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Sunday, April 26, 2026

Pathfinder 1e Sorcerer Builds - I want DPS but not Orc or Aasimar

Arcane Bloodline again, this time RPGbot.

  • https://rpgbot.net/pathfinder/characters/classes/sorcerer/bloodlines/
  • People say, it's closer to a wizard cuz you get more spells. 
  • Spells that the PARTY NEEDS. Oh. I'm not planning to cast Enlarge or buffs at the start of each battle. ~_~
  •  


This one sounds good so far. Half-elf blaster:

  • https://www.reddit.com/r/Pathfinder_RPG/comments/yu70lt/sorcerer_build/
  • Half-Elf, b/c gets "most overpowered half-elf only spell in the game, Paragon Surge". 
    • https://www.d20pfsrd.com/magic/all-spells/p/paragon-surge/
    • That allows you to pick a new Feat each day. Can recast change feat if need.
      • which feats? Since seems like feats are stuck to race and bloodline stuff mostly?
    • Also gives a stat bump +2 dex +2 int
Best races voted by this guy (careful, Pathf.2e came out in 2019, are they talking about pathfinder 2e???):

  • For Race, Rakshasa-Spawn Teiflings, and Azata Aasimar are awesome pure castors.  
    • this says it is 2e for those https://paizo.com/threads/rzs43hw9
  • Fey Bloodline is fun, especially with Azata Aasimar. Arcane bloodline is great for those who are getting into sorcery after playing wizards.
Try again.

Saturday, April 25, 2026

Plesiosaurs long neck for ambush?

 I imagine in the dark ocean, having a super long but Stiff neck only has one main benefit.  Ambush.  As a fish, You might not notice the big body if it was distant.  And who is worried about the head, which is about your size, so “not” a threat because it’s mouth (if the head was a whole fish) would be the same as your mouth. Oops, the whole thing is a mouth, bye! 

Am I right? They seemed to be super effective from maybe 200M all the way theu 66Mya. 


Let’s see what the inet says - 

Giant creataceous octopus

 https://www.nationalgeographic.com/science/article/cretaceous-kraken-giant-octopus


22 to 61 ft estimate 

New Elminster spell

 https://www.youtube.com/shorts/3DCfHfZmvUY

Elminster’s Effulgent Spheres

Newfoundland accent man, Puffin. 

Friday, April 24, 2026

Brachiosaurus nostrils not on top?

 https://m.youtube.com/watch?v=DbPJi-_94ms

Maybe not. Good vid. Idea is all land vertibrates have nostrils in front. 

Blood vessels indicate maybe those sauropods like Brachiosaurus did too. 

Neo Geo

 Hah you saw they re releasing the neo geo, new console version still backwards compatible with original cartridges? Out in November 

Backstory 2 maybe

 Elminster Aumar, known as the Sage of Shadowdale, was born around 212 DR in the kingdom of Athalantar. His life changed dramatically when a dragon killed his parents, leading him to seek revenge and eventually become a powerful wizard after being trained by elves and a sorceress, while also experiencing a life of thievery and adventure


Borrow from that.

Thursday, April 23, 2026

New Brit YT fellow. Wargaming. Orc origins.

 Orc origins https://m.youtube.com/watch?v=-WUzDjzKENE&pp=0gcJCdQKAYcqIYzv

Wargamin in 1972 https://m.youtube.com/watch?v=6Powv2QsPVM

Backstory maybe - Pathfinder char. Portrait maybe.

You know... from the gpt. 


Had to start over b/c each iteration was erasing the magic. 

Much manual editing. 



==========Possible Names from me, not ai slop

  • Blklzrd
  • See the list from the vid game, Absolum
  • Fangorn -> Fengron / Fengorn
  • Osprey Fengron

==========

==========Below is the ai backstory. Below that is an edit of it. 

He was born where the dirt never really leaves your hands.

