Hmm.
That yt guy … ex teacher, made the exaggerated giant axe barbarian game. Used
“Make a 10 room isometric dungeon” using Gemini ai. Too cartoony, but decent.
Also easy to auto gen random characters.
Hmm.
That yt guy … ex teacher, made the exaggerated giant axe barbarian game. Used
“Make a 10 room isometric dungeon” using Gemini ai. Too cartoony, but decent.
Also easy to auto gen random characters.
Isle of Dread https://m.youtube.com/watch?v=_onwGtVh_v4&t=206s
NIGHTS DARK TERROR
https://m.youtube.com/watch?v=DvvpBcOBniI
TOMB OF HORROS
https://m.youtube.com/watch?v=JIv0cadadMo
And https://m.youtube.com/watch?v=MRYSAl-aJNc
B2 KEEP ON THE BORDERLANDS
https://m.youtube.com/watch?v=Vl2v9zrgq4g
https://m.youtube.com/watch?v=Of_G_4hOhAE&pp=0gcJCRsMAYcqIYzv&ra=m
List of good ones (higher level) from the AD&D era:
Commenter KDA Fan writes -
BEST. MODULE. EVER. Hands down. IMO, anyway. . . . "Hidden Shrine of Tamoachan" and Dungeon Mag's "Mud Sorcerer's Tomb" come close, but not close enough. Lagging a bit behind them, for a tie at third, are "Dwellers of the Forbidden City", "Expedition to the Barrier Peaks", and D1-Q1 (an epic arc of adventures, but which require a lot of heavy lifting in additions by the DM: especially Erelhai-Cinlu in D3 and the worlds reached in Q1). Tomb of Horrors is Tomb of Horrors: more an endgame/test. Various other good games (Beyond the Crystal Caves, Dungeonland/Through the Magic Mirror, Phaoroh, Palace of the Silver Princess, Ghost Tower of Inverness, Isle of Dread, To Find a King, The Tree of Life, Castle Amber, various early Dragon Mag modules, etc) are great, but not quite top flight. . . . A cleric along w/light solves a LOT of logistics problems in WPM, especially as they can AUTOMATICALLY have CONTINUAL Light, so long as they select it (a commonly chosen spell, due to it having multiple uses) as the module is 5th-10th. I always felt Light and Continual Light should be higher level spells, due to ubiquitous usefulness including defensive and offensive potential (CL on eyes is blindness: NASTY!) Always felt the anti-turn amulets were a really cheap-out move, but evil clerics could theoretically make them, I suppose, tho no standard spell allowed it. Can't remember if the amulets were recoverable, but by GAWDS they should have been worth a fortune, if they were. Sir Bluto, the endgame threat of a trap/trick setup involving aquatic vehicles, always unfortunately made me think of Popeye. Did ANYONE EVER trust Quesnef? Theoretically, if the DM allowed the party to be 10ths across the board, a lot of this was pretty easy. BIG difference between a party averaging 7 or 8, and a line of straight 10s. Even Nix and Nox shouldn't be that big a deal (IIRC, didn't the module allow for adding 2 more Efreeti if the party made light work of things? I no longer have it, as nearly everything I had was stolen early this year, so can't check anymore).
A way to cast a few spells at level 1 for magic user (instead of the 1 only). They said using "spell points" instead of a single spell slot was common.
15:45 time on Old School Rules, Judges Guild Y https://m.youtube.com/watch?v=copt1OL-BC8&t=1376s
Time. 6:24
https://m.youtube.com/watch?v=copt1OL-BC8&t=1376s
The real historical ones put several heads on poles, carried them around on horses. The harder the foe, the more they wanted the head (and eventually turned into a skull). Pretty insane.
https://m.youtube.com/watch?v=copt1OL-BC8&t=1376s
Old school rules yt with azmountaineer. Time 22:55, pg. 36 of “the escaping of monsters & traps” from Judges Guild: Installment Y
1. Conanin Red Nails
Really?! I don’t recall the multiple factions living underground in the Conan book… gotta reread.
https://m.youtube.com/watch?v=HqL0xYYwYx0
Lichhouse says Moldvay (of B/X fame) wrote The tsr “The Lost City”… you know the one w the golden mask priest-mage(?) and purple cover.
