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Saturday, May 2, 2026

PF familiars

 Fairy dragon has sleep poison… 10 foot Reach how?? https://www.reddit.com/r/Pathfinder_RPG/comments/2hf8zi/familiars_scaling_with_hd_a_brief_guide_to/

Gotta be CL level 7, get feat of imprv familiar then  can ….https://www.d20pfsrd.com/bestiary/monster-listings/dragons/dragon-faerie/

Faerie dragons sometimes ally with spellcasters, serving as curious, occasionally reckless, but always true familiars. An arcane spellcaster of at least 7th level with an alignment within 1 step of chaotic goodwho has the Improved Familiar feat may select a faerie dragon as a familiar.




Improved familiar. 

Evolved familiar. 

Which familiar did you, or will you, choose? A pseudodragonwith the Evolved Familiar trait would have a 10ft reach poison attack and, at 7th level, would be DC 19 before buffs (10 + 1Con + 2/(Wiz7+CL7-2)). With Boon Companion you could get the DC to 20 and with a Bear's Endurance spell or similar buff that could be quite a reliable way to take enemies out of a fight, as well as an effective way to deliver touch spells. Of course, it's not the strongest build out there but the idea is kinda fun


Your familiar which has half your health with you having a d6 HD (assuming its not a tumor familiar)? Is typically a tiny creature so it has to enter someones square to attack them provoking attacks? and its poison is too OP? and then take away its ability to assist?

But seriously why take away its ability to assist? there is literally a familiar archetype designed purely for assisting.

http://www.d20pfsrd.com/classes/core-classes/wizard/familiar/familiar-archetypes/valet-familiar-archetype




PF staff - arcane spell focus OR item creation

 Best info says Familiar is better… for xyz, but Focus Object better for raw power (spells and gold)… but if i can have a familiar improved with wand casting… i would pixk that https://www.reddit.com/r/Pathfinder_RPG/comments/owcce4/familiar_vs_bonded_item/

  • I'm gonna promote the less popular opinion and say that primarily, because I play Evoker blasters a lot when I play mages, I choose the Bonded Item.
  • Familiar’s SLAs (aspell like abilities) suck after level 5

Blaster mage Bonded object guy says - tl;dr if you dig the versatility of the Bonded Item, I think it's a good choice. If you value having a Wand/Scroll monkey after Level 7 or so, the Familiar's going to be a good choice with plenty of other benefits on top.

Familiars are better unless you are weird like my groups where crafting is banned, Except for on bonded objects.

  • Crafting is silly, but being able to craft 1 single object the way you want it really elevates the class feature.



    It would depend on the type of wizard you are looking for. Deliver touch spells can be very effective with the right build. Some familiar archetypes radically change how you handle your familiar. Om the other hand, the bonded item is mostly just raw power (spells=power, money=power)



  • If you get an improved familiar, can have them use wands or scrolls for even better action economy



  • https://www.reddit.com/r/Pathfinder_RPG/comments/17c4pxq/magic_item_crafting_optimization/?solution=fcbd8f6bd2a8d518fcbd8f6bd2a8d518&js_challenge=1&token=bbbe4bf1c9a2b5160829c4be34da58613c735024909be1c882e9668de837664c&jsc_orig_r=

    Dude above curs in half cost of a golem staff. Like 300k gold to 155k gp. 


    This steam discussion has points about real PF also … like ppl love familiars https://steamcommunity.com/app/640820/discussions/0/3335371283881286814/


    This talks about Optional Retraining for arcane bond err familiar. Saying the PF makers realized maybe was too stringent https://rpg.stackexchange.com/questions/121795/why-must-the-choice-of-an-arcane-bond-be-permanent

    Talks about familiar being better because super csting penalty if lose bonded object https://paizo.com/threads/rzs2ubh1

    • Bonded Object …
      • Pro is - Something to keep in mind is that a bonded object can be a free magic item at low levels. You also always count as having the relevant Item Creation Feat for enhancing your bonded object.

    Familiar is stronger. Bonded item is much easier to use. 

    •  

      Familiar
      -2 feat equivalent abilities
      -extra set of actions per round
      -roll 2x on many skill checks

      Item bond
      -1 spell per day
      -money from saved enchanting costs
      -dont have to keep leveling a critter

      I would also note that losing a bonded object isn't that big of an issue for several reasons
      1. Concentration checks are fairly easy to make at mid-high level
      2. Rings, the best option, are really really hard to break or lose

      3. You are already having to defend a book. That is a bigger, more vulnerable, and more valuable target. Who cares to hit my ring which may or may not affect me when you have a spell book to burn/steal. 



    The extra spell from your bonded object can be anything in your spell book - that flexibility is very powerful. But familiars, and especially wand-wielding Improved Familiars with powerful abilities, add a great deal. I've played with both, and I would be happy to do so with either option again - it really depends more on my concept of who the caster is.




    All closed content is legal and RAW for game usage, but cannot be published legally by Paizo (or anybody else). That's how the OGL works.
    Just use the spells as they are unless you need to make a conversion to Pathfinder specifically.

    Debby

    All closed content is legal and RAW for game usage, but cannot be published legally by Paizo (or anybody else). That's how the OGL works.
    Just use the spells as they are unless you need to make a conversion to Pathfinder specifically.

    Debby


    Varag is a good name for dnd

     Varag. Add this to the name list. 

    Pronounced by spellslinger, it is (var  rag). Short ‘A’ sound both syllables… 

    Near the end here, he mentions.. https://www.youtube.com/watch?v=6arfhSny8fM 

    PF - My Character Build Options- keep track of actual build.

     Updated 5-2-26

    PF - Character Build Options- keep track of actual build. 

    BACKGROUND

    • = Mountain child thing. 
      • Gives Stealth = class skill. 
      • Gives +1 on stealth check always, gives +2 on stealth if Rocky area or Hills. 


    RACETRAIT  THING SWAP

    • =Fey Magic = racetrait-traded with human skillful racetrait.
      • Got 3 druid cantrip, 1 druid level 1 spell... can use em all once a day IF in favored terrain, which I'll pick Mountain. 
    • (not related to pick 2 traits standard, so doesn't count against picking 2 traits in our campaign)


    TRAIT TRAITS Taken:

    • =Magical Lineage(pick fireball probly), metamagic cost 1+, reduce spell_lvl_slot cost by 1. 
    • =Reactionary gives +2 init.
    • =Elemental Pupil ,gives  +1 Dmg on spells of one Element type (Pick Fire, eh?). 


    DRAWBACK taken is:

    • =Provincial
      • You have only one way of looking at things: the right way.
      • Effect(s) You take a –2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.
    • (if do 2 traits, dont need drawback. If do 3 traits, then need a drawback).