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Thursday, February 19, 2026

Pathfinder 1e char builder online free

BTW, Sorc builds: https://rpgbot.net/pathfinder/characters/classes/sorcerer/#races

NOTES

  • Staffs
    • It’s difficult to recommend specific staffs without knowing your individual character, so instead I want to make a general endorsement of the concept of magic staffs in Pathfinder. If you are a 3.5 native, go read Pathfinder’s rules for staffs because they have improved dramatically.
    • Staffs are a reliable, rechargeable source of extra spellcasting that can give spellcasters easy and reliable access to spells from their spell list which they might not want to learn, or which they might like to use so frequently that they can’t prepare the spell enough times in a given day. On days when you’re not adventuring (traveling, resting, etc.) you can easily recharge any staff even if you can only cast one of the spells which the staff contains.




 Super nice. Pathfinder 1e (super similar to 3.5e D&D) char builder:

https://www.trovetokens.com/anvil/

Only issue on my browser at least, is you gotta zoom out to see a long list of feats to hit OK at the bottom. But can easily copy paste text to read feat descriptions, so not bad. 

Feats to investigate:

Wings of Air

Eschew Materials (Sorc level 1)

Benthic Spell:

You can modify a spell that deals acid, cold, electricity, or fire damage to deal damage through high-pressure water instead. The spell gains the water descriptor, and you can either replace the spell's normal damage with bludgeoning damage or split the spell's damage so that half is bludgeoning and half is of its normal type. Creatures with damage reduction apply their damage reduction to bludgeoning damage from a benthic spell, but the spell counts as bludgeoning and magic for the purposes of bypassing damage reduction.<br />A benthic spell uses up a spell slot one level higher than the spell's actual level.

Wednesday, February 18, 2026

Tenkar’s visuals hexcrawl

  https://m.youtube.com/watch?v=ZvtpLCcN6FY&t=162s

Forest: Lightning split oak w old nails hammered in it  

Hills: a line of standing stones like broken teeth. 

Swamp: a half sunken shrine w candles still burning somehow .

Plains: an abandoned wagon circle, grass grown tall inside it. 

Right  by mountains, a black seam in a rock that blows cold air. 


Mystara Newbie Summary. And OSE vs. Mystara

 The official fan website for Mystara, whatever that means. Ppl seem to like it though, and I like the "newbie" summary: https://pandius.com/guide/index.html

And I like what they say here: https://www.reddit.com/r/osr/comments/i8xpnx/questions_regarding_mystara_and_ose/

  • Second what’s been said already. The Newbie’s Guide to Mystara is a good place to start for an overview of all the countries. The GAZ series does have tons of detail relating to rules and mechanics OSE doesn’t use, such as skills, but you can ignore most of them if they don’t apply to your game. The Hollow World is not known to people on the surface, so you can basically ignore it if you like.

  • The default starting place Karameikos and it was the first gazetteer published, so you could pick up the PDF and see what you think.

  • Mystara has tons of detail, including extensive history and lore, and good maps. What’s good about it is that you can take or leave as much of it as you want. Or, if you prefer, just leave a lot of it vague as in the earliest days of the setting when it was just called the Known World.

  • The weirdest thing about Mystara, in my view, is the substitution of immortals for traditional gods. That be hacked, too, of course. You can just decide to make them regular gods or use different pantheons.

Their bit on Shadow Elves:

  • It should be stressed that the shadow elves are not evil per se. True, they hate the surface elves, as well as dwarves and humanoids and almost any outsiders. They have traditions that may seem savage when viewed from the outside. Within their own society, however, the shadow elves are honourable and supportive of each other. Crime is practically unknown, and for one shadow elf to betray another would be a sin worthy of the worst surface dweller. 

I've heard of this, what is it again: https://lamentationsmystara.blogspot.com/


OSE (but Mystara related) stuff...


Not sure what this is yet: https://furtivegoblingaming.blogspot.com/2024/08/land-of-mist-is-what-mystaraint.html
  • OK, it's a Mystara-light setting for OSE. 
  • Well... other than calling them drow, the rest isn't too far from normal fantasy or normal D&D or Mystara I think. And since the drow didn't exist in Mystara, it was the ... what... shadow elves that weren't exactly always evil, even tho in the arcade game they were obviously evil:
    • "There are aquatic elves, nonevil drow who venerate the moon while still remaining mostly subterranean"
   




Shadowdark new spells I like, maybe other creepy stuff

From the witch/ knight of St. Ydris book:

Tier 1:
Oak, Ash, Thorn -  My comment: I just like the name of this one. 

Tier: 1, Range: Self, Duration: Focus. For the spell's duration, faeries, demons, and devils can't attack you. These beings also can't possess, compel, or beguile you.


Tier 2:
Bogboil - My comment: yeah, good name. Good swampy witch feeling. 
Tier: 2, Range: Far, Duration: 5 rounds. You turn a near-sized cube of ground within range into a muddy, boiling bog of quicksand. A creature stuck in the bog can't move and must succeed on a Dexterity check vs. your spellcasting check to free itself.


