Search This Blog

Monday, July 6, 2026

Grogu Mandalorian movie Easter egg, Kenner toy

https://www.youtube.com/watch?v=Nshwo-WbwJE

Time 5:06, the INT-4 was a good looking toy.  

Here is toy https://www.carousell.sg/p/vintage-star-wars-kenner-int-4-interceptor-1179828208/

HP can represent stamina, luck, toughness, ….

 Great list time 1:15 https://www.youtube.com/watch?v=XVXvY12mepA&pp=0gcJCUwLAYcqIYzv

  • Stamina
  • Luck
  • Touhness
  • Divine favor
  • Grit
  • Bruises
  • Near misses
  • Scrapes
  • Glancing blows
  • Shield hits
  • Armor hits

Ideas from the kid

 

I am Yaiminoth, the Gilded Death Knight. You will plead for my mercy.'");

 

    Atop a crumbling cathedral its deep crimson spire pierces a blackened skull. The decrepit bone raises itself and descends towards you as a misty form flows out from beneath it. The now apparent ghostly body produces a morgenstern and longsword in both hands. 'Your grave awaits thee.'

}

 

Olin'dro Unan

    The croaks and grumbles of nightmares fill your head, your lungs lose their air, your vision darkens, and your soul sores.

        "You have made a horrific mistake.

Ideas - ODOPI super hard monster manual iii from 3.5e

 Ideas - ODOPI super hard monster manual iii from 3.5e



It looks HARD. 

28 AC

218 HP or something.

+19 to hit ranged, what?!


BTW, Legend of Zelda - Tears of the Kingdom, got one of the hand monster ideas from this guy. 

REFERENCES, BLOG: https://sonofabitchdd.blogspot.com/2012/07/chapter-nineteen-dark-wizard-of.html

Next time - ideas our campaign

 Maybe have this Entrope creature. They eat away at reality between planes, and allow stuff to spill over. 

https://www.completecompendium.com/appendix/entrope/


NOTE: 

High HPs (for 2e). Maybe I give them max, so 11 HD + 6 would be 88 plus 6, 94 HP. 

Special Defenses:

Info:
Struck only by +2 or better weapons, immune to elements

The Doomguard - ever interested in entropy - decided to make sure that it is true and to help the process along. Hence, their magicians and alchemists began devising a means to dissolve the barriers between the Elemental Planes. Hundreds of years of research, trials, and errors took place, but eventually they succeeded. They constructed magical creatures the Sinkers named entropes. Entropes feed on whatever makes up the borders separating the various Inner Planes. As they feed, the elements of the two planes blend and “bubbles” of foreign elements are introduced into alien planes. Eventually, the Doomguard hopes, the barriers will weaken enough so that the planes constantly bleed into each other, eventually becoming indistinguishable.

The first batch of these beasts escaped Doomguard control and now wander about the Inner Planes on their own, chewing away at the fabric of reality wherever they see fit. The second group is more closely controlled.




Special Defenses:


Combat: Because the entrope can literally break down the fabric of reality, it's nothing to fool around with. Anywhere within the Inner Planes, the beast can “eat” through elermental borders, creating a small, temporary hole in space leading to any other Inner Plane. The rent results in a mass of the foreign element bursting into the plane with great power. While the entrope itself isn't harmed by this action, anyone within 25 feet is subject to the elemental explosion. The results depend on which plane the hole leads to (a decision made by the entrope):

  • Air, Earth, Mineral, Ooze, Salt, Water: Matter or air explodes through the hole with great force, inflicting 3d10 points of impact damage (save versus breath weapon for half). Victims must save versus breath weapon or be knocked down and/or back 10 feet; they're also stunned for 1 round afterward.
  • Ash, Dust, Smoke, Steam: Particulate matter bursts through the tear, inflicting 2d6 points of impact damage (save versus breath weapons for half). What's more, all victims must save versus poison or cough and choke for 1d6 rounds, incapacitated.
  • Fire, Lightning, Positive Energy, Radiance: Raw energy gushes through the rent, inflicting 8d6 points of damage (save versus breath weapon for half).
  • Ice, Magma: Energy (along with varying amounts of matter) erupts through the tear, inflicting 6d6 points of heat or cold damage (save versus breath weapon for half). Victims must save versus breath weapon or be knocked down and/or back 10 feet.
  • Negative Energy: This hole sucks the life energy from all victims, draining one experience level from each.
  • Vacuum: Matter and energy is drawn into this rent. The implosion inflicts 3d6 points of damage (save versus breath weapon for half) on victims and requires them to make a save versus death magic to avoid being pulled into the plane of Vacuum before the hole closes.