Out beyond the last real road, where fences give up and forests take over, his family kept a small stretch of land carved out of wild country. They weren’t rich, and they didn’t try to be. They raised what they needed, traded when they had to, and learned early that nature wasn’t something you owned—it was something you survived alongside.

His name is Rowan Hale.

As a boy, Rowan didn’t talk much. While other kids learned stories from books, he learned them from tracks in the mud, broken branches, and the way birds went silent before something dangerous moved through. He could tell when a storm was coming by the smell of the air, and he knew which animals to leave alone—and which ones needed help.

The magic came quietly.

It started with small things: a wounded fox that didn’t run from him, a dying sapling that somehow took root again after he sat beside it for hours, whispering without knowing why. His mother called it a blessing. His father called it something to keep quiet about. Out there, anything strange could bring trouble.

Rowan didn’t see it as strange. It felt… natural. Like breathing.

As he grew older, the woods began to answer him more clearly. Vines shifted when he asked. Animals lingered near him, not as pets, but as equals. A hawk once followed him for three days straight. A wolf pack let him pass through their territory untouched, watching but never threatening. He never claimed to control them—he understood them. And they understood him.

Then came the men who didn’t.

A band of raiders—cutthroats and deserters—pushed into the region one hard summer. They hunted recklessly, burned brush to flush out game, poisoned a creek to trap animals more easily. When Rowan’s family confronted them, it didn’t end in words.

By the time it was over, the land was scarred, and Rowan was alone.

Grief did not break him. It hardened him.

He buried his family where the forest meets the field, planting trees above them—oak, ash, and pine. He stayed there through the changing seasons, and the magic within him deepened into something sharper. No longer just growth and healing, it learned teeth.

The next time the raiders returned, they didn’t leave.

Rowan did not chase them in anger. He waited. The forest helped him. Paths twisted. Roots tripped. Wolves howled in the night, driving fear into men who had once brought it so easily. One by one, the raiders fell—not to rage, but to inevitability.

Afterward, Rowan understood something important: nature does not forgive. It balances.

Now he walks beyond his home, carrying that balance with him.

He is not a druid in robes, nor a wandering sage. He looks like what he is—a man from the country. Worn boots, practical gear, a bow that’s seen real use, and a quiet intensity that makes most people think twice before crossing him. Animals still travel with him at times—a crow on a branch overhead, a stray dog that refuses to leave, a stag watching from the trees—but never as servants.

He protects wild places first. People second.

But when people become the kind that poison rivers, burn forests, or prey on the helpless… Rowan doesn’t hesitate. To him, they’re no different than a blight or a rot.

And rot, he has learned, must be cut out.

============================================

==========version edited below [it is REALLY a Druid vibe, too much for the char]==========

Ideas for cantrips or 1st lvl: https://ashenvault.com/pathfinder-sorcerer-spells/


Out beyond the last real road, where fences give up and forests take over, his family kept a small stretch of land carved out of wild country. They raised what they needed, traded when they had to, and learned early that nature wasn’t something you owned—it was something you survived alongside. 

His name is Rowan Hale, Osprey Fengorn, Ylf Blklzrd. Ylfar . Ylgorn. 

As a boy, Rowan while he learned stories from books, he learned more from tracks in the mud, broken branches, and the way birds went silent before something dangerous moved through. He could tell when a storm was coming by the smell of the air, and he knew which animals to leave alone.  

The magic came quietly.

It started with small things: he could see further in the dark than his friends. A breeze would stir up leaves in the exact way he would imagine it just a moment before. Sometimes he could feel magic coming from a place alongside a wooded trail, then suddenly gone as quickly. 

Rowan didn’t see it as strange. It felt… natural. Like breathing.

As he grew older, the woods began to answer him more clearly. Vines shifted when he asked. Animals lingered near him. A hawk once followed him for three days straight. A wolf pack let him pass through their territory untouched, watching but never threatening. He never claimed to control them—he understood them. And they understood him.