Tuesday, February 17, 2026

Wild Kingdom and unusual pronunciations

 Learn all the alternative pronunciations for words from the Wild Kimgdom host, Marlin. He says “sloath” for sloth. Looked it up, yep acceptable. 

It’s not the first time I’ve noticed it. 

https://m.youtube.com/watch?v=Anygt0YxQjo&t=266s


Btw, they mention the no longer called African country of Rhodesia in a couple of early episodes  … now called Zimbabwe.

https://en.wikipedia.org/wiki/Rhodesia

OSE's art from Carcass Crawler 1 is good

 Let's see, I want to comment on these. The mushroom man, some weird thing (I think they call it a mutoid, basically a mixed up beastman), and then in the 2nd drawing a cool view of the underground mushroom world from a hole up in the ceiling of a giant cavern. That one very much reminds me of the recent Legend of Zelda game on the Switch where you go down into "The Gloom"... that whole place had a great vibe. Dark and creepy... torchlight was a big deal. 

They also have a deathknight looking guy and a ranger type (warden class) that have great art. 




Monday, February 16, 2026

Gygax’s real castle

Gygax’s real castle is the module 

 CASTLE ZAGYG

By Troll Lord Games for C&C. Castles and Crusades. 


Also the Maure Castle from Dungeon magazine, written by Rob. 

Via comments https://m.youtube.com/shorts/FMOKqg46GsM

Info here also https://m.youtube.com/watch?v=bjkzhJYEkc0&t=205s from Books Bricks and Boards guy. Around time 3:45. 


Saturday, February 14, 2026

Mutual of Omaha’s Wild Kimgdom show on yt

 Man this show is maybe even better to see now than back in the day. Incredible footage. You feel bad for the animals, but this show reached so many people, it surely kept untold numbers of animals from going extinct. 

https://m.youtube.com/watch?v=NK1oEBmgdaU&t=1308s&pp=2AGcCpACAQ%3D%3D


On this one https://m.youtube.com/watch?v=8dDBlsSU7Us&pp=0gcJCYcKAYcqIYzv

… at Time 19:30 is the double lasso trick I was using to move the gaint rats in DnD (OSE with Ryan).  I knew it’d work. :)

Friday, February 13, 2026

SlyFlourish's The Gloaming prep

 Since I'm doing Solodark, not 100% sure how much I want to see this, but here you go self:

https://www.youtube.com/watch?v=JWLUe7g1pn0

Yeah, just glanced at it... he has like a billion NPCs in that shattered tower. Not at all the way I'm doing it, seems like. And maybe I just need to watch the whole thing to see what he's up to, but I didn't imagine people living in this shattered tower with briars all over the area as if nobody had been there in ages. 

Thursday, February 12, 2026

Solodark, here I come! Shadowdark solo mode. The Gloaming.

 Doing the Hex Crawl of The Gloaming, from Cursed Scroll 1 of Shadowdark. I like it, just started it tonight. 

And Rocket Punch Press is correct, I love the word "Gloaming". 


I BEGIN

First fight a giant spider, dice went my way. 

Then I nearly died, TPK style, to 6 wolves (2d6 wolves is beyond scary at level 1, I had to go to level 2 on my char.s I realized to get past 2 hexes on this dang map), but reached my first pre-defined point of interest:

102. SHATTERED TOWER

A crumbling keep in a clearing choked with thorns and nettles. A heavy trapdoor in the ruins leads down to an old cistern where a dark shape slithers beneath the putrid algae.


MY VERSION: So yeah... the Cistern is like the one I just posted, it has an upside head (why not). But where the upper parts are white stone, the parts touching the water are green to black with algae... stagnant water that hasn't seen fresh rain, only drippings from cracks in the areas above or to the side. 

Let's back up a sec. My 3 characters, Ranger, Wizard, Cleric, after approaching the clearing, clear of trees but choked with thorns and stinging nettles, they manage to sword chop a path through to the tower. It takes a minute, and while the ranger slashes, the other two watch their flanks. Nothing approaches from the woods... and the ranger Lamdir realizes that there are not even rabbit trails through the briars. It's like the place is cursed, mammals at least do not approach. The party presses on, sure that where there is trouble, there is also treasure. 

(I rolled a max safe roll on the check for the hex, so that'll color this creature, etc.)

They find the trapdoor. They smell the dank. Lighting a torch they peer downward. It appears to be a safe set of stone steps, not too smooth as to be slippery. But old. The shattered tower has partially crumbled, but down here everything seems intact. Intact, but not right. 

Do they see any movement? 1d20 on Shadowdark Oracle: 6 = No, not yet. 

They step down on the floor of the place, taking in the shadowy place... massive white stone columns holding up the floor above them. Their torchlight reflecting off of slimy pools here and there. But the cistern, yes there is the thing to catch their eye. And the water ripples... now they see the dark shape slithering beneath the water. No obvious footprints or trails along the floor. A water breathing creature or monster? How big is it? 

