Search This Blog

Saturday, May 24, 2025

DCC Modules - Quick Reference

Note: there is an Encounter Table at the beginning of every module. It'll tell you how many (T)raps, (C)ombat, (P)uzzle encounters exist. It's surprising how few combats DCC has compared to how I run D&D 5e or 3.53. Still super fun, just you get through stuff QUICK. 

Update: Journey to the Center of Aereth, #91… it’s an Underdark lvl 4 style one by Stroh. 

Update: People of the Pit is more Robert E. Howard style than later ones thatre more gonzo. See yt “1shot adventures”. 

Update on other modules for DCC, I'm just going to make quick notes on as I run across them. One thing I need to avoid are any "Laser Modules" as I call them... scifi stuff that I can't mix with our usual gaming: 

  • 67 Sailors on the Starless Sea - lvl 0 - we played, we love. Can't recommend enough. Right at the end, haven't done optional newer Summoning Pits (Vine Pits) side quest, but we will. 
  • 66.5 Doom of the Savage Kings - lvl 1 - we played, we love. Super cool first time experience playing DCC. The Kid DM'd it (Judge), and did great. It could have had more NPC interactions, but we avoided half of them, fine by me, it was the perfect mix. 
  • 69 The Emerald Enchanter - there is a yt real life play of it, I skimmed through, definitely need to watch the whole thing (if I run it, b/c spoilers ofcourse).
  • DCC - Free RPG Day 2016 / The Madhouse Meet /  The Museum at the End of Time- has a nice looking Lankhmar module (Madhouse~'), and a laser scifi module (Museum~').
  • Elzemon and the Blood-Drinking Box - lvl 1 adv - Comat Encounters x 6 (half optional). A wizard vs. his enemy wizard. A couple of the wordings at the start might sound a little goofy like "Nekron the Grotesque", but then again it could totally work. Probably fun.
  • 81 The One Who Watches from Below - But maybe it is NOT a laser module -> has laser harpies. Seems that the name is laser harpies, but the description is not "laser" precisely, it reads as extra eye on chest shoots out a beam of red searing light. Is this their way to ease me into this stuff, I dunno, but no lasers or pistols in my regular games, thx bro. So far, this one it seems like you can adjust that one monster and be fine. Well hang on, it has a double-cockatrice and deformed halfling-hybrids also, which is maybe too weird. Hmm. Still possible. I'm trying. 
  • Glipkerio's Gambit (Chaos Rising)- lvl 2 - Six combats, 2 traps. Glip is a reckless wizard that is playing with fire. An inverted plot. 
    • chatgpt says: It combines time-traveling wizardry, divine intervention, and chaotic magic in a tightly-paced, linear module ideal for convention play or single-session campaigns.
  • The Imperishable Sorceress (in the Chaos Rising Book I have) - lvl 1- Oh, this smacks of Elden Ring's weird Centipede-ish people! Check this out:  The ancient Builders, highly intelligent creatures crossed between centipedes and sea scorpions, learned many secrets of magic and science. Was afraid the science part makes this another laser adventure, but a quick look seems to point to a non-scifi type. 


  • The Tower out of Time (Chaos Rising) - lvl 2 - OK, they've got me grinning. Quote:  This realm was the dominion of the serpent-men, who lorded over the primitive denizens of that ancient epoch. At the height of E’shernulus’ grandeur, there arose the wizard, S’lissakk, a sorcerer of great renown.... so S'lissakk, as in Sleestak https://landofthelost.fandom.com/wiki/Sleestak
    • Hangon, there's a crashed ship? Dang it, lasers lasers lasers all the way
    • After years of experimentation, with both magic and engineering, S’lissakk succeeded in building a void-craft capable of transcending the chains of gravity to explore the outer dark.
  • The Jeweler that Dealt in Stardust (Chaos rising) - lvl 3 - a heist. Similar to the Tower of the Elephant Conan one, and a Lankhmar one, they say. 
    • Thieves, city, sewers, etc. Might be an OK change of pace maybe. As long as feels like Conan.
  • The Undulating Corruption (Chaos Rising)- lvl 5- by Curtis - Four straight combatsAt least one party member should be a wizard suffering from corruption. The adventure is intended to be played in a single session. The adventure can be located in any hilly area off the beaten path but should be close to a major town or city.
    • There they discovered the Night Worm, a gargantuan, ebony creature resembling a hybrid of monstrous grub and flatworm. The beast seemed to be restrained by stone pylons carved with strange symbols.
  • The Infernal crucible of Sezrekan the Mad - lvl 5 - by Stroh - super mega short, but interesting I think. Has like 4 encounters, 3 of which are basically puzzles