Then came the men who didn’t.

A band of raiders—cutthroats and deserters—pushed into the region one hard summer. They hunted recklessly, burned brush to flush out game, poisoned a creek to trap animals more easily. When Rowan’s family confronted them, it didn’t end in words.

By the time it was over, the land was scarred, and Rowan was alone. 

Grief did not break him. It hardened him. 

He buried his family where the forest meets the field, planting trees above them—oak, ash, and pine. He stayed there through the changing seasons, and the magic within him deepened into something sharper. It learned teeth. 

And he wasn't exactly alone after all. Besides the animals, one day he found a magic item... seemingly left for him. It might have been a rod or a wand... didn't matter, he knew as soon as he touched it what it could do. 

The next time the raiders returned, they didn’t leave.

Rowan did not chase them in anger. He waited with the item of magic the fairy[or unknown] left behind. The forest helped him. Paths twisted. Roots tripped. Wolves howled in the night, driving fear into men who had once brought it so easily. Waiting down a twisting rabbit trail with just enough openess to see the bastards from afar, he'd strike. One by one, the raiders fell—not to rage, but to inevitability. 

Afterward, he understood something important: nature does not forgive. It balances. So it was with him. 

The magic in the stick spent, his family avenged, he set out. Now he walks beyond his home, carrying that balance with him. 

He is not a druid in robes, nor a wandering sage. He looks like what he is—a man from the country. Worn boots, practical gear, a bow that’s seen real use, and a quiet intensity that makes most people think twice before crossing him. Animals still travel with him at times—a crow on a branch overhead, a stray dog that refuses to leave, a stag watching from the trees.

He protects wild places first. People second.

But when people become the kind that poison rivers, burn forests, or prey on the helpless… Rowan doesn’t hesitate. To him, they’re no different than a blight or a rot.

And rot, he has learned, must be cut out.

Fighter Wizard Elf - game by the D&D 3e guy

Fighter Wizard Elf 

Very interesting. One of the main authors of 3e, Ars Magica, 13th Age, etc. (and teamed with main guy from 4e for one of those games after 3e) from what I understand, is Jonathan Tweet. 



  • An $8 stripped down 90% complete RPG book from the mind that made those others. 
  • Just by the name, I already kinda like it. 
  • https://angusabranson.com/2026/04/10/rpg-pdf-spotlight-fighter-wizard-elf-my-rules-for-bare-metal-d20-gaming-by-jonathan-tweet/
    • (RPG PDF Spotlight) Fighter Wizard Elf — My Rules for Bare Metal D20 Gaming by Jonathan Tweet
    • Jonathan Tweet is the ONLY author for this RGP, so you get a clear vision. 
  • Gist is, says SlyFlourish,
    • Give new school powers at old school speed. 
  • Summary of Fighter Wizard Elf features:
    • Player-centered Campaigning
    • Quick Character Creation   = Nice but not a huge deal. Unless you die a lot(?). 
    • Hard-hitting Class Powers   = Good. 
    • Cut-to-the-chase Combat   = I like a lot. 
    • Improvisation-friendly Monster Building   = Interesting. 
    • Powerful Magic Weapons, Potions, and other Items   = Good. 

Sly Flourish talks about midway thru: https://www.youtube.com/watch?v=ecEqsFoCPZY

https://slyflourish.podbean.com/e/fighter-wizard-elf-%E2%80%93-lazy-rpg-talk-show/

Can buy on drivethru here (vanilla link, no affiliate or yt stealing, etc.) : https://www.drivethrurpg.com/en/product/561593/fighter-wizard-elf-my-rules-for-bare-metal-d20-gaming?src=hottest_filtered



Tuesday, April 21, 2026

Monday, April 20, 2026

Libre wolf instead of pure FF?

LibreWolf is Built on FireFox with all telemetry turned off. Comes w/ ublock origin. Sounds nice. 

