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Showing posts with label blogs-to-see. Show all posts
Showing posts with label blogs-to-see. Show all posts

Friday, July 17, 2026

Ningauble of the Seven Eyes - art

Fantastic Stories cover "Adept's Gambit". 

Ningauble of the Seven Eyes. Wow, I guess that's what he looks like... was hiding his face and hands and feet in the stories I've read so far, but did freakily reveal his 7 eyes that can extend very very far... they're supposed to glow slightly green and have cat-like pupils. 

On the picture. Nice and freaky, I like it. Thanks/credit for picture (of an old maganize) to Goodman Games and the Lankhmar PDFs I got from that humble bundle last year. This was in the PDF named "DCCL 8 EightCities". 


BTW, that usual yellowish comicbook art you see everywhere of them incorrectly shows hands (wrapped and less fingers on Nongauble) on Sheelba and Ningauble. I just finished reading the stories in “swords against death” and specifically nobody knows if the two wizards have human anatomy on their faces or hands still (or feet). When Fafhrd gets to borrow the blindfold of true seeing, one of the wizards, I think Sheelba, says NOT to put it on right then or risk insanity and death (implying the perhaps Lovecraftian nature of the two wizards).


Trivia from that PDF (note that "The Twain" means Fafhrd and The Gray Mouser): 

Something that was produced though was the game of

Lankhmar, originally released by TSR in 1976 and ushering

in a long-time partnership between Leiber and the “Game

Wizards.” The game of
Lankhmar was based on a wargame

of sorts created by Leiber and Fischer and played during the

years of the Great Depression. The original board, a massive

piece of cardboard that showed the terrain and geography of

Nehwon, was long lost along with the rules the two wrote.

When Gygax learned of this game, he expressed a desire to

reproduce it, leaving Leiber and Fischer with the chore of reconstructing the game from memory. These rewritten rules,

penned in longhand, can be found in the Papers Collection.


 As part of the development of the game, Gygax sent Leiber

and Fischer a number of illustrations done by David C.

Sutherland, III, each depicting his take on the characters

in the game. Fischer sent these back to TSR with a number

of corrections, pointing out where Sutherland had veered

away from Fischer’s own personal interpretations of the

characters and cultures of Nehwon. Sadly, these corrections

arrived too late for them to be implemented. The annotated

illustrations are preserved in the Collection, granting an interesting insight into how the Twain’s co-creator envisioned

the duo and the world they inhabited.


That B&W one is from https://dungeonfantastic.blogspot.com/2019/03/fafhrd-grey-mouser-by-russ-nicholson.html pointing to artist https://russnicholson.blogspot.com/2019/03/as-one-came-lets-see-if.html
 

Tuesday, July 7, 2026

Blogs to see- D&D picts and campaign blogs, Paleo Art

WARNING some of these lead to not safe for work or home type drawings. But there are a lot of good D&D picts in the right blogs. 


 This guy, https://www.blogger.com/profile/06752759150344487501,  has many, like:

https://slumberingwarlock.blogspot.com/

https://sonofabitchdd.blogspot.com/ (this is that 2012 campaign, some cool picts, one cool map, some funnies)

https://to-the-north-and-beyond.blogspot.com/search?updated-max=2014-03-10T18:39:00Z&max-results=7   is yet another campaign, lotsa good picts. 


=====other dudes/blogs below=====

https://neat-stuff-blog.blogspot.com/search/label/Zdenek%20Burian



I think above is from the Paleoartist guy from 1950s  and 1960s and 1970s  especially: https://en.wikipedia.org/wiki/Zden%C4%9Bk_Burian


WHOLE BUNCH OF BURIAN: https://www.daildeli.cz/burian.html






Saturday, July 4, 2026

Fafhrd and Gray Mouser, book one I am reading

The Swords of Lankhmar


Started reading around July 1st, 2026. Still only like 1/4 the way through it. UPDATE - from the 1/3 way thru to halfway mark, the book gets really good and interesting. See review down below.



 It is good. Starts of with an action sequence… two wizards and a mob of fighter types fight them. Kinda funny. The idea around a copper or something 30 foot wire on a sword to thwart a lightning spell is interesting. Wished he didn’t use the word “stuff” when describing the lightning but i guess from the two heroes perspective it was a whatever thing… maybe.  Then again before that described as blue white ghostly fiery… semi translucent or something. And later states lightning plainly eh? 