Rolling 1d6 = 4 = slightly above average. So person sized, but thinner and more serpentine. Does it have fins that poke above the water that they notice? Oracle: 19, Yes. 

They decide to approach closer, and believe they are looking at a giant fish or eel of some sort. Seemingly natural and completely water bound. Do they prod it with a pole? Oracle: 3, No. Do they see any glint of metal in the water anywhere near this creature? Oracle: 17, Yes. This is the treasure of the place, they are certain. But they need to either get it carefully, or risk the hunger of this giant eel-fish. And how does this thing persist down here with no apparent food? They recall the lack of rabbit trails... is this thing truly natural? 

DC12 INT check for Ranger and Wizard to determine the type of animal:

Ranger: 6+4(nature knowledge)+1 Int = 11

Wizard: 16+.. pass. It is a very large eel, apparently fresh water, though this isn't very "fresh" water. 



The ranger decides to feed it to distract it, while the others use a pole and lasso combo to try to grab the metal down in the water. If it is armor or something that a lasso can hold, it might just work. If it turns out to be coins, then they just fed a big eel and lost a day's rations. 

OK, the get some shiny gauntlets. Ranger wears them. Advantage rolls on Death saves, but cursed to take 50% extra on cold dmg attacks. +3 EXP.

Wizard gets a scroll of Detect Magic. Will try to Learn It. +1 EXP. LEARNED! Burned a luck token, ofcourse.


====-----Feb 16, 2026 update below----====

+3 EXP for a wand.

+1 EXP for some weapon(or gold or something cant recall?) loot.

+1 EXP for potion of XYZ. 

All that was for beating the hag. It was an interesting thing though, b/c she almost got away with it. The townsfolks my party spoke with didn't know she was a hag, even vehemently defended her (random rolls). Party was suspicious when they saw her though, but no proof. Left the village. 

====

Ran into a Unicorn at the mossy standing stones. It trotted off, but apparently it was hunting for evil signs (hag), not that the characters have any clue of that yet.  

Ran into 4 bandits, rolled a TWIST, so as my guys were trying to get distance between them and the bandits, MY guys set up an ambush (role reversal with bandits). Nuked 'em with an insta-kill arrow then sleep spell. Sleep spell sure is good at low levels. 

A couple of guys from the village saw us beat the bandits, they were kind of tailing us to see what we were up to. Realizing we're the hero types, they confessed that they think the nice witch is really evil (the hag we are talking about). So we decided to double back and see what's up. 

Rested in town. Got to the hag's nest later, 4 from town came to help. Sure enough, she revealed her true nature... a big fight, she killed one of the villagers but we took her down. LOOT: Wand and potion, see above. 

====

At some point ran into the troll that is sucking poisonous juice from marrow trees... protects him from fire, so he was brave when we pulled out torch(es). But also rolled max friendly encounter reaction for him, so I figured he was sort of drunk on the juice plus not afraid of fire. GOt him talking, he admitted to being immune to fire, but did NOT admit to having some sick Loot. So my guys just waved goodbye and got out of there... how do you beat a troll that can't be hurt with fire? They'll probably go back later. 

====

So yeah, it is darn fun doing this solo. A little tricky being the DM and knowing too much, but it's balanceable. 





Inspiring D&D ideas - Cistern

 

Who Built The Basilica Cistern 

AI Art in Shadowdark is a Problem

 Well it is a problem... when I see the wonky finger. When I see the 9.6 legged giant spider. When I see the party in front of the giant spider facing the wall when the spider is clearly about to get them, when I see the spider staring off into space instead of down at its prey. When I see firecurls around the wizard's staircase. When I see a demon palm tree. It just really throws me OUT of the mood that the real art puts me in. 

This guy has some thoughts, I will read more:

https://realmsofchirak.blogspot.com/2025/03/a-case-study-in-ai-art-in-rpgs-and-why.html


Anyway, I hate to talk bad about this game. It does so many good things, and Dionne seems to be a very kind hearted and genuine person... I really like her. So sorry for the critique, but that AI art has to stop. Really. 


On a positive note, I am playing Solodark right now using Cursed Scroll 1, The Gloaming. It's fun, it's difficult. I'm using the hexcrawl with 3 characters, a ranger, wizard, cleric. I had to go to level 2 for each of the characters when I saw the difficulty of the random encounters. And I sure need to remember to do reaction rolls, holy moly, or they will never get past 2 encounters. 


Great module writers

 https://m.youtube.com/watch?v=0ZCOyTQeOyc&t=1755s

Time 28:00

Kelsey Dionne talks w the d20play guys  


Gavin Norman w Neceotic Gnome.

DCC’s Stroh and Michael CUrtis (stonehell megadungeon).

Hanker and Fernail (Hank Erandernail?) at Runehammer games.. situation design more than dungeon design .