101 Unique Monsters made by: https://appendixm.blogspot.com/
Ravencrowking's actual monsters linked: https://ravencrowking.blogspot.com/2015/04/locating-monsters-in-this-blog.html
RCK's ad&d monsters converted: https://ravencrowking.blogspot.com/2025/05/lets-convert-monster-manual-chimera.html
This fellow explains well how you make unique stats for creative monsters in DCC: https://ravencrowking.blogspot.com/2018/12/making-monsters-for-dungeon-crawl.html
Patrons and other cool stuff by RCK on his other blog: https://dcctreasures.blogspot.com/
And wow, RavenCrowKing has some well written ideas that I tend to agree with a lot: https://ravencrowking.blogspot.com/2013/06/conversions-to-dcc.html
Quoting, and note "Appendix N" refers to the 1e AD&D DMGuide's Appendix N:
(2) Watch Tropes: The "weird fantasy" mindset of Appendix N literature, and hence DCC, is very different from the "Mos Eisley Cantina" mindset of WotC D&D and Pathfinder. You will run into ideas in 3.x and later modules, such as armies of dwarven cavalry, elf paladins, gnome clerics, etc., that simply do not fit with DCC (unless you decide that they do, of course). You might need to get imaginative with these, and think about what Appendix N authors would have done instead. In general, you will find far, far fewer of these problems with TSR D&D modules, and the earlier ones cleave closest to the source.
The dwarven cavalry, therefore, may become barbarian tribes, the gnome cleric might become a unique monster or a human, etc.
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