WORDS/PHRASES TO USE IN DND

  • Sniggered
  • Fie fie
  • A Wand to mean a quaterstaff.  Around page 35, the fiht on the deck of the Squid ship.  
  • They began to drub away at each other with wands (quaterstaffs ). 
  • ‘Tis poisoned too, I wot.  (Pg. 60) —verbFirst-person singular simple present form of wit
  • Measure seconds as heartbeats instead. Ex. “For a score of heartbeats….”
  • Kreese instead of Kris knife.  A Malay or Indonesian dagger.  Pronounced kreese afterall, hmmph. Takes a 1968 book to teach the pronunciation through actual English spellimg, Gottverdammter  Nirgendswelt!. .. So yeah, a dude from Germany time travels to them... it's a little jarring but these scifi fantasy crossovers were normal and not crossovers back then I guess. I guess.  He was a fun character at least. 
  • Bowshot as distance.



IDEAS
  • A coin in pocket but one side honed to razor sharpness to cut bonds if trapped. Pg. 62. 

SPOILERS BELOW SPOILERS


Are there some were-rats or what?! I think the albino lady is one.  Let’s see… I am on page 31 or so.  After the double headed (one lrg one small) sea dragon with the rider mage with the German ish name.  And they see the ship was sank by rats including one white one. 


Easter Egg/Origins

  • 3.5e dnd miniatures had the white albino wererat… I have it.  Related? Surely. 
  • Hisvet has a pipe flute thing to inspire the rats = dnd's pipe of the sewers.


Interesting- Does the author like mice, cats, mammals, or … were-things?

  • The Gray Mouser? As in a cat. Setting up the anti rats. 
  • Wererats? 
  • Fafhrd’s hairy chest (mentioned often, called ape by enemy). You get a werewolf feeling,a not really but almost something. The ladies like it. 
  • Pg 60 or 61, author/character acknowledges- “that most misnamed Mouser”… since he was on the side of rats at first. 
  • Mouser’s dagger is named “Cat’s Claw”.


Critique/Review a little bit

  • They are likable scoundrels. The over the top scoundrelness is probably taking it too far to be realistic. Fun though, if not analyzed too seriously. 
  • I find it comical the author says in the preface that he wants these guys to be more realistic, and not super powerful or something... then in the main first scene 2 guys take out like 20 guys, including reacting to lightning bolts and stuff. Still fun of course. 
  • He does go overboard describing clothes on new characters. You'd be tempted to almost  guess the importance of a character by how huge a paragraph is devoted to their clothing. It's a bit much on random characters and even bigger characters... all characters. I would have liked to have seen that much description on the sea serpent dragon things, or to have made the spell casting in the first scene cooler instead of half comical. Also, did he ever describe the two main guys in such detail, I kind of think not. 
  • UPDATE from here 
  • After the 1/3 mark to my current halfway mark, the book gets really interesting. 
    • Great language usage. Odd words that take thought or research in a fun way. 
    • The wizard is weird and cool. Sheelba of the Eyeless Face so far.  Weird animals in the salt marsh. Ghouls that aren’t dnd ghouls, weird transparent wild people. The Mingol (think Mongol) mare that Fafhrd gets is one of their best allies. 
    • Page 130, good stuff. Ilthmar is weird. Rat god icon all over.  Brigands right away. Guards are crooks. It is the crossroads for their world. Fafhrd had a good fight. A few pages earlier Mouser had a good fight with rats (mini wererats?). Just realized that in Harry Potter there was a wererat. 
    • Ningauble of the seven eyes is coming up. He is Fafhrd’s wizard friend.  Lives in a mazy, enchanted cave near Ilthmar.
    • Gliptkerio the toga waering overlord and Samanda the fat miniboss lady are some kind of unlikeable, vile, terrible, stupid but very evil slave lashers. Hope they croak soon. I have to skip half the slave torture stuff, can’t stand it. It gets to the point where you want the wererats to win. 
    • Pg 137, a possible rare mistake in vocabulary… used “pillbug”, but could have said ballbug or something perhaps.  Pills didn’t exist back then, right? Or just how old is the word pill or pillbug? Nevermind, 1400 year, so close enough. 
    • We meet the other wizard/warlock , Ningauble, equally not showing face or hand (tentacle guessed/implied)… this one having a flutey tone of voice.  Ok wow, the seven green catlike eyes are on long eyestalks, wow. 
      • He is much different in attitude than Sheelba. High pitched voice, never full of BS, says sorry, is rather kind, tries to be helpful even when Fafhrd is being jerky demanding. Isn’t afraid to say “I haven’t the faintest idea”, but he is helpful.
  • See maps https://imgv2-1-f.scribdassets.com/img/document/466296724/original/f7cf877b59/1?v=1
  • And info and picts https://www.blackgate.com/2018/04/10/danger-in-every-dark-alley-40-years-of-adventuring-in-lankhmar-fritz-leibers-great-fantasy-metropolis/ 