The entrope can open these holes once every three rounds. The rest of the time, it defends itself with two huge claws (1d8 points of damage each) and a gigantic tooth-filled maw (1d12 points of damage).

The strange creature is also immune to the effects of all elements, even ignoring impact damage from thrown boulders or similar attacks. Graybeards know of only two ways to harm an entropy: strike it with a magical weapon of +2 or greater enchantment, or subject it to nonelemtntal-based spells such as cause light wounds, magic missile, and so on.

Sunday, July 5, 2026

Ideas, traps, DCC People of the Pit

 Rpg reanimators did the classic DCC with Goodman’s write up “the people of the pit”

https://m.youtube.com/watch?v=bjcUpyBhSpk&t=6320s


Idea… if blade in wall look for wide enough cracks. And maybe MUD COVERING the cracks to disquise it. 

Mountain or Swamp themes for dnd

 By Esper. Great ideas. 


Mtns https://m.youtube.com/watch?v=vPsUBIoC7AY&t=583s


Swamps https://m.youtube.com/watch?v=sCKn8fZdz4k&pp=0gcJCUwLAYcqIYzv

1e spells I didnt know of; Bigsby’s x 6

 https://m.youtube.com/watch?v=CFXnZqa3MKQ


From 1e or 2e, from book- Greyhawk Adventures Hardcover. 

All these ARE in the wizard’s spell compendium 

Interesting stuff like:

Bigby’s 

  • X
  • Y
  • Z

Mordenkainen’s
  • Encompassing Vision - lev 2; 360 degree , 1 hr/lvl
  • Defense against lycanthropes
  • Electric Arc - 

Shadowdark’s new book, Western Reaches

  • It is mostly a combination of the Cursed Scrolls, but some new stuff  

 https://m.youtube.com/watch?v=boZM4k7FCcU&t=328s

He has good points about priest build will look same tonget access to one of those two super spells… time 4:44. Consecrate and Covenant


Names for characters at time 6:00. This is for Dwarves and it reminds me of Tordek (3e’s miniature Dwarf) and Gimli and such. 

First syllable like

  • Den
  • Mel
  • Bol
  • Rog
  • Tor
  • Bal
  • Gan
  • Teg
  • Dan
More from time 4:45 this vid https://m.youtube.com/watch?v=boZM4k7FCcU
  • Gim
Last syllable like
  • Dor
  • Grim
  • Ror
  • Ek
  • Dak
  • Dren
  • Wen
  • In
  • Den
  • Drol
Go lin names
  • First syllable 
  • Sl
  • Zad
  • Gor
  • Baz
  • Ax
  • Sar
  • Mor
  • Yal
  • Etc etc
2nd half
  • ib
  • Laz
  • Ul
  • Ag
  • Ek
  • Eg
  • Ivin
  • Atok

Half elf ex.s
  • Calrak
  • Imgarrin
  • Lirdress
  • Caldorin

  • galrynn
  • Galsandiel (or take out the S)
  • Orlena

Half orc ones (are they oure orc bames or what?)

  • Half orc
  • Balaal
  • Uduk
  • Zoranzuul
  • Ulfok
  • Zardaash
  • Tralesh
  • Brogek
  • Yelago
  • Ivuun
Halflings
  • Halflings
  • Trobin
  • Wildo
  • Samby
  • Roberly
  • Tilson
  • Bibra
  • Xhumans
  • Arfen
  • Marten
  • Ilesa
  • Rinrien
  • Giran
  • Eltor
  • Nevilo
  • Romek
  • Jafora
  • Branas
Kobolds
  • Xkobolds
  • Skix
  • Talaz
  • Irog
  • Dr ax
  • Gr ulg
  • Bir ig
  • Min oz
  • Tim ev
  • Gor ak
  • Yal ov


Fighting Fantasy - Legend of the Shadow Warriors

 Review by Spellsinger

Btw, the B&W art is incredible.

Haggworts? Surely inspired the Hogwarts name, eh? See comment by UchronianKing

https://m.youtube.com/watch?v=YWViNGW-1vQ&t=1304s

Me: Haggworts… Hogwarts? And their master is Voivod (not quite Voldemort but a cousin of a name maybe). Anyway, I often see connections where they do not exist, but surely Rowling read this book and was making a friendly nod with the school’s name.

https://fightingfantasy.fandom.com/wiki/Haggwort

Of course there is a plant called hogwart - https://en.wikipedia.org/wiki/Croton_capitatus

Saturday, July 4, 2026

Staff of SpellFocusing - gives -4 (+4) bonus to Mages casting

 https://www.youtube.com/watch?v=-PClEwKAlkY&pp=0gcJCUwLAYcqIYzv

He says in 1e at mid levels and up, the MU needs some help bcuz spells fail so much.

