscript and it had all google and youtube trusted by default. What?? Kinda fishy. Is that a noscript new thing or a librewolf thing. Very weird. That is with the default STRICT DENY ALL option right out of the gates. Very funky, never saw that before. 


Duckduckgo doesn’t use Chromium, uses webkit and and. 

And many super unknown browsers from Japan and stuff use other things, not Chromium, says the commentors. 

https://m.youtube.com/watch?v=np7raX-10G8&t=1034s

GloomRaider - a small TTRPG (free stuff), like Shadowdark

GloomRaider... guy says "Gloomraider is an RPG based on Shadowdark, but with many changes or adjustments taken from or inspired by the 1970s and 80s editions of D&D. In this video I .."

It is interesting, and I'll say very cool for gamer folks to make their own thing to such a degree it's an official release. Wish I had the time and umph to make one. 


Well, here is a lot of it for free or pay what you will:

https://www.drivethrurpg.com/en/product/513378/gloomraider-osr-rpg-quick-start-basic-rules 

Free module, basic on purpose: https://www.drivethrurpg.com/en/product/515076/gloom-beneath-the-sorcerer-s-tower-osr-adventure-for-gloomraider-rpg?src=also_purchased 

  • I need to go review it, once they make me wait long enough ... reading this free module, it sounds really solid (if simple). 

Personally, if it has ascending AC, I wouldn't mind giving it a try. I like what he says here:

Thanks! In short I'd say GloomRaider is like Shadowdark for AD&D instead of 5e. The primary difference is the way various mechanics are handled. I go more with old school D&D mechanics as opposed to 5e mechanics. If you are familiar with all the editions of D&D, you'll see bits and pieces of many of them in GloomRaider, like: - Ability score modifiers are the traditional bell curve -3/+3 (Basic D&D editions) - Modifier improvements are more tied to leveling than increasing ability scores (Pre-WotC D&D) - Racial ability score adjustments (AD&D) - Racial traits (AD&D) - Spells (AD&D & Basic D&D) - Casting spells includes "Vancian" style - Monsters (AD&D) - Class traits more in-line with AD&D Things from Shadowdark that I handle differently: - Advantage/Disadvantage is adding or subtracting 1d4 - Class traits are a bit different, but generated similarly to Shadowdark - Incorporates "roll-to-cast" spells differently - Gear slots is very similar but has slight differences The one-hour real time light is unchanged from Shadowdark. In general GloomRaider is more like AD&D and Basic D&D than 5e and Shadowdark, but is easily adapted into Shadowdark as houserules.

Official description partly says this, which I like:

You have been blessed with certain gifts above the average folk in the world that you have chosen to put to use to either defend the world from those denizens of the dark or simply to raid into the gloom to return with riches and glory. You are known to the common folk as a gloom raider! A hero to some, a menace to others.

The idea behind GloomRaider is to take place in a "world of megadungeons". To do that, take any medieval fantasy/D&D setting (published or homebrew) and advance it 2,000 years after a post-Medieval apocalyptic event where gods, angels, titans, demons, devils, and dragons warred for control of the world. The common peoples living on the surface went underground for protection, carving out vast labyrinths in which they lived for a thousand years before being forced to escape back to the surface. And for another thousand years they've been remaking their civilizations in the sunlit world. Those old underground homes are now the "megadungeons" of the Gloom, as numerous under the lands as cities and towns are on the surface.

Gloomraider is an alt-D&D RPG that came out of work I had been doing to create my own OSR RPG since 2009 after running the Castles & Crusades RPG for a couple years. It is a mix of AD&D, B/X D&D, with some 3e D&D elements and heavily influenced by the Shadowdark RPG, plus some of my own additions.


And he said all money (from the small pay what you will thingie) will go to paying for custom art to put in the main books. Cool.  

Sunday, April 19, 2026

Analysis of Alice in Wonderland characters

Great Analysis of book chararcters:  https://www.sparknotes.com/lit/alice/character/the-mad-hatter/

Film from 1972 had the griffin from the book. There was a weird turtle with a calf's head in both also. 


Blog about 1972 film https://fairylayers.blogspot.com/2011/04/alices-adventures-in-wonderland-1972.html

Cartoon: I thought he was more menacing... maybe that was the caterpillar.



Saturday, April 18, 2026

Giant statues kiinda kneeling but looking up, Ben Hur movie

 In the 1959 Ben Hur movie at the start of the big chariot battle, time 2:43:00 on Tubi. 

These statues are weird… remind me of the gnoll boss miniature. Slightly oft proportions, some gands too big n blocky. Stylized tho. Squatting kneeling grimacing, looking upwards clutching their weapons and shields. One guy has an axe and helmet. Another guy, holds his tiny shield like a discus, and he has what looks like a flute... see the bearded statue guy below.








See his axe. Note the golden dolphin fish they flipped to keep track of race laps. 


The poster even has one of the statues. 


And this freaky tree thing... it's like 4 tortured trees merged into one. Or maybe it was one gigantic tree at one time but the middle rotted away, it's hard to tell. Time 3:39 at at other times:




Trivia about the race course (circus), from wikiped: Other elements of the circus were also historically accurate. Imperial Roman racecourses featured a raised 10-foot (3.0 m) high spina (the center section), metae (columnar goalposts at each end of the spina), dolphin-shaped lap counters, and carceres (the columned building in the rear which housed the cells where horses waited prior to the race).[133][135] The four statues atop the spina were 30 feet (9.1 m) high.


Blogs to see: https://www.peplumtv.com/ has a ton of old sword and sandal stuff, pretty cool stuff I've never seen before. Like:

Scenes from QUO VADIS (1951)


Sheids from THE PRIVATE LIFE OF HELEN OF TROY (1927)


Thursday, April 16, 2026

Dnd ish game, Esoteric Ebb

 https://www.youtube.com/watch?v=JJaJEUkh_b4

Looks great. Ok, it is a talker… super talker. 

Styled after this 2019 game apparently https://www.wired.com/story/disco-elysium-the-final-cut/

Quote

 you need similarly obsessed writers. Revachol, the city you’re in, has 1 million words per square kilometer. The game remembers that ludicrous thing you said about art and that mishap you had with that gardener. Your mind—through the talking skills—will later prompt you to become an art critic. And that gardener will eviscerate you for your comments.”

Dark Sun creator writer - Troy Denning

 Writes novels too. 

And star wars novels. And Halo. 

https://www.youtube.com/watch?v=a3vIoOCh-v4