D&D Origins/Influences

  • The thief class, eh? 
  • Lightning bolt from hands spell probably. 
  • Magic Missile maybe. Remember how it used to be an actual physical missile, like an arrow? The 2nd wizard uses a wand that reappears in his hand to cast over and over... and it floats into the air, it turns into a bird (falcon like) into a dagger with wings. Cast like 3 of them. 
  • Wererats.
  • Direrats.
  • Pg 144, the stalactite fell and almost killed Fafhrd… origin for Piercers maybe. They had been threatening to fall. Note, the cave of Ningauble is enchanted  for protection. 
  • Pg. 150ish… shrink (oposite of Enlarge spell)… Mouser as a mouse almost. 
  • Pg. 168, geas as a spell is mentioned by Sheelba of Ningauble… true or joke.True, seepage189. 
  • Pg. 173, a mummifiedhuman eye. Like the eye of Vecna?
  • Pg 189, mummies maybe. Well, definitely there are mummies in this book... weak to fire, but sort of invulnerable to small physical attacks it seems. Probably inspired D&D, yep. 


=====references below

Here's an old 2002 website with picts, I like this guy: https://www.stormbringer.net/mouser.html

This blog talks about the order to read them, seems to ahve a point. He also "accidentally" read the Swords of Lankhmar first. And he doesn't seem to list the "Scylla's Daughter" portion like he should: https://realmofzhu.blogspot.com/2020/02/a-history-of-lankhmar-or-arranging.html

  • Except he doesn't mention that Scylla's Daughter was in like 1961ish, but is part of the 1968 Swords of Lankhmar. 
  • Except he also doesn't mention this stuff from wikiped:
    • Leiber's first professional sale was "Two Sought Adventure" (Unknown, August 1939),[21] which introduced his most famous characters, Fafhrd and the Gray Mouser. 
Goodman Games says read them in this order... possibly The Swords of Lankhmar first. OK, I did that, so let see what else:
  • https://goodman-games.com/where-to-start-with-fritz-leibers-fafhrd-and-the-gray-mouser/
  • Says "Swords of Lankhmar" are for those that like a big fat novel. Yeah, good write up about it:
    • quote: The Swords of Lankhmar is a good place to start for readers that have a strong preference for novels over short fiction. Like the novella “The Lords of Quarmall” (Swords Against Wizardry), The Swords of Lankhmar was written in the sixties but expanded from earlier material. In the case of The Swords of Lankhmar, the first quarter of the book comprises the story “The Grain Ships,” but it has been updated and used as the jumping-off point for the larger events of the novel. For much of the rest of the story, Fafhrd and the Gray Mouser are undergoing separate adventures, only reuniting at the end.... Overall, it’s a great balance between the fast-paced drive and fertile invention of the early short stories and the more fully fleshed-out world one expects from a fantasy novel. As frustrating as it may be for our heroes to spend most of the action separated from one another (since they are so good as a team), it does serve to both quicken the pace, add dramatic tension, and allow the reader to experience a bit more of the bizarre world of Nehwon. 
  • But Goodman recommends to read these if you like short stories, true Sword and Sorcery (I think I'll like even better);
    • Swords Against Death, book two in the chronology, collects the earliest Fafhrd and the Gray Mouser stories and is a re-titling (and update) of their first collection, Two Sought Adventure. Both it and the next volume, Swords in the Mist, contain Fafhrd and the Gray Mouser in the mode with which most fans associate their adventures. These are true sword-and-sorcery tales, fast-paced and lean tales of wild happenings and strange adventures, breezy, fun, standalone short stories originally intended for magazine publication. Standouts in Swords Against Death include “Thieves House,” “The Seven Black Priests,” and “Bazaar of the Bizarre,” as well as the first-ever published Fafhrd and the Gray Mouser story, “The Jewels in the Forest.” 
    • Swords in the Mist, book three, gives us “The Cloud of Hate,” “When the Sea-King’s Away,” and, possibly the greatest Fafhrd and the Gray Mouser story ever written: “Lean Times in Lankhmar.” In my opinion, “Lean Times” is most enjoyable when the reader is already familiar with prior adventures of the Twain – it isn’t a case of needing earlier information to understand the piece, more of getting the most out of a story that is best appreciated when one is emotionally invested in these two characters. And if that applies in the case of this, one of Leiber’s finest tales, it applies even more especially when approaching some of his less strong – one could say more self-indulgent – stories.
  • This link allows us to skip things written in 1970 or later, which should be skipped most say:





