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Tuesday, May 14, 2024

Ssbu the B-reverse vs. B-turnaround

 Mewtwo uses the confusion side B to fIip around and have tail face off stage opponents. 

Game and Watch uses down B bucket to flip around midair to get a back air easier. 

https://www.ssbwiki.com/B-reversing#Turnaround-B

B-reverse[edit]

B-reversing was first introduced in Super Smash Bros. Brawl, and is retained in Super Smash Bros. 4 and Super Smash Bros. Ultimate as well. To execute a B-reverse, the player must input a special move, then quickly tap the direction opposite the one they are facing. If performed correctly, their character will do the special move while turning around and reversing their momentum.

The momentum shift happens almost instantly and is very useful. For example, Mario can jump away from his opponent, as if to retreat, then B-reverse a Fireball to close distance while landing behind a projectile. 

Not every special move can be B-reversed, however. Some examples include Samus's Charge Shot (prior to Ultimate) and Mewtwo's Disable.

Turnaround-B[edit]

Mewtwo using his shadow ball to face the opposite direction.
Mewtwo using a turnaround-B Shadow Ball in midair.

This technique, also known as a B-turnaround or a turnaround special, has been present in every Smash Bros. iteration. However, before Ultimate, it could only be performed in the air. In Ultimate, the new dash cancel mechanics now allow characters to perform grounded turnaround-Bs out of a full run.

A turnaround-B will cause the character to change the direction they are facing right before starting the special move. While B-reversing requires a direction to be input right after a special move, a turnaround-B is done by tapping the direction away from where the character is facing before the special move. In the case where the player wished to do a turnaround neutral special, they must be sure to let the control stick reset to a neutral position before pressing the special button.

Turnaround specials are quite common. For example, when a player reverses the direction of their up special to recover, they are performing a turnaround up special. 

Johnny Quest, the black Robot Spy spider looks like Sputnik, Omnidroid from The Incredibles

 Johnny Quest, the old 1960s cartoon with the crazy great art, had The Robot Spy episode. Just recently helping the kid with a school project, I noticed the Soviet Sputnik looks very very similar to Dr. Zin's spidery 1957 Robot Spy in the cartoon. The Space Race between the US and the USSR/Russia was no joke back then, so surely this was related/an influence because a lot of people had heard of Sputnik I bet. I mean Johnny's father is a super scientist helping out the US government and innocents around the world. The robot is an unstoppable alien spy... that is defeated by superior American technology. Kennedy announced in 1961 we were gonna put a man on the moon. And Sputnik was basically a thinly veiled spy machine. Read this: https://www.popularmechanics.com/space/satellites/news/a28496/how-sputnik-worked/   quote, "On April 15, 1955, the Vechernya Moskva newspaper announced that USSR had established the Inter-agency Commission for Interplanetary Communications with a goal of developing an Earth satellite for weather forecasting by taking photos of the Earth's surface. Translation: a spy satellite."

Yeah, it's possible this influenced this cartoon. Whatcha think - take a look?

It came "from space"... not really but we thought so at first. Quite Daddy-Long-Legs-alien looking. 

It went into space, but still looked very alien. 


The size compared to a man is very similar. Forehead sucker attack!


Here's Sputnik compared to a fellow. Watch your forehead, dude!

Oh, and the Omnidroid from The Incredibles (2004) got influenced by Johnny Quest's Robot no doubt. Black with a red "eye", 4 legs, a circular body:


Speaking of Dr. Zin, while similar in vein to the 007 villains of the same era, he had guest appearances in other shows. Scooby Doo, Tom and Jerry, etc., says: https://jonnyquest.fandom.com/wiki/Dr._Zin_(disambiguation)

Summary of episode here, but you really should buy the DVD, it's great: https://www.thatmomentin.com/moment-johnny-quest-robot-spy-1964/


Thursday, May 9, 2024

SSBU, Differs greatly from Street Fighter, Darkstalkers, Guilty Gear, Etc.