----

So I got "Chaos Rising" $15 from drivethrurpg, but it swapped out all but one of(??) of the modules. I bought Doom of the Savage Kings from there for $7


https://www.reddit.com/r/dccrpg/comments/1146yn9/which_modules_should_i_get/

OLD VERSION OF Chaos Rising (((super confusing, unless I'M confused and I might be they switched almost ALL the adventures in this apparently, see wikipedia))) is $15 but has 7 adventures, most small in scope but each great for a single night. The Tome of Adventure is $40, but has the has all the following:

Doom of the Savage Kings, first published as DCC #66.5 (((Not in Chaos Rising anymore it seems)))
Sailors on the Starless Sea, including the bonus level The Summoning Pits, first published as DCC #67  (((Sailors otSS is apparently well loved b/c played by everybody)))
The People of the Pit, including the bonus content The Assassins of the Pit, first published as DCC #68
The Emerald Enchanter, including the mini-sequel The Emerald Enchanter Strikes Back, first published as DCC #69
The Jewels of the Carnifex, first published as DCC #70
The 13th Skull, including the stand-alone adventure The Balance Blade, first published as DCC #71
Beyond the Black Gate, first published as DCC #72     


Wikip list: https://en.wikipedia.org/wiki/List_of_Dungeon_Crawl_Classics_modules , note that Mike Mearls and Dave Arneson did some old modules. Can find all of Stroh's and Michael Curtis's stuff. 

Ones by Harley Stroh, the super author:

  • Enter the Dagon - (heh). 
  • Doom of the Savage Kings - we are playing this first (now). Seems well written for sure, it grabbed me from the first scene with the raven-haired lady. 
Ones by Michael Curtis, the other super author:
  • The Tower Out of Time (Level 2 by Curtis)
  • The Undulating Corruption (Level 5 by Curtis)

NEW VERSION of Chaos Rising (what I bought... does it overlap some with Tome of Adventure Vol. 1 Chapters 
of
goodman-games.com/store ?), back to the Chaos Rising that I got for $15:

Elzemon and the Blood-Drinking Box (Level 1 by Olson)
*The Imperishable Sorceress (Level 1 by Bishop)
*Glipkerio’s Gambit (Level 2 by Bittman)
*The Tower Out of Time (Level 2 by Curtis)
*The Jeweler That Dealt in Stardust (Level 3 by Stroh)
*The Undulating Corruption (Level 5 by Curtis)
*The Infernal Crucible of Sezrekan the Mad (Level 5 by Stroh)

Compare to DCC Tome of Adventure Vol. 1, 
  • Release Date: Nov 8, 2022
  • Cost is $30 on Drivethrurpg, or $50 for Hardcover (plus gives pdf free via code) today May 26, 2025.

Ch. 1, DCC#66 Doom of the Savage Kings (level 1)***I BOUGHT A COPY ALREADY***
CH 2, DCC#67 Sailors on the starless sea (level 0-1)
Ch 3, DCC#68, People of the Pit (lvl 1)
Ch 4, DCC#69, The Emerald Enchanter (lvl 2)
CH 5, DCC#70, Jewels of the Carnifex (lvl 3)
CH 6, DCC#71, the 13th Skull (lvl 4 ... but 6 PCs)
CH 7, DCC#72, Beyond the Black Gate (lvl 5... but 6 to 10 chars; or smaller parth at 6-7th lvl)***I Have a COPY ALREADY***

AKA

- Doom of the Savage Kings, first published as DCC #66.5
- Sailors on the Starless Sea, including the bonus level The Summoning Pits, first published as DCC $67
- The People of the Pit, including the bonus content The Assassins of the Pit, first published as DCC #68
- The Emerald Enchanter, including the mini-sequel The Emerald Enchanter Strikes Back, first published as DCC #69
- The Jewels of the Carnifex, first published as DCC #70
- The 13th Skull, including the stand-alone adventure The Balance Blade, first published as DCC #71
- Beyond the Black Gate, first published as DCC #72

No comments:

Post a Comment