Monday, May 11, 2026

Crazy good rpg tools https://zenopusarchives.blogspot.com/

 https://zenopusarchives.blogspot.com/ and https://sites.google.com/site/zenopusarchives/

Says the RPG Reanimators (actually he said they are "doing God's work") on yt https://www.youtube.com/watch?v=faxWa6s9lGk&t=866s

Some random B/X rules I wasn't aware of:

  • char creation, roll down the line, but can buy points only for your main stat (or similar to OSE actually, so yeah). 
  • char creation, can use dice to get random syllables to make a name. See that yt for some funnies. 
  • stat requirements 
    • stuff like, elf needs really good stats b/c Fighting Man and Magic User. 
    • dwarf a hi con
    • halfling hobbit a high dex AND con i think they said
    • etc.
  • If char rolled is super bad stats, DM let them reroll (example was like 13, 10, 9, 8,8,6)... is that actually terrible? Maybe they were worse... like two negatives and no positives on stat adjustment. 
    • Even tho STR of 13 is +1 str for a fighter, apparently you need higher stats on other stats to get a bonus. Like 14 on CON does nothing. 



Saturday, April 18, 2026

Giant statues kiinda kneeling but looking up, Ben Hur movie

 In the 1959 Ben Hur movie at the start of the big chariot battle, time 2:43:00 on Tubi. 

These statues are weird… remind me of the gnoll boss miniature. Slightly oft proportions, some gands too big n blocky. Stylized tho. Squatting kneeling grimacing, looking upwards clutching their weapons and shields. One guy has an axe and helmet. Another guy, holds his tiny shield like a discus, and he has what looks like a flute... see the bearded statue guy below.








See his axe. Note the golden dolphin fish they flipped to keep track of race laps. 


The poster even has one of the statues. 


And this freaky tree thing... it's like 4 tortured trees merged into one. Or maybe it was one gigantic tree at one time but the middle rotted away, it's hard to tell. Time 3:39 at at other times:




Trivia about the race course (circus), from wikiped: Other elements of the circus were also historically accurate. Imperial Roman racecourses featured a raised 10-foot (3.0 m) high spina (the center section), metae (columnar goalposts at each end of the spina), dolphin-shaped lap counters, and carceres (the columned building in the rear which housed the cells where horses waited prior to the race).[133][135] The four statues atop the spina were 30 feet (9.1 m) high.


Blogs to see: https://www.peplumtv.com/ has a ton of old sword and sandal stuff, pretty cool stuff I've never seen before. Like:

Scenes from QUO VADIS (1951)


Sheids from THE PRIVATE LIFE OF HELEN OF TROY (1927)


Tuesday, March 24, 2026

Over 700 Dinosaur names


700 DINO NAMES:

Wow: https://www.nhm.ac.uk/discover/dino-directory/name/name-az-all/gallery.html

Some I need to pay attention to more:

Allosaurus -

First an old favorite. 

Cool dude, my old favorite as a youngster. 3 fingers. 

Albertaceratops

 - Canada



Albertosaurus - Relative to T. Rex, huh? 


https://www.nhm.ac.uk/discover/dino-directory/cetiosaurus.html - Britain.

https://www.nhm.ac.uk/discover/dino-directory/carcharodontosaurus.html - "kar kar o don to saurus", big therapod, the yt lister dude spoke about a lot. Many species I believe. 

https://www.nhm.ac.uk/discover/dino-directory/microceratus.html - used to be called microceratops till decades later they realized that was a beetle name. I like this drawing: 
    
Microceratus

https://www.nhm.ac.uk/discover/dino-directory/juravenator.html - therapod, also shows SCALY tail, no feathery stuff. 
Scales, alright. 