Charges used, but can recharge later in 1e. 

Frank Mentzer is putting out new atuff.

https://www.youtube.com/watch?v=QdgMeGRkKoU&t=308s

Frank Mentzer is putting out new atuff. Time 5:00. Also repackage of the R series. He means

  • -To the Aid of Falx
  • The investigation of Hydell
  • The Egg of the Phoenix
  • Doc’s Island
  • … and 11 new ones or something 


Fafhrd and Gray Mouser, book one I am reading

The Swords of Lankhmar


Started reading around July 1st, 2026. Still only like 1/4 the way through it. 



 It is good. Starts of with an action sequence… two wizards and a mob of fighter types fight them. Kinda funny. The idea around a copper or something 30 foot wire on a sword to thwart a lightning spell is interesting. Wished he didn’t use the word “stuff” when describing the lightning but i guess from the two heroes perspective it was a whatever thing… maybe.  Then again before that described as blue white ghostly fiery… semi translucent or something. And later states lightning plainly eh? 


WORDS/PHRASES TO USE IN DND

  • Sniggered
  • Fie fie
  • A Wand to mean a quaterstaff.  Around page 35, the fiht on the deck of the Squid ship.  
  • They began to drub away at each other with wands (quaterstaffs ). 
  • ‘Tis poisoned too, I wot.  (Pg. 60) —verbFirst-person singular simple present form of wit
  • Measure seconds as heartbeats instead. Ex. “For a score of heartbeats….”
  • Kreese instead of Kris knife.  A Malay or Indonesian dagger.  Pronounced kreese afterall, hmmph. Takes a 1968 book to teach the pronunciation through actual English spellimg, Gottverdammter  Nirgendswelt!. .. So yeah, a dude from Germany time travels to them... it's a little jarring but these scifi fantasy crossovers were normal and not crossovers back then I guess. I guess.  He was a fun character at least. 




IDEAS
  • A coin in pocket but one side honed to razor sharpness to cut bonds if trapped. Pg. 62. 

SPOILERS BELOW SPOILERS


Are there some were-rats or what?! I think the albino lady is one.  Let’s see… I am on page 31 or so.  After the double headed (one lrg one small) sea dragon with the rider mage with the German ish name.  And they see the ship was sank by rats including one white one. 


Easter Egg/Origins

  • 3.5e dnd miniatures had the white albino wererat… I have it.  Related? Surely. 
  • Hisvet has a pipe flute thing to inspire the rats = dnd's pipe of the sewers.


Interesting- Does the author like mice, mammals, or … were-things?

  • The Gray Mouser? 
  • Wererats? 
  • Fafhrd’s hairy chest (mentioned often, called ape by enemy). You get a werewolf feeling almost. 
  • Pg 60 or 61, author/character acknowledges- “that most misnamed Mouser”.
  • Mouser’s dagger is named “Cat’s Claw”.


Critique/Review a little bit

  • They are likable scoundrels. The over the top scoundrelness is probably taking it too far to be realistic. Fun though, if not analyzed too seriously. 
  • I find it comical the author says in the preface that he wants these guys to be more realistic, and not super powerful or something... then in the main first scene 2 guys take out like 20 guys, including reacting to lightning bolts and stuff. Still fun of course. 
  • He does go overboard describing clothes on new characters. You'd be tempted to almost  guess the importance of a character by how huge a paragraph is devoted to their clothing. It's a bit much on random characters and even bigger characters... all characters. I would have liked to have seen that much description on the sea serpent dragon things, or to have made the spell casting in the first scene cooler instead of half comical. Also, did he ever describe the two main guys in such detail, I kind of think not. 


D&D Origins/Influences

  • The thief class, eh? 
  • Lightning bolt from hands spell probably. 
  • Magic Missile maybe. Remember how it used to be an actual physical missile, like an arrow? The 2nd wizard uses a wand that reappears in his hand to cast over and over... and it floats into the air, it turns into a bird (falcon like) into a dagger with wings. Cast like 3 of them. 
  • Wererats.
  • Direrats.


=====references below

Here's an old 2002 website with picts, I like this guy: https://www.stormbringer.net/mouser.html