2. Conan story of “The slithering Shadow” aka “Xuthal of the Dusk”. Also ties into the module “the lost city”.
https://m.youtube.com/watch?v=zgUk5QIB-ug
The Thumbnail I want.
And to practice drawing.
Notice the attention to the nose and mouth regarding the attitude and vibe.
Medusa the sneer.
The cyclops has a large nose, distinctive.
The Kraken, a small nose but that big almost beaklike upper lip… sort of lije a kappa maybe.
If griffe means claw in French, then it sure seems like griffin comes from that.
From Wordsmith:
PRONUNCIATION:
MEANING:
noun: Careless or illegible handwriting;
scrawl.
ETYMOLOGY:
From
French griffonner (to scribble or scrawl), from griffe (claw). Earliest
documented use: 1832.
NOTES:
English calls an
indecipherable scrawl chicken scratch, and French clearly agrees: griffonage
comes from griffe (claw). Medical schools probably require doctors to take a
solemn oath to maintain a prescribed level of griffonage on every prescription.
https://m.youtube.com/watch?v=OSsFKJjA70o&t=238s
At time 3:50
Lotsa Lone Wolf covers. Looks fun. Some blaxk and white art too inside.
Great concert, great song set, from recent - https://m.youtube.com/watch?v=THD_uxZOpoM&t=3283s&pp=2AHTGZACAQ%3D%3D&ra=m
Dave Grohl of foo fighters and nirvana talking real good about The Pixies… Surfer Rosa a perfect album and he is serious- https://m.youtube.com/shorts/1eqTITSYCSA
Trivia - Frank Black’s real name is Charles?!?!??
The Pixies are super flipping good. Love 'em. Love the weird merging of surf rock and whatever the heck it is that is their music. Some say punk... I guess yeah a little bit, but so much more. So very 1990's alt rock. Was the Brit snobbery around music, but friendly to US Alt rock, was that all part of it or just my personal bias view? Those Brits, they hated "heavy metal" or whatever they were calling all hard music... UNLESS it had a bunch of weird alt-rockness to it, then they loved it. Like The Pixies, The Breeders, Nirvana, etc. Hey you kids know about the hidden track on the Nevermind Album, right? The Brits didn't know till I showed 'em. :) So I say.
I like this trivia about Cactus, via Rolling Stone Mag: https://www.rollingstone.com/music/music-lists/readers-poll-the-10-best-pixies-songs-10588/9-cactus-228419/
========================Some from random folks=====
========================Let's try the blogsphere for more info, ah ha=============
This one https://albumreviews.blog/10-best-pixies-songs/
Allow me to quote:
The Pixies reunited in 2004, but didn’t record a new album until Deal’s departure from the band in 2013. I’ve omitted the band’s newer material from this list. Re-listening to these songs, it’s noticeable that Deal is involved in most of their best moments. Her bass playing and backing vocals often provide the group’s pop sensibilities, and it doesn’t feel like the Pixies without her as a foil. All the same, Black Francis is a fascinating front-man. His lyrics are often eccentric, about subjects like science fiction and abstract movies, but his impassioned vocals still express inner turmoil.
Now that is interesting. So Deal did not help make a new album when they reunited, ... very interesting. There have been some good songs since Deal, so I can't fully agree here, but certainly they had a TON of good old songs.
Songs:
https://m.youtube.com/watch?v=rinuKjbFX1Q&pp=0gcJCRoMAYcqIYzv
Some specifically inspiring great stuff about 75% thru. But it’s all great/excellent.
https://m.youtube.com/watch?v=OM716yfDtuw&t=331s
Pretty great info.
Not bad. Skimming thru beginning. Overall, not a super movie, but it's a fun cult movie to watch for the creepy dream sequences. Even the beginning has the atomic bomb and lady running... was this before the Terminator [2] fence scene or what?
