- Nat 20 on spell check?
- Add double your level instead of 1x your level to the spell check total.
- Can I choose any spell result?
- Generally, no, you go with the result you rolled. But some spells specifically allow you to choose lower results. Mercurial magic gets into this a bit too.
- Module list in spreadsheet: https://docs.google.com/spreadsheets/d/1nuxOSlcd-zsRUdga6PoEZlGtfXZRSBaItCFRA8cI5Q8/edit?hl=en&forcehl=1&gid=0#gid=0
- Especially liking his AD&D monster converter: https://docs.google.com/file/d/0B2qlP_VOf718LTFEc05ZVlpIU0U/edit?resourcekey=0-80PUq_H_Zo9fchDXiWwQBw
- Use it with this AD&D 2e monster super for animal summoning for PCs and monsters for DM list: https://www.completecompendium.com/
- Wandering monster list is great too: https://docs.google.com/file/d/0B2qlP_VOf718ZWplZ21rYTk3Tzg/edit?resourcekey=0-77tkT8gJbZeI2ksYptPY2w
Quote via: https://play.nobleknight.com/rpg-guide-dungeon-crawl-classics-dcc-rpg/
Adventure paths and big 5E modules can be a lot of fun, but it can also require a big commitment in order to complete them. Plus, they often require a lot of work on the part of the DM to set up and properly run. Dungeon Crawl Classics give enough story and flavor text to help the GM understand the module, and then focus on the hard parts: cool set pieces, interesting encounters, and clever puzzles and traps.- Quickstart PDF is free! It is for levels 0 through level 2. Easy find via web search.
- FAST CREATION purpleSorcerer.com for roll up a lvl 0 or lvl 1 (etc.) char free. Or many. Menu->Tools, 0-level party generator.
- *** Sorcerer's Grimoire on purpleSorcerer.com also! ***Super useful***
- Makes PDF of spellbook for Mage or Cleric. Can do Mercurial Magic for you.
- ***phone apps exist that have the Spell tables for die rolls.
- Lotsa info via “the gaming gang” on yt, “why you should play Dungeon Crawl Classics”. https://m.youtube.com/watch?v=ptNErcRDNAo
- There are online VTT options, and bundles like her talestavern
- Bundles to save $$$ at
- Humble Bundle
- This one shows mini bundles at least: talestavern
- Super handy main rules bookmarks: https://www.technicalgrimoire.com/files/DCC_Bookmarks.pdf
- Super list of all modules/adventures: https://www.tsrarchive.com/dcc/dcc.html
- Is less serious, more gonzo (I'm taking out/avoiding any SciFi), more random, more deadly. Play extra characters as needed b/c main chars will often die.
- Kinda made to be played mostly levels 1-5 they say. But you are more powerful at those levels, tho fragile. Glass cannons. So I think I like that glasscannon stuff... probably. Let's find out.
- I say good to skip the "Funnel" level 0 stuff if you don't have a 3+ group of players.
- Speaking of gonzo, Gonzo the Muppet was a Frackle (monster) in the TV special The Great Santa Claus Switch that was before the Muppets show. Thanks Wikipedia.
- Fun and easy. Feels d20 easy, kinda like 5e, but lots of things from Basic D&D, B/X, BECMI(?). Is kinda based on 3.5e in many ways, but waaaaaay simplified in a good way. Let the crazy tables decide with randomness some of the highlights, or burn your luck and spellburn when you really want something crazy cool.
- Not a super Optimizer/Min-Max/Build centric kind of game at all. You will not spend time minmaxing... and obviously not if you do the Funnel level 0 stuff.
- Fun if you go with the flow. Designed to have the danger, the funnies, the awesome power that you get out of other D&D games, but without the extreme effort and studying. A nice change of pace, I think I can appreciate both.
- Does have something like feats (but not Feats exactly), etc. Borrowed from DnD. Does it rly?
- Many DCC modules by Goodman Games r about 3 (4-5 hr sessions) sessions long.
- Michael Cerlirc (or something) and Harley Stroh are considered v good classic authors.
- The Doom of the Savage Kings (Hound thing) is by Stroh, and reads really nicely so far. We are just getting into it.
- Chaos Rising - it changed from a year ago, but it still has 5 or so adventures. Levels 1-5ish.
- The main book has a Level 0-1 module, and a Level 5 module.
- So I had to buy some extra to just start at level 1.
- ***DM/Judge should encourage burning luck frequently but then award it back for cool stuff Better vibe than “inspiration“ really.
- Before or After a roll, you can add your luck.
Thieves can regen Luck. One pt. per char.level per night. Or 2 per day per char.level if all day bed rest.
Halfling (always thiefy) are Luck batteries bcuz regen luck pts. And They r the only ones who can donate luck to others. For every 1 pt of luck burned, it counts for 2 pts.
Warrior Deed Die do 2 things. He gets an extra die, smaller (grows w/ level) die to add to att and dmg. A Deed die. They do dmg and they *might do a deed. Need at least a 3 for a mighty deed. And at level 1 my guy gets a 1d3 die for dmg and possible mighty deeds.
Mighty Deeds for Warriors and Dwarves, let’s u do more than just attack.
Two Examples of Deeds explains it best:
Example #1: A 1st-level warrior with a Strength of 16 (+2 bonus) has a d3 deed die. He is fighting a goat-headed demon that emerged from an extraplanar portal. The warrior declares his Deed will be to shove the demon back through the portal. He attacks, rolling 1d20 + 1d3 +2 (due to his Str).
The result is a 16 on the d20, and a 3 on the 1d3, plus his +2 Str modifier, for a total attack roll of 21 (16+3+2).
The demon’s AC is 17, so the attack lands. Because the deed die came up a 3, the Deed also succeeds. The warrior does 1d8+3+2 damage with his longsword and shoves the demon back through the portal! (Note, depending on the size and strength of the opponent, the judge may still require an opposed Strength check for such a maneuver. In this case the demon is man-sized, and the judge rules that the pushback succeeds.)
Example #2: On his next combat round, the same warrior
declares his Deed will be to shatter the demon’s horns, a
grievous insult to any horned denizen of the Nine Hells. He
rolls 5 on his d20, 3 on his d3, plus his +2 Str modifier, for a
total attack of 10 (5+3+2). This is below the demon’s AC of 17. The attack misses, and even though the deed die came up a 3, the Deed fails.
Wizard magic - even low lvl might get an epic spell off . Randomly determined what spells u get, so always play uniquely. And no spell slots.
Cleric healing, Lay on Hands. It is a "die or dice" to be healed, depending on the healee's normal hitdice. So a Warrior with D12 HDice would get healed by say 1d12.
MODULES:
Example Module- Doom of the Savage Kings. #66 is probably the first non-DnD version. Author Harley Stroh is considered great. Only 18 pgs long, nice.
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