Yt “the end of On dnd lazy rpg talkshow” https://www.youtube.com/watch?v=4raqtTNvQBY&list=LL&index=6&t=3175s
https://www.reddit.com/r/dndnext/comments/ix2613/an_alternative_to_legendary_resistances_required/
Reddit has some good discussions. Like, a crit will set up the monster to be reeling and can't use legendary anything for a round, or something. Quote:
I like the idea of modeling it on the troll regenerate ability. Something like:
Strength of Will
This [monster] is immune to the Charmed and Stunned conditions. If the [monster] takes more than 10*Con Mod in damage in a single attack or suffers a critical hit, it is sent reeling and this trait doesnt function until the start of its next turn.
Juggernaut
If an effect stops the [monster] from using an action, reaction, or moving its full movement, it can choose to end that effect. If it is disoriented by suffering the Poisoned or Blinded condition, this trait doesnt function until the start of its next turn.
and
REGARDING MAGES BEING BORED VS. LEGEND.RESISTS - In my experience, LR forces high level caster's to flat out bypass saving throws entirely.
Spells like animate objects, wall of force, forcecage, maze, and the like simply bypass any need to engage with the saving throw mechanic and can outright neuter encounters.
Why cast a spell that has the enemy can simply negate when you can cast a spell that negates the enemy.
ME:
Heck, looking at the art for the Resistance Spell, makes me think non-mage type monsters need MAGIC ARMOR that breaks off in pieces as their legendary resistances are used up. If you are sticking to legend.resists ... and maybe even if you change it up, some way to target that armor. Heat metal uses up a legend.resist automatically?
SlyFlourish:
Boss monsters can be changed up instead of only doing vanilla "legendary resistances". Tell the players first, so they can have fun strategizing against it. Surprises can be fun, but surprise mechanics hidden from players is not fun, I agree wholeheartedly. A chess match where the rules are changing (by someone else) is no fun, it's just random.
Change out Legendary Resist Options include:
- 1. Auto save rolls till bloodied (AKA 50% health).
- Then after that they have to roll to save like normal, so super spells might nuke 'em.
- Instead of randomly pulling out legend.resist to cancel rolls all the way from beginning to end (you NEVER get to use your nuke spell)... try this.
- 2. Doom pts. Use for other things. Can be a "temp cheat the rules" option. Tell players first.
- Example, his black dragon and 2 giants. Dragon was real boss, could suck HP from giants in place of legendary action. (Let players know what is happening, visually or just tell 'em).
- Maybe I would put shackles on the giants, no chain though, magically glowing. The dragon could have a RING on finger or a GEM attached to scales, that glows and activates the magic SHACKLES to suck life.
- Or a BIG GEM attached to dragon's forehead/heart area, and smaller gems attached in same place on giants.
- My UNDEAD DRUID -
- He's either going to be connected to the GEM in the Gulthias tree or
- Maybe he could have some of those mini GEMS in minions humans, if I want him to seem more cruel.
- Example, can "bust through" resistances of the Party. Maybe immunities become 50% dmg taken for one round, and resists take 100% dmg. TELL the party beforehand, so they can plan.
- Example, ...
- 3. Tokens or checkboxes on table.
- Show how many (2 outta 3 used) legend.resists are left.
- 4. Glyphs in air. Or magic floating shields. Etc.
- Example, like Flee Mortals' book, have some physical item that shows their legendary resists are there in the world and being used up.
- Ex: Glyphs that disappear.
- Floating shields that break apart when used.
- Columns on ground that glow, and party can target one of those with melee if want.
- Minions that jump in front and take the hit and die.
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