This blog has great picts and info: http://reflectionsonfilmandtelevision.blogspot.com/2014/03/the-films-of-1984-dreamscape-1984.html
Man Made
https://m.youtube.com/shorts/Vcj8xAGP5Rk
strange invaders
I halfway am enjoying it. The first half is an interesting small town study from 1983ish. It’s an homage to 1950s scifi alien b movies.
Main actor guy is always likeable. He was in American Graffiti. And the lady tabloid lady is that ole 1980s incarnation for any movie. She was in a lot back then.
Early on, main guy was super awkward with his dog. Too strict. Leash too tight. Okd doggie didn’t mind.
Nearing end. Spoiler, is the daughter half alien or what.
Scary how these ai songs mostly sound good . Berka 1337 is the dude on yt.
Inviz stalker is from Elemental plane of air!
Or the stalker twins from the dnd cartoon, the phantom stalkers, from plane of fire/ from Fiend Folio: https://www.completecompendium.com/appendix/phanstal/
(((the 3.5e or Pathfinder 1e version - https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/phantom-stalker/ )))
| Climate/Terrain: | Any |
|---|---|
| Frequency: | Very Rare |
| Organization: | Group |
| Activity Cycle: | Any |
| Diet: | Fire |
| Intelligence: | Semi- (2-4) |
| Treasure: | Nil |
| Alignment: | Neutral |
| No. Appearing: | 1-2 |
| Armor Class: | 3 |
| Movement: | 12, Fl 24 (D) |
| Hit Dice: | 6 |
| THAC0: | 15 |
| No. of Attacks: | 2 |
| Damage/Attack: | 1-8/1-8 |
| Special Attacks: | See below |
| Special Defenses: | Impervious to fire |
| Magic Resistance: | Nil |
| Size: | L (7'+) |
| Morale: | Elite (16) |
| XP Value: | 650 |
Combat: Phantoms stalkers normally attack with their two sets of sharp claws, each of which can inflict 1-8 hit points of damage. If both sets hit, the stalker has a grip on the target and pulls the unfortunate victim to its fiery body, causing an additional 12 points of fire damage. The phantom stalker is able to cool its body to 70° Fahrenheit, so that it can lift or carry things without incinerating them. The creature has a Strength of 18/50.
Phantom stalkers are invulnerable to all sorts of fire attacks, and magical fire attacks (including fiery breath weapons) in fact heal the phantom stalkers one hit point for each Hit Die of fire attack. However, phantom stalkers save at -2 versus cold attacks, and such attacks add two points of extra damage per attack die.
If a phantom stalker is reduced to 10% or less of its original hit points, it can cast forth its dying life essence into a 6 HD fireball, after which it dematerializes and dies. The explosion is centered on the stalker itself. This is done only as a last resort, and is never done if it will harm the stalker's summoner - unless the summoner is directly and immediately responsible for the phantom stalker's demise. Those who would summon phantom stalkers would be wise not to give them hopelessly suicidal commands.
Habitat/Society: On the Elemental Plane of Fire, phantom stalkers have no true organization. In fact, they are often bullied around by fire elementals, efreet, and salamanders.
When a stalker is summoned by a mage, it is generally grateful for its departure from the Plane of Fire, and wishes to serve the mage loyally. Paradoxically, it is also instinctively resentful about being summoned, a trait common among many denizens of the Elemental Planes.
Phantom stalkers are summoned by a variant of the invisible stalker spell. The spell summoning the phantom stalker requires a piece of coal carved in the shape of a flame; otherwise, the spells are identical. A mage must exercise great caution in giving a phantom stalker instructions, since the stalker will try to pervert those instructions by taking the mage's words literally and following them to the letter. This is a nasty habit that phantom stalkers picked up from efreet. Aside from this little quirk, the summoned creature serves well as a bodyguard.
There is one explicit instruction inherent in their summoning. If the summoner is killed, his/her phantom stalker(s) will vanish into the Ethereal Plane, where it will spend 1-4 hours tracking down the killers. The stalker will unerringly find the killers, unless the latter are continually hidden by spells or other non-detection devices or abilities. Phantom stalkers gain this tracking ability only upon the death of their masters. The ability disappears once the summoner's slayer has been tracked, though it will return one more time if the slayer has escaped, giving the phantom stalker one last chance to find the killer.
