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Friday, July 31, 2020

Seth punish Honda headbutt

seth vs HP and EX headbutt (EDIT 4 years later: Street Fighter 5, right? Yeah has to be, the weird chick Seth version, my God time flies)
before block
.st.mk can hit it out clean, but tricky timing unless max distance
.cr.mp can hit out clean but even harder

after block, punish
.twrds.MP,HK,HP target combo into vtrigger ball
. vtrigger ball... twds, twrds, twds, twrds, up... ready to juggle with super or maybe ex.DP (mad cradle)
.st.MK 70 dmg (after taking ~33 block dmg)
.cr.hk 80dmg
.

Sunday, July 26, 2020

SFV fwd dash frames, and it is after 2020 Cap om Fighters east July

Remember, 12 frames is 200 ms

15. chun and rashid 15 frames fastest. 
16. most others 16. like Juri Ibuki, ken kage, karin, akuma, ryu, sakura, seth, urien, blanka, ed, (gill maybe) lucia, cammy
17  balrog, kolin, laura, zeku,, vega 17 cody necalli 
guile, r.mika nash poison 18
G, alex 19
honda, fang, falke menat 20
dhalsim sagat 21
bison 22
birdie, 23
xxxx 24 nobody
abigail zangief 25


Thursday, July 23, 2020

Street Fighter 2 - Dictator Bison-Vega was Chinese, says 1992ish UK Nintendo Magazine

I wonder. His old portrait does look East Asian, so maybe he was Chinese, then they took that out b/c they didn't want to offend the China audience.



From Reddit: https://www.reddit.com/r/StreetFighter/comments/hwhunm/street_fighter_2_super_nintendo_review_from_total/ 

from

Wednesday, July 22, 2020

Tuesday, July 21, 2020

SFV Combined Tier List and Alex info, +10 (on Block????) meaty lariat?!


https://www.reddit.com/r/StreetFighter/comments/hu5kdw/aggregate_data_tier_list_combined_from_14_high/

Alex info:
Lariat is better than most normals/command normals in the game. It's 11 frame start up, so not amazing for a heavy and it'll whiff on crouchers if they're far away and that's about it for it's downsides, for its positive it's plus 3 on block, plus 8 on hit, has little push back, is cancelable, hit box is high enough to anti air, forces stand on hit, and can crush counter, give Bison this move and he'd be unbelievably scary. Alex is just kinda weak all around though, so him having lariat basically moves him up a tier

Don't forget that it's +10 [onHit surely right? No he says in a BLOCK STRING and st.HP is 9 frame startup] on a last frame meaty allowing you to use st.hp in a block string and for an easy confirm into hp.Chop xx Backdrop.

He doesn't get much Oki from command throws and has the most negative disadvantage after a command throw dash compared to other grapplers like Mika, Gief, Laura, Necalli...

V Skill 2 could've been better had they removed the debuff after getting hit.
VTs are ok but nothing special.. Still requires hard reads to be effective. Compare that to the top tier character like Guile, Akuma, Urien etc who have -2 specials and can surprise you with an invincible.


He's not trash, he's just worse than most of the other characters. I think he's probably tied with the bottom 4 or so, but that group is much closer to the middle of the pack than it was a year or two ago. He's totally playable, but his design requires him to take lots of risks to get wins and risky characters will never be high tier tournament monsters.

Monday, July 20, 2020

SFV Frames to Milliseconds vs. Reaction Time


Via: https://www.reddit.com/r/StreetFighter/comments/aars1j/how_much_milliseconds_does_the_3f_link_translates/


How much milliseconds does the 3F link translates to in SFV?
3/60 = 50 milliseconds. There's a 1000 milliseconds in a second

So 12 frames is 200 ms. If you RECOGNIZE and EXPECT something perfectly, you can hit a button exactly around that time. The recognition is the hard part in a messy modern fighter. 250 ms = 15 frames, which I think is the absolute fastest dash right? 

So that means, those quick 16 frame dashes (most fast dashes) can be reacted to by a simple button, if you recognize it. At least, on the:
https://humanbenchmark.com/tests/reactiontime I can get 200ms pretty consistently, and once in a while less than that (and strangely for the longer delay I have a worse reaction time it seems ... get bored or something... got like 240ish once at worst).


BTW, these HiFight things are awesome, with the SFV round breakdown with frame data and what they players are thinking or reading or trying:

https://youtu.be/kZxYmeE4JQk?t=494

https://twitter.com/hashtag/JustFrameBreakdown?src=hashtag_click

Sunday, July 19, 2020

sfv more plus vs minus Seth

special moves
seth hk spinkick is plus +2
seth other spinkick lk, mk, ex ...  minus -4 and -8 and -12
seth lp and mp hundred hands minus -4 onBlock
seth hp and ex hund hands minus -2 on block

other
twrds+mp is -2
twrds+hp is -4 onblock

3 frame
cr lp is a 3 framer

Thursday, July 16, 2020

Some other SFV Street Fighter V Blogs and important links

Important links via Reddit and that Zangief's Gym:



Having trouble finding active blogs: 

https://sfvmods.blogspot.com/


Street Fighter V - vs. ALEX, Which characters are plus or really unsafe after blocked moves

So this is useful info ... basically when X character attacks and you block a move, you need to know if they get to keep attacking (they are PLUS on block) or if it is something you should punish (they are 3 or 4 or more negative and close enough to you).

Alex    +3    After you block the towards+HP "lariat" up hitting clothesline thing, he is +3. 
Alex    +2    On block of d,u+KK air stampede (stomp) EX version. 

Alex    +2    oBlock of st.LP, st.MP, or cr.LP


Alex    -5    On block of regular d,u+K air stampede (stomp).
Alex    -2,-6,-7,-17 for oBlock LK Slash Elbow, MK, HK, EX
Alex    -4,-4,-6,-2  for oBlock  LP, MP, HP, EX Flash Chop

Alex    -8    oBlk of CHOP (Twrds+MP)

Alex    -3    st.HP
Alex    -4    st.HK
Alex    -8    cr.HP
Alex    -3    cr.MK
Alex    -12    cr.HK