Funny names:
    Taxonomy:
    Dinosauria, Saurischia, Theropoda, Neotheropoda, Tetanurae, Avetheropoda, Carnosauria, Allosauroidea, Sinraptoridae


Sidenote, Blogs to see: 

Thursday, February 19, 2026

MerricB, on AD&D and new D&D... he hasn't updated his site in a while

 MerricB, on AD&D and new D&D... he hasn't updated his site in a while, but lotsa good stuff as I recall. Totally agree with this one:

https://merricb.com/2025/04/24/i-want-magic-weapons-to-matter/?unapproved=41222&moderation-hash=3f148576cd007ea2439c57da4097c818#comment-41222


https://merricb.com/2014/10/22/add-review-c3-the-lost-island-of-castanamir/

Thursday, February 12, 2026

Great module writers - free PDF about Primeval Thule

 https://m.youtube.com/watch?v=0ZCOyTQeOyc&t=1755s

Time 28:00

Kelsey Dionne talks w the d20play guys  


Gavin Norman w Neceotic Gnome.

DCC’s Stroh and Michael CUrtis (stonehell megadungeon).

Hanker and Fernail (Hank Erandernail?) at Runehammer games.. situation design more than dungeon design . 

---UPDATE BELOW

Richard Baker ...  The guy who did a bunch, including:

  • The Red Hand of Doom (3.5e)
  • his blog! 
  • The lost mine of Phandelver
  • 5e D&D Starter Set
    •     I love an honest & modest guy: "I’ll admit that I didn’t have a great sense of the game’s lethality early on in a brand-new edition, so there are a couple of things that wind up being pretty tough on 1st-level PCs. I’m amazed at the number of characters who get killed by the goblins in the first encounter, and the water trap in the Cragmaw Hideout is pretty brutal. Sorry about that! If that was your character, I hope you had fun anyway."
  • Primeval Thule
    • https://richardbakerauthor.com/2024/11/11/50-years-of-dd-primeval-thule/
    • "The other thing that working at Goblinworks gave me was time to think. My commute to Redmond was about 70 minutes each way. I entertained myself by imagining cool things I’d like to write. And I started thinking about D&D worlds or fantasy sub-genres I wanted to see. I’ve always loved Clark Ashton Smith’s Hyperborea stories, and that was my springboard. Incorporating the inspiration of Robert E. Howard’s Hyborian Age was an easy next step. And then sprinkling the D&D-isms to support a tabletop RPG rounded out the vision. Primeval Thule was born in those long, long drives through the Cascade foothills and along the shores of Lake Sammamish."
    • Feebie on it https://www.drivethrurpg.com/en/product/129630/Primeval-Thule-Travelers-Guide




Sunday, January 11, 2026

Monty Haul Origins, Gygax. Plus Holmes info not common

New to me YTer: On Holmes https://m.youtube.com/watch?v=m2B8Pnyz1tc&pp=0gcJCU0KAYcqIYzv

Monty Haul, re: Gygax, re: the Monty Haul style is fun: https://www.enworld.org/threads/the-origin-of-monty-haul.666872/

  • James (Jim) Ward says he still writes modules and puts a lot of treasure in there, but a lot of folks complain. He says it is fun, just scale up difficulty of encounters. 
  • Other ppl talking about still putting in some hard things in 5e so players still might have to run away (we do that). 

Obscure Zines that had some cool cover art. One named Monty Haul.
 
Some still current blogness on Monty Haul Zines and whatnot:



Wednesday, January 7, 2026

D&D lotsa old art blog err tumblr - really good unique

 https://oldschoolfrp.tumblr.com/

He's got some good stuff. Oh, tumbr, not blog. Says some interesting things per pict, where it came from, etc. Tons of stuff I've never seen before. 

Examples:

 Lone Wolf 12 - The Masters of Darkness. Brian Williams, 1988.

From Wizards Handbook 2e AD&D 1990.

Gargoyle in B12 Queen's Harvest, 1989. 

OK probably saw this: orcs in 1989 B11 King's Festival by Carl Sargent.