 Some of the weird things that takes so much getting used to, and almost feels like they put it in there to mess with older players (aka bring in the younger generation since they can learn fresh and have an advantage) includes:

  1. Shield button to block. 
    1. But it's limited. 
    2. Shield can be moved around.
  2. Holding shield, pressing a mostly random button like A will throw. What?
  3. Pressing Throw, then you hold it down, turns into a shield (I think that's how I did it). What what?!
  4. You need to face the opponent correctly.
    1. Especially weird for throws, man does this mess me up. 
  5. Throws need to be done very methodically and kind of slowly. Angering. 
  6. Beating the tar out of the other guy means nothing if you can't send them to the blast zone for a KO.
  7. It looks like an aggressive game... but it sure seems like Turtly/Campy/Zoners are often the best. Hope I'm wrong. 
    1. Yeah actually... there is a lot of good aggression. It's just painful for some of the heavies, etc. on bad stages/backgrounds. And there is definitely an argument that Sonic plays best as a hit and run... and run and run. But it doesn't seem as bad as some of the old Capcom  fighting games or some of the newer fighting games that cater to defense.
  8. Hard as heck to dash. OMG. Do it 0.1 seconds too early, and you slowly walk instead. 
    1. You have to really jam the stick to get a dash. Opposite of a light touch/precisely does what you want. 
    2. UDPATE: I think Game&Watch is the worst here, b/c his attacks are not animated smoothly, plus the weird input delay, it's just hard to time things. 
    3. UPDATE: Don't forget to use the right analog stick (set to tilt) to dash and instantly dash-attack. If you do it with a button you get a smash attack instead. 
  9. Hard as heck to do basic things like jump. B/c platforms get in your way, you have to hold down to go through them. 
    1. Holding down at the right time fast falls. Weird. 
    2. Small hops are super critical, but hard to do. Thank God for double button press, but truly it's not convenient yet... hope it becomes fine. 
  10. Hard as hell to jump attack short guys. Frustrating as can be. 
  11. Half the cast has the reach of a gnat. So weird. 
  12. Back-airs almost always have the most reach.
    1. "Conveniently" set up so when you want to jump attack and hit someone far away, you have to perfect the Dash(hard), turn around a split second into jump (not easy), then you get  your back air if you did it right. Do it wrong, and you get a super-inconvenient-in-that-situation move like a Mr.GaWatch's F-air bomb which will not hit and you will get smacked. 
      1. I'd rather just have 6 buttons that always give me the exact move I want when I press that button. 
  13. Smash attacks. Who needs 6 buttons when you can accidentally get a smash attack at the wrong moment since it involves tapping a direction and pressing your one main attack button. 
    1. Make sure you change the right analog stick to "tilt only" and you will learn to use it. I'm starting to learn. 
  14. Did I mention all the attacks overlap? Dash + Tilt-only-right-stick leads to a dash attack safely tho. 
    1. Hard tap left stick = Dash plus A is dash attack. 
    2. Hard tap left stick + A = smash attack. 
  15. Blastzones... you can DI to fly to corner and survive, but you need to hold it as you are hit (aka, you need to know what they are hitting you with, where it sends you, etc. waaaay before it happens). 
  16. 89 characters. 89 characters?! Guess I'll be learning minutia for the next 5 years, Dear Lord. 
  17. UPDATE: ESAM's guest said it best... the designers wanted this game to have bad ground moves and good air moves(attacks) so that it was even more different than traditional fighting games. 
  18. --Probably 25 more things I'll think of to write down. --
Blast zones, the smallest (easiest to die on) ranks lowest: https://www.youtube.com/watch?v=XuqDx6IZ4nI
For example the weird Wario one, ranks safe (#1) on Top/Ceiling height, but very scary die easily on side deaths so it's ranked lowest for Sides. 

This site has a bunch of reminders about how weird a game it is to me: https://switchwatch.co.uk/smash-bros-ultimate-beginner-terminology-smash-sunday-2/

Example: Bayonetta can up+B twice? Kirby has 6 jumps. Talk about easy recovery. 

This game is more straight forward I think:


SSBU Offstage abilities

https://www.reddit.com/r/SmashBrosUltimate/comments/1co2w6a/funnest_characters_to_play_offstage/

Ridley's look in the NES

And they mention Ridley a lot... like the kid. 

One guy has a bigger list than most:

kirby, mk, ddd, ridley, paisy, rob, sonic, gnw, shulk, the lightning rats, krool, rosalina and luma, marcina, yoshi, bayonetta, joker, m2.... the list can keep going, but everyone i listed can go deep and has good moves for edgeguarding. I also am of the philosophy "if you arent going to ever go offstage why are you playing a platform fighter". In general most characters have deeper edgeguarding games than people realize but players often avoid risking their position and just ledgetrap so they are always less understood.

Riddley in SNES, where they got his look mostly nowadays. 


SSBU Character Archetype Tierlist, Another one, Reddit

 Pretty good, it's from 3 years ago so around 2021:

 https://www.reddit.com/r/SmashBrosUltimate/comments/qryo84/definitive_character_archetype_tier_list/


Again, I've drawn a few lines for a couple of other possibilities. They have a great discussion on the reddit thread, like 

DarkPit has throws into big combos and kills... so maybe he's a grappler. 