  • (Doesn't come with noscript tho so... meh, I'd have to redo that). 
  • OKKKKK, I installed noscript and it had all google and youtube trusted by default. What?? Kinda fishy. Is that a noscript new thing or a librewolf thing. Very weird. That is with the default STRICT DENY ALL option right out of the gates. Very funky, never saw that before. 


Duckduckgo doesn’t use Chromium, uses webkit and and. 

And many super unknown browsers from Japan and stuff use other things, not Chromium, says the commentors. 

https://m.youtube.com/watch?v=np7raX-10G8&t=1034s

GloomRaider - a small TTRPG (free stuff), like Shadowdark

GloomRaider... guy says "Gloomraider is an RPG based on Shadowdark, but with many changes or adjustments taken from or inspired by the 1970s and 80s editions of D&D. In this video I .."

It is interesting, and I'll say very cool for gamer folks to make their own thing to such a degree it's an official release. Wish I had the time and umph to make one. 


Well, here is a lot of it for free or pay what you will:

https://www.drivethrurpg.com/en/product/513378/gloomraider-osr-rpg-quick-start-basic-rules 

Free module, basic on purpose: https://www.drivethrurpg.com/en/product/515076/gloom-beneath-the-sorcerer-s-tower-osr-adventure-for-gloomraider-rpg?src=also_purchased 

  • I need to go review it, once they make me wait long enough ... reading this free module, it sounds really solid (if simple). 

Personally, if it has ascending AC, I wouldn't mind giving it a try. I like what he says here:

Thanks! In short I'd say GloomRaider is like Shadowdark for AD&D instead of 5e. The primary difference is the way various mechanics are handled. I go more with old school D&D mechanics as opposed to 5e mechanics. If you are familiar with all the editions of D&D, you'll see bits and pieces of many of them in GloomRaider, like: - Ability score modifiers are the traditional bell curve -3/+3 (Basic D&D editions) - Modifier improvements are more tied to leveling than increasing ability scores (Pre-WotC D&D) - Racial ability score adjustments (AD&D) - Racial traits (AD&D) - Spells (AD&D & Basic D&D) - Casting spells includes "Vancian" style - Monsters (AD&D) - Class traits more in-line with AD&D Things from Shadowdark that I handle differently: - Advantage/Disadvantage is adding or subtracting 1d4 - Class traits are a bit different, but generated similarly to Shadowdark - Incorporates "roll-to-cast" spells differently - Gear slots is very similar but has slight differences The one-hour real time light is unchanged from Shadowdark. In general GloomRaider is more like AD&D and Basic D&D than 5e and Shadowdark, but is easily adapted into Shadowdark as houserules.

Official description partly says this, which I like:

You have been blessed with certain gifts above the average folk in the world that you have chosen to put to use to either defend the world from those denizens of the dark or simply to raid into the gloom to return with riches and glory. You are known to the common folk as a gloom raider! A hero to some, a menace to others.

The idea behind GloomRaider is to take place in a "world of megadungeons". To do that, take any medieval fantasy/D&D setting (published or homebrew) and advance it 2,000 years after a post-Medieval apocalyptic event where gods, angels, titans, demons, devils, and dragons warred for control of the world. The common peoples living on the surface went underground for protection, carving out vast labyrinths in which they lived for a thousand years before being forced to escape back to the surface. And for another thousand years they've been remaking their civilizations in the sunlit world. Those old underground homes are now the "megadungeons" of the Gloom, as numerous under the lands as cities and towns are on the surface.

Gloomraider is an alt-D&D RPG that came out of work I had been doing to create my own OSR RPG since 2009 after running the Castles & Crusades RPG for a couple years. It is a mix of AD&D, B/X D&D, with some 3e D&D elements and heavily influenced by the Shadowdark RPG, plus some of my own additions.


And he said all money (from the small pay what you will thingie) will go to paying for custom art to put in the main books. Cool.