So Patron Bond... you want the roll of 32. How to get it? Well it takes a week to cast it anyway, so why not take off a month and spellburn the heck out of it to make sure you get a 32. My guy could easily get a plus 30 [oops not including luck u can only spellburn Agility, Stamina, and Dexterity], so plus 28 is very doable... just roll a nat 2 + char.level 1 + Int +1 modifier + spellburn 28 => 32. (Does luck modifier matter here?) And 32 is the highest you can get. Now you get to invoke patron 4 times a day, and optionally cast 2 special patron spells in place of two of those invocations. Says u can never lose those 2 patron spells, But i know some patrons hurt u pretty bad.
***So, there is another book that was out 3 years ago according to the Jorphdan yt guy who has great info on DCC. It is the...
DCC Annual 1. It has the extra Patron spells listed (that you needed a 30 or 32 to use or whatever), that's the only way to get 'em. Here's a copy, the one with the funny white striped pants on the dude with the handlebars (No idea on that art):
https://rpgcity.net/products/gmg5071city
BTW, in the main first book, it even says the Clerics can heal your Spellburn (but if they overdo it, their deity will get mad).
BTW, Yddgrrl The World Root... this guy expanded on some stuff. Maybe some is good for us, dunno. Does it fit with Yddgrrl's original theme from the official book "Yddgrrl asks little of his followers save that they meditate on the serenity of the green and defend the forests against all enemies, especially its greatest foes: fire and the axe." Might have some ideas though. See fan's expanded info: https://santicore.blogspot.com/2016/11/dcc-rpg-yddgrrls-patron-spells.html
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