Mario has a mega big ladder(?) combo, so rushdown. 

The kid was the one to say Little Mac is very much a Glass Cannon. I think reddit ppl said LittleMac is a hit and run. 


Personally, it makes me want to try Joker or Shiek. Rushdown but with actual some kind of reach. How the heck is Joker rushdown with the guns tho, it's weird. 

BTW, Street Fighter 2 and other Sprites via: https://www.spriters-resource.com/arcade/

 https://www.spriters-resource.com/arcade/streetfighter2/

Holy cow, around 200 sprites for one guy like Zangief. Man, I don't know if I could draw a character 200 times. 

https://www.spriters-resource.com/


Digdogger? As in, DigDug, but not? Funny name. Lots of funny Japanese-ized names, but a few... well maybe one or two seem Western. 

And what do you know, they have an original Gleeok, just like the dragon monsters in the new Zelda Breath of the Wild and Tears of the Kingdom. 

Evidence of cellphones, microwave radiation, harmful??

Argument for not safe: 

https://news.berkeley.edu/2021/07/01/health-risks-of-cell-phone-radiation/

And fox 32 chicago youtube had “major concerns raised over cellphone radiation studies”... lawyer on there talking about it. And apparently there are some studies that say it can be bad (mice cancer, etc.). And you can bet the AT&T and iPhone Apple companies of the world are very much doing the propaganda thing to say it is all fine even if it might not be. 

This is scarier: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7663653/

The government's referenced study Conclusions:

Quote: In sum, the updated comprehensive meta-analysis of case-control studies found significant evidence linking cellular phone use to increased tumor risk, especially among cell phone users with cumulative cell phone use of 1000 or more hours in their lifetime (which corresponds to about 17 min per day over 10 years), and especially among studies that employed high quality methods. Further quality prospective studies providing higher level of evidence than case-control studies are warranted to confirm our findings.


Is it safe? I don't know, but it sure is annoying not knowing. Certainly no harm keeping your phone 10 inches or further from you whenever you aren't using. More things to consider... keep reading. 

OK, let's have a funny SF2 picture reference, too much serious sh*t here... Guile is a nice representation of cancer of the mind, that turtling and boring the heck out of your opponent is somehow fun. And yes I can make fun of Guile, he's the ultimate turtle, but I did use him when the other turtlers were too much to bear with a normal character: 


Argument for safe: 
This still says, not enough energy for cancer or DNA damage:
https://www.cancer.org/cancer/risk-prevention/radiation-exposure/cellular-phones.html

And this shows microwaves are actually pretty far to the right of high intensity radiation. EXCEPT, yeah, microwave ovens definitely transmit enough to mess you up (by heating at least, the rest is debatable it seems like). 

https://electronicsdesk.com/radio-frequency-spectrum.html



Argument for not safe, more details:
Not just bursty cellphone style microwaves, but newer 5G is supposed to use millimeter waves, different than regular older microwaves they say. 

                 How are millimeter waves different from microwaves, in terms of how they affect our bodies and the environment?

Millimeter wave radiation is largely absorbed in the skin, the sweat glands, the peripheral nerves, the eyes and the testes, based upon the body of research that’s been done on millimeter waves. In addition, this radiation may cause hypersensitivity and biochemical alterations in the immune and circulatory systems — the heart, the liver, kidneys and brain.

Millimeter waves can also harm insects and promote the growth of drug-resistant pathogens, so it’s likely to have some widespread environmental effects for the microenvironments around these cell antenna sites.             

More info, what to do, where to read:

                 What are some simple things that each of us can do to reduce the risk of harm from radiation from cellphones and other wireless devices?

First, minimize your use of cellphones or cordless phones — use a landline whenever possible. If you do use a cellphone, turn off the Wi-Fi and Bluetooth if you’re not using them. However, when near a Wi-Fi router, you would be better off using your cellphone on Wi-Fi and turning off the cellular because this will likely result in less radiation exposure than using the cellular network.

Second, distance is your friend. Keeping your cellphone 10 inches away from your body, as compared to one-tenth of an inch, results in a 10,000-fold reduction in exposure. So, keep your phone away from your head and body. Store your phone in a purse or backpack. If you have to put it in your pocket, put it on airplane mode. Text, use wired headphones or speakerphone for calls. Don’t sleep with it next to your head — turn it off or put it in another room.

Third, use your phone only when the signal is strong. Cellphones are programmed to increase radiation when the signal is poor, that is when one or two bars are displayed on your phone. For example, don’t use your phone in an elevator or in a car, as metal structures interfere with the signal.

