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Friday, May 30, 2025

Mystery ttrpg are hell for GM, not so in DCC

Mystery TTRPGs are hell for GM, not so in DCC.

 I believe it.  We got a game going super fast with DCC, which allowed the kid to DM/GM/Judge super quick.  

More tidbits - players can be creative. Don’t need to find perfect setup and execution (which probably becomes rote in 5e dnd). The randomness keeps things fresh and players gotta react and go w/ the flow. 

Randomness as in:

  • Luck rolls
  • Random tables for lots of things, spells, etc. 
  • Min-max is not really a thing if you do 0-level funnel. 

A lot of DM/Judge types say the tables help very much with less memorization/less rules for Judge to deal with in DCC. 


Reference for some smart analysis and this general idea of easy on The DM, see “tales & tactics e20 - dungeon crawl classics” on yt, https://www.youtube.com/watch?v=kQs8riB2_Ss I think halfway through that yt, they talk about this topic. 

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