After tracking down the summoner's killers, the phantom stalker will reappear on the Prime Material Plane, intent on vengeance.
Ecology: Besides being the whipping boys of the Elemental Plane of Fire, phantom stalkers are prized for the liquid fire that flows through their bodies. If this essence can be captured, it can be used to create Flame Tongue swords.
=====3.5e / PF1e stats below, most:
Phantom StalkerCR 4
XP 1,200
N Medium outsider (elemental, extraplanar, fire, shapechanger)
Init +6; Senses darkvision 60 ft.; Perception +12
DEFENSE
AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 45 (6d10+12) (((I would probably give higher HP for 5e, way higher or better AC)))
Fort +7, Ref +7, Will +2
Defensive Abilities flames of healing; Immune fire, elemental traits
Weaknesses vulnerability to cold
OFFENSE
Speed 30 ft., fly 60 ft. (average)
Melee 2 burning claws +10 (1d4+4 plus 1d4 fire and grab)
Special Attacks burn, death throes
STATISTICS
Str 18, Dex 15, Con 14, Int 4, Wis 11, Cha 11
Base Atk +6; CMB +10 (+14 to grapple); CMD 22
Feats Improved Initiative, Power Attack, Skill Focus (Perception)
Skills Fly +11, Perception +12, Survival +9
Languages Common, Ignan
SQ find target, change shape 1/day (polymorph)
Anyone touching (or touched by) (((I might say even ppl attacking with melee))) a phantom stalker must succeed on a DC 15 Reflex save or take an extra 1d6 points of fire damage as clothes ignite or armor becomes searing hot. The damage continues for another 1d4+4 rounds after the phantom stalker’s last successful attack. Phantom stalkers can also ignite flammable materials with a touch. The save DC is Constitution-based.
A phantom stalker reduced to 0 hit points or less expels a fiery blast equivalent to a fireball (caster level 6th) that deals 6d6 points of fire damage (((maybe higher for 5e))) to all creatures within 20 feet. A DC 15 Reflex save reduces the damage by half. The save DC is Constitution-based. ~Avoids hurting it's summoner, unless pissed off.~
Any magical attack against a phantom stalker that deals fire damage heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the phantom stalker to exceed its full normal hit points, it gains any excess as temporary hit points.
https://m.youtube.com/watch?v=49Ul4lhLWjQ&t=3098s
Time 51:30 has awesome plants and mountains.
More prior to that. 47:30 time and 44:30 45:00
46:00 is super good
And super cool zoomed in frog next to sundews
22:24
All look alien and beautiful.
https://m.youtube.com/watch?v=m_KRxu2WhF4
Medieval England
Most places had 50 ppl in their village. Strangers were probably weird. But there was some culture saying to be nice to visitors on the road... bread and water type stuff, esp. religious centers would provide.
Towns had like 200 ppl.
Only the biggest, London in the 1100s, had 10,000ish maybe 20,000.
https://m.youtube.com/watch?v=H6kFRvtqDbA&pp=0gcJCRMMAYcqIYzv
The House of Ghosts (1906) // The Haunted House (1907) - a French film says wikiped.
Time 5:30 or so, fireballs flying around, about 5 inch diameter. Seems like Will-of-the-Wisps to me. Well, wikipedia says something about ball lightning, so maybe it is that. But that's not very ghostly is it? There was a lightning bolt in an earlier scene.
This blog says the fires are "little ghosties", so yeah, to me that's back to the Will-o'-Wisps. https://monstermoviemusic.blogspot.com/2022/04/the-house-of-ghosts-1906.html
The okd classic. Finally watched. Had no idea other than the plane scene (replicated in X files w a helicopter in the corn field, kinda).
Impressions:
Decent game. Once in a while one of the little written passages is the best part, like those ones I got screenshots of at some point. Buggy as all get out... crashes too often.
Combat
Random: