https://paizo.com/threads/rzs2razr?Blaster-Wizard-build
-=-=-=-=-
I'm halfway agreeing with him (Fruian Thistlefoot) below, like see the response. I do think I want the ability to change spells, so I probably like that feat, etc.
-=-=-=-=-
Fruian Thistlefoot says:
As I understand the feat, Intensify Spell does nothing under level 11,
I believe your understanding needs some math behind it.
If he held off on the intensify he will cap his Fireball at level 7 with 10d6 and will be riding Empower spell for 8 more levels till 15 under your suggestion. So his fireball on average till level 15 would be 10d6+20*.50 average 75. For 8 levels this damage wont increase.
Intensified spell does wonders on shocking grasp, burning hands, and fireball. With spell Specialization and the tattoo your looking at +3 CL and will cap out your spells faster which means intensified should be looked at by level 8. Then your set to have Empowered+ Intensified Fireball for 11d6+22*.50%...roughly 82 average damage. and GROWING. Not bad at level 8 for a 4th level spell.
with intensified taken early enough-
@ level 5 your looking at 8d4+16 burning hands with intensified spell as a 2nd level spell. That is actually really good numbers for Burning hands.
Intensify is a +1 metamagic meant to get more damage out of spells that cap in damage early. This is why it is rushed in most blaster builds and the Magus Shocking grasp build. Because it adds such significant damage.
He needs Heighten Spell eventually, so maybe:
13: heighten spell
15: intensify spell, quicken spell
NO he doesn't NEED heighten spell...that is for a save or die caster. Evocations target reflex which is the lowest of the saves.
By level 15 he needs spell perfection Fireball so he can throw out QUickened, Intensified, Empowered Fireball as a 4th level spell.
Level 1: Spell focus(Evocation), Spell Specialization (Burning hands)
Level 3: Improved Initiative
Level 5: Empower Spell, Intensify Spell
Level 6: Tattoo (Evocation)
Level 7: Preferred Spell(Fireball)
Level 9: Spell Penetration
Level 11: Dazing Spell, Greater Spell Focus
Level 13: Quicken spell
Level 15: Spell perfection- Fireball
Level 16 (free Wizard feat): Greater Spell Penetration
Spell perfection adds: +2 more to DC, add a metamagic for FREE, +2 more to overcome spell resistance. It is your premium feat...the one you have drooled over since level 1 and wished you could take it before 15...damn pre-reqs.
-=-=-=-=-