Ivy Siege, 6th level druid spell (Enchantment), causes damage to structures equivalent to a small catapult across several turns. (Jeff Easley, The Complete Druid’s Handbook for AD&D 2e by David Pulver, TSR, 1994)








Saturday, January 3, 2026

Old dinosaur books etc

 https://www.thevintagebookcompany.co.uk/products/dinosaurs-ladybird-series-737


Ladybird books

Dinosaurs 

Castles 

More

https://chasmosaurs.blogspot.com/2013/04/vintage-dinosaur-art-how-and-why-wonder.html?m=1

 I had this one below! https://chasmosaurs.blogspot.com/2013/05/vintage-dinosaur-art-dinosaurs-little.html?m=1

And this https://chasmosaurs.blogspot.com/2015/04/vintage-dinosaur-art-dinosaurs-start.html?m=1


Need to find that stamp book  and the one from library i drew horns on protoceratops  

Stamp one here https://chasmosaurs.blogspot.com/2016/04/vintage-dinosaur-art-animals-of-past.html?m=1

And from 1970s http://www.dinofan.com/dfcollectibles/dfCollectiblesImages/1087_1.gif



The Golden Stamp Book of Animals of the Past. It was 59 cents... 59 cents, holy cow. Now $20 used on the interwebs, and well I'm buying it since somebody (we know who) threw that book away. It was too formative, gotta have a copy. 


Oh yeah, that stamp book was the stuff... can barely remember how old I was, very small. I remember the taste of the stamps, they were sweet and smelled good. It is interesting how simplified they went with the names, perfect for youngsters I reckon:





Friday, December 26, 2025

Our Hexcrawl, super easy mode for the DM

So before reading up on the official "how to do a hex crawl" I drew up a "hex crawl" and got the kid to help populate the two random tables. We'll be sticking to our easy basic hex crawl mostly, but in the previous post I found those nice free (or PWYW) PDFs that will be very nice to give further ideas as needed. 

Goals:

  1. Easy to run as a DM.
  2. Easy to run, really.
  3. Flexible. We'll learn as we go. 
  4. Basically a one-shot (maybe over a couple of days). 
  5. Playing 5e, level 3 characters, so we want a good few encounters. I want it to be maybe 15% chance of a TPK from start to finish. 



So I made the map look like, top to bottom (so kinda backwards, see picture above), something like this:

  • Final Area (circle/hex) and the kid as DM fills in the blank here.
  • 3rd areas that lead to Final are any of the 3
    • Cross a river - big river, bayou, or small creek... maybe a ferry, swim, rope, log... whatever you like. 
    • Forest trail
    • Rocky hills
  • 2nd areas
    • Swampy
    • Pine forest trail
    • Cave
  • 1st area outside a village is only one
    • Mixed forest trail
  • Starting area, only one
    • a Village
So we are playing fast and loose. To get from one area to another, it might be 4 hours (and 4 random encounter checks) or it might be more or less. We don't know, going to wing it. 

Rules we made up/borrowed:
  • 1d10, on a 1 you have an encounter. Do that once per hour. Assuming it takes an hour to move through an area. If you are in the labeled "swampy area" for instance, maybe that's 4 or 8 hours of swamp. 
    • Worth clarification... one circle on our "hexmap" is not one single encounter... it'll take 4 to 8 hours to get through there, so 4 to 8 encounters. We think that many, going to find out... we want a good few encounters. And I think the kid has a couple of "automatic encounter areas" with more complex stuff. He's good with a fancy cool set up.  
      • The river is probably the exception... doubt it'll be that many encounters, but it's trickier so, yeah. 
      • The cave is probably at ground level, and the exit of the cave is deeper into rocky hills... maybe it cuts through a hill. 
  • 1d20 (maybe 1d24, borrowing DCC dice) to see what the encounter is. See below. Wanted one to be a dragon, AKA super impossibly hard, and then a mix. 
  • Distance of encounter, 1d6; 1 = close, 6 = 500 feet. 
  • 2d6 reaction/morale check at start of encounter. Using the B/X rules for that... I thought it was something like the following, but each edition is different it seems: 
    • 2      = attack (immediate)
    • 3-5   = likely aggression (hostile, possible attack)
    • 6-8   = neutral (uncertain, monster confused)
    • 9-11 = curious (no attack, monster leaves or considers offers)
    • 12    = friendly (Enthusiastic friendship)
    • Tenkar's https://www.youtube.com/watch?v=8_wY-dP17e8


    • This blog fellow has one that is fairly good, and 5e here also good:
      • 2d6       Reaction
        2-3        Hostile
        4-5        Unfriendly
        6-8        Neutral
        9-10      Friendly
        11-12    Helpful
    • This guy has info on the 1983 Mentzer Basic more complex one: https://yumdm.com/reaction-rolls/




    • And this one, I kinda like it for "monsters" specifically (more hostile), came from https://illusoryscript.com/2d6-reaction-roll/



I made two random 1d20 (or 1d24) tables, I'll list the ones I have, but the kid has 8-16 secret ones. 