Also, I encourage people to learn more about the 150-plus local groups affiliated with Americans for Responsible Technology, which are working to educate policymakers, urging them to adopt cell tower regulations and exposure limits that fully protect us and the environment from the harm caused by wireless radiation.

For safety tips on how to reduce exposure to wireless radiation from the California Department of Public Health and other organizations, Moskowitz recommends readers visit his website, saferemr.com, Physicians for Safe Technology and the Environmental Health Trust.                 


Monday, May 6, 2024

SSBU, SDI vs. DI details, Ledge grabbing,... and more Advanced Stuff.

Super important... sometimes (always? let's find out) doing a diagonal DI does NOTHING. OMG. Example, if you get hit straight up, you have to DI the stick left or right, no diagonal (he only shows diag down-right but indicates ANY diagonal), no up, no down as those do nothing according to:  https://www.youtube.com/watch?v=UopyuXelF7k&t=106s

Also says, if  you are hit diag up, mostly vertical tho, you need to hold right if flying to the right, for example. (Makes sense, aim for corner). 

When u r launched "Horizontally"... I think means more horizontal than verticle, increase your knockback by holding DOWN. Increase your knockback by holding UP. What the hell does that mean? I thought you just aim for the corners basically. ???

His example during time 3:04, is super confusing. Launching to top right (slightly down from perfect corner) two DI options work. UP or LEFT. But not UP-LEFT, you die. WTF. And not towards the opponent (via diagonal) or you die, even though he says you need to "towards your opponent"... apparently he means not including diagonals. 

In rare cases, diagonally towards opponent works tho... seems like if you are far left on stage, and he launches you 45 degrees UP-RIGHT, Then and only then, hold DOWN-LEFT. 

Using special move that cancels momentum is super good to get back towards stage. Sometimes far super early dbl jump works barely well enough too. 

Trivial: 

  • If you hold smash, then they hit you, you knocked further. 
  • If you squatting, you get knockbacked less. 

#2, you have to hold the DI direction as you are hit/before you are launched. Split second timing. 

LEDGE STUFF, other RANDOM

  1. If you recover/grab on ledge from up above ledge (has to be a up-B move???), you won't have a punishable 2 frame thing as you grab. 
    • Some up-B moves allow you to then designate diag movement, so you can teleport diag down left from above a ledge as Pit for example. 
  2. If you regrab ledge, no invuln. Related to ledge trumping (2nd person kicks 1st person off). 
  3. Hold DOWN while doing UP-B to recover to skip the ledge, hit opponent, then quickly let go for Down to grab ledge. Ledge Trump killer. 
  4. Can't grab ledge for ~ 1 second after being hit.

  • Pink smoke, happens if you are high percent, means you won't be able to tech (shield to break wall bounce death under stage, etc.)
  • Time 8:55, another crazy example of hold DOWN (despite under ledge) to reduce knockback. WTF? Can help you tech at higher percents. 

MASHING 

https://www.youtube.com/watch?v=Fdf0P3UVh90&list=PL4SzCzeORbSRRI72fLpdCCDI-SZIwqFyJ&index=3

  1. So, dude says do a 360 circle with left stick. "About same as mashing buttons, but wont accidentally attack". Sooooo.... I wonder if you should do both, but stop mashing buttons at last second, just like in street fighter. I want to test. 
  2. Higher percent you are, harder to mash out.
  3. BUT shield break is the opposite. Higher percent u r, easier to wake up from shield break
OUT OF SHIELD
https://youtu.be/Fdf0P3UVh90?list=PL4SzCzeORbSRRI72fLpdCCDI-SZIwqFyJ&t=400
  • Normally takes 11 frames to get out of shield, unless...
  • Jump out of shield is often fastest option at 6 frames instead of 11+soemthing, even if they added +4 frames to you by attacking your shield. 
  • To UP-B out of shield...
    • If you time it well, tap both at once (still holding shield???)
    • If you HOLD up, and tap B (still holding shield) nothing happens, but if you spam B in this situation, as soon as they attack your shield the UP-B will come out. 

Wednesday, May 1, 2024

Atomic Snack Bar’s Top Classic Martial Arts Films

Top five list via the most wacky and fun youtube movie review guy, Atomic Snack Bar
https://www.youtube.com/watch?v=YiinrFh1h-A&list=LL&index=3
  • City Hunter,  The Jackie Chan movie w the Street Fighter references, he is Chun Li and E. Honde (not Honda bcuz Mitsubishi deal, thanks Atomic Snack Bar for the trivia). 
  • Five deadly venoms, of course. 
  • Last Hurrah for Chivalry. John Woo (yep). Damien Lau.
  • Millionaires Express. Comedy, Sammo Hung and Yun Be Yau (spelled? Americanized might be Biao Yuen).  
  • Duel to the Death. Xhinese and  Japanese(?). Swords, ninjas.

--- My comments below on The Five Deadly Venoms ---


If I haven't raved about how much I love this movie, I'll do it a little now. One of the classics we used to watch growing up on Sunday mornings at like 9AM or 10 AM...  let's see, there was "Monster Matinee" which got us there and then eventually these Kung Fu movies... what was the time-slot called again? Kung Fu Theatre sounds right.  

Loved the animal themes. The Snake had the fangs for the right hang, tail for the left hand (look at the guy in white/silver up there). The Toad had impenetrable skin, handy. Scorpion had a kick representing the sting. Centipede could move faster than anybody, hitting flying plates as if he had 100 arms and legs. Lizard was my favorite actor/animal, but the wall climbing was pretty weird. 

There was mystery, there was really impeccably choreographed, stylized but believable fighting, and there was a lot of fun dubbing. The whole thing is great... has to be one of the best. 

And yeah, some of my top ones include:

  • Five Deadly Venoms
  • The Kid with the Golden Arm
  • Five Shaolin Masters
  • 36th Chamber of Shaolin

SSBU Mr. Game & Watch's combos and kills, Updated 5-2-2024

 Edit: also check game8’s info like frame data w info how it is relevant. 

Example, dash, attack, if they block, up B if they try to attqck out of their shiled  

And, dwn tilt is 6 frames start, very fast. Fwd titlt is more dmg but sloer, 8 frames.

And, out of shield, jump into bucket is 5 frames!!!

Shield grab is 10 frames. Why called “shield” grab?

** up throw into nair 20 dmg, nice.

And I love his crazy up smash animation during kill scenes, haha!


Combos via this mostly: Specifically spike kill confirms at 50%!!, via Strobics: https://www.youtube.com/watch?v=wgQpGR44NMs

If you bounce them off the side with THE NAIR ATTACK AS YOU COME DOWN TO LAND (3rd+4th hit or just 4th hit of Nair) via a short hop Nair, knocks them off to the side (past ledge) then jump hi towards them, dbl jump then immediately down spike (might need a direction, try back towards stage or just straight down/neutral):



He says: "btw my hand position when doing the combo:
Left thumb controls drift.
right thumb on rightstick to do the dair.
index finger on jump button.
[12:15 AM]
inputting dair with control stick is not ideal. definitely wish i had covered that in the video"

Reminds me (as he does it in the video at time 3:09), jump nair, jump nair, up+B to knock em way over... like off the stage is useful. 

Notes from comments

  • There are a few other full combos i didn't share too
  • There are lots of other combo extensions you can do like 
    • upsmash nair/upair judge
    • Utilt nair/upair judge.
  • You kinda forgot to mention dthrow below a platform into FH (Full Hop) upair FF (Fast Fall) on platform into Judge. Maister does that a lot and it's probably one of the most reliable setups into Judge
    • %age used: as soon as they're sent high enough that they can't tech on the platform and are sent barely higher. To give you a numerical reference it's about 20-ish percent or so, depending on the platform's height, the opponent's character and how much rage you got
  • Judge combos - Landing nair into judge is better and easier

————-

Update, gleaned from Strobics “how to play Ike vs me game and watch punishing attacks, around time 7:55, he does down air to punish a very close blocked ike dash attack, to start it)  

 They r on ground, jab, split second wait, jab, walk BACK A SPLIT SECOND then fwd Smash (walk BACK let’s u get out of jab for next move). Thanks the kid!

————-

 Update extra: use this to down B absorb bombs with bucket. Via Strobics’s youtube “mr game and watch how to absorb link’s bombs, steve’ s TNT, and duck hunt’s can. NOTE, Mr.GaW has 3 fire moves that can set off some bombs… fwd air, fwd smash, and B chef pan.  

  • Link’s bombs.  Quickly dbl jump, drop my fwd air bomb (fire attack) on it while holding down and B asap. 
  • Duckhunt… tricky Can. 3 hits set off. Fire sets off? He does down B bucket to tap it, jump nair4 or nair (or up smash) to set it off, quick down B absorb. 

Duckhunt NOTE, u cant reflect can if u r last one to attack it.  But fwd tilt chair and down tilt are good to kick over to his side. 

  • Steve TNT…. Same as Link’s bomb