FOREST OR HILLS (+CAVE) 1d20 TABLE:

  1. Green dragon
  2. 1d6+1 bandits
  3. 1d2 owlbear
  4. 1d4+1 hobgoblins
  5. 1d6+1 guardsmen/soldiers from village
  6. Animal trail, leads to a hidden loot stash (wooden doors into the ground, weird and cool)
  7. ? kid's secret since he is the DM for this
  8. ? kid's secret since he is the DM for this
  9. ? kid's secret since he is the DM for this
  10. ? kid's secret since he is the DM for this
  11. 1d6 gnolls + 1 hyena
  12. 1d6 lost travellers
  13. 1 orc shaman + 1d4 orcs
  14. 1 goblin adept + 1d4 goblins
  15. Bear
  16. 1d6 snakes (has to be extremely close, can't be 100+ feet away)
  17. 1d6 brownies
  18. 1d4 helpful fairies
  19. Ancient ruins
  20. Roc (can be extremely far away, since you can spot one miles away in the sky, if you have sky)

SWAMPY (+RIVER) AREA 1d20 TABLE:
  1. Black dragon
  2. 1d6 Lizardmen
  3. 1 giant alligator (or croc)
  4. 1d4+1 gnolls
  5. Pixies
  6. Rope ladder tree, leading to a box (maybe roll 1d6 to see what's in the box)
  7. ? kid's secret since he is the DM for this
  8. ? kid's secret since he is the DM for this
  9. ? kid's secret since he is the DM for this
  10. ? kid's secret since he is the DM for this
  11. 1d4+1 troglodytes
  12. 1d6 lost travellers
  13. 1d4+1 cultists
  14. 1 kobold sorcerer and 1d4 kobolds
  15. Blackscale lizardmen (see 3.5e or 5e stats, the big lizards)
  16. 1d12 stirge (wide number variation here, how easy or hard will this be?)
  17. 1d4+1 militia
  18. Giant crawfish
  19. Ancient Ruins
  20. 1d6 zombies


UPDATED MONSTERS FOR ANOTHER TABLE

  1. Giant snail
  2. Bullywugs
  3. 2e adnd Mystara minster list has lotsa good ones
    1. REMEMBER CONVERT B/X to 5e: 
      1. AC IS  19 minus the old AC; 
      2. HP is double the avg or so, maybe 150% of max of old
      3. To Hit is 20 minus ThAC0 
      4. Dmg is about double the old dmg 
  4. Acaeon - Elkman, 11 hitdice eh?
  5. Agarat - Undead midlevel, temp lvl drain i like
  6. Decapus
  7. Dusanu

11 hitdice elkman https://www.completecompendium.com/catalog/ms/2501/actaeon/


  1. Undead w temp lvl drain https://www.completecompendium.com/catalog/ms/2501/agarat/


    Decapus (not octo) https://www.completecompendium.com/catalog/ms/2501/decapus/


    Dusanu, Spore weilding undeadish https://www.completecompendium.com/catalog/ms/2501/dusanu/


UPDATED BELOW, IDEAS

  • Monsters running back to a prepared area for defense
  • Monsters can have loot, else party only avoids them
  • Running into a fight between 2 things or teams
  • Signs of something 
    • Dew on grass spider webs disturbed 
    • Freshly cut or brushed aside vines
    • Autumn leaves crushed underfoot
    • Crows startled and fly away in distance
    • Vultures circling
    • Wolves running away from something 
    • Insects on carvass = older (depending like maggots), or Lack of = recent
    • Urine on trail (smells like canine, or amount indicating horse,… or perhaps in a place likely a humanoid)
    • Ants on breadcrumbs/ no ants on crumbs means very recent (15 minutes)

MY PARTY
  • Wizard
  • Druid or cleric
  • Cleric or fighter (ranged focused?)
  • Fighter




Tuesday, December 9, 2025

DnD Blogger, and EEG backstory like cool crazy stuff

ELDER ELEMENTAL GOD

EEG = Elder Elemental God, the one that appears in the G3 module. It might or might not (Gygax says not) the same as the Elder Elemental Eye or Tharizdun. But the author of the blog says he thinks they are the same. 

The Gygax quote from 2003 that says:

There is far less written about the Elder Elemental God than there is the Elder Elemental Eye (Tharizdun), presumably because Gary Gygax had not developed the idea until later, when writing WG4 The Forgotten Temple of Tharizdun.
The question need be asked: If the Elder Elemental Eye was Tharizdun, was the Elder Elemental God Tharizdun?
"No, the Elder Elemental God I envisaged as an entity of vaguely Chronos-like sort, a deity of great power but of chaotic sort, and not always highly clever in thought and action. Big T on the other hand is the epitome of pure, reasoning and scheming evil. Eclavdra, being more of the mold of Tharizdun, would prefer to have as "master" a powerful deity she might hope to influence, thus the EGG."
Gary Gygax ("Col_Pladoh"), 10th January, 2003, Q&A with Gary Gygax Part I, Enworld. 

BTW, I love his quote, Byron always had good stuff: 

“There is a pleasure in the pathless woods,
There is a rapture on the lonely shore,
There is society, where none intrudes,
By the deep sea, and music in its roar:
I love not man the less, but Nature more”

― Lord Byron


Not the EEG, but I can stomach this picture. From here


MY ANALYSIS / EXPLANATION

So the confusion is that the symbol, the triangle with the point down with the inverted Y in it (through it?) is mentioned in G3, with the EEG, but also later they mention that same symbol in some other situations not precisely the EEG. Wikipedia I think had it listed under the Elder Elemental Eye and somewhere about Tharizdun. So some authors are saying they are the same, Gygax is saying not the same. So, how do we deal with this? Maybe:

  • OPTION 1 - we say that the followers of such a mysterious evil entity ... entities... don't really ever know which one they are following. They get the symbols confused just like we do today. 
    • similar to real religions, sometimes they absorb pieces of other religions. They tie things together to get more worshippers. 
      • Kinda like "Oh, you want to keep doing Halloween... yeah we are totally OK with that. And (later) here's All Souls Day and All Saints Day, by the way". 
        • Except, whoops, that whole thing might be wrong, according to this scholar. Halloween might be Christian first. Maybe. See here.
          • Michael says: “This is a really interesting question. Is it a pre-Christian festival as some scholars maintain or is it just, as the name implies, the eve of all hallows or all saints”    “Now, our sources for this are all late, they all come from Ireland and they all come from when the Irish had been Christians for 500 years. So, I think enormous pinches of salt are needed when asserting if Halloween is a pre-Christian festival that was co-opted by the Christian Church.”
      • Or in Japan, the sort of mix of Buddhism and Shintoism... I mean I guess they are separate, but it seems like a lot of people do both. Bad example maybe, a better example is the way Buddhism has Hell scenes... but so does Christianity and Judaism and etc.. Somebody borrowed from somebody else way back when, I would bet a lot on that: https://en.wikipedia.org/wiki/Naraka_(Buddhism).  
      • I've also read that older deities become demons when referenced in other religions or later religions. Easy to see why, in some cases, with the child sacrifices and other utterly horrible things that actually happened (with archeological evidence) in the past. See here and here.  
    • As in, the symbol got mixed up and shared amongst many cults. 
  • OPTION 2 - Or maybe they are all aspects of the same God-being-thing. It certainly doesn't need to be neat, and it's more interesting if it is mysterious and messy, IMO. 
    • A simple real life comparison is the holy trinity in Christianity, I think. 




OTHER STUFF

 I better read all of this: https://davidleonard-greyhawkmusings.blogspot.com/2020/10/history-of-south-east-part-10-uncertain.html 

  • So I'm looking for Elder Evil God part 1 (found it, link above). But when I found that History of South East ... the black Ziggurat art got my attention: 


OTHER BLOGS

GreyhawkGrognard's https://www.greyhawkgrognard.com/2019/10/18/connecting-the-temple-of-elemental-evil-with-the-vault-of-the-drow-part-5/

  • Related but not precisely the same thing. 
  • It's the Temple of Elemental Evil (T1-4) published in 1985 [yes Gygax was still w/ TSR] and Vault of the Drow (D3) published in 1978. 
  • I think they are going with the EEG = the Elder Elemental Eye = Rentaq

Tentacle Tuesday etc. blog, has old comic graphics of monsters: