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Wednesday, March 5, 2025

CoS Dark Gifts Scenes - I think it looks/plays out like this

INTRO:

The Dark Gifts are the powerful but possibly corrupting forces. Do you have to use them to beat Strahd? Is it worth your soul? O_o


Seeing an Amber Sarcophagus for the first time:

"You look closer at the weird giant block of amber, shaped almost like a mummy sarcophagus. You [The Party] feel a truly vile and evil presence there in the amber the closer you get... it's POWERFUL... you feel cold and slightly nauseated, yet excited and energetic. Looking closer, you can make out an utterly black thing... your stomach suddenly feels like you are falling off a cliff... what is that THING, a small sliver of? A wisp of black liquid-smoke, no but it's something floating in the amber... a shard of black crystal? Every time you look at it from a different angle it seems to change slightly, it's very hard to focus on clearly. "

(see PDF pg. 192). [[[An amber sarcophagus looks like a rough block of solid amber (8 feet tall, feet wide, and feet thick). Trapped inside the block is a sliver or wisp of utter darkness no more than a few inches long.  The darkness is the vestige of a dead and hateful evil diety thing]]]. 

You touch the amber sarcophagus? Your knees feel weak and a presence enters your consciousness. It speaks, no not speak, it communicates to you and your mind converts it to words. It tells you ".......". 


SIDENOTE:

Other Dark Gifts dialogue if you want (probably gonna tweak anyhow): https://www.elventower.com/the-dark-gifts-the-amber-vaults/


DIALOGUE:

The Dark Gifts probably worth taking (if the DM is nice and doesn't make you as gross):

  1. Seriach, the Hell Hound Whisperer. Seriach's gift is the power to summon and control hell hounds. As an action, the beneficiary of this dark gift can summon and cont.rot two hell hounds. Both hounds appear at the same time. The beneficiary can summon hounds only once, and the dark . gift vanishes when they die.

    The beneficiary gains the ability to speak and understand Infernal; if he of she doesn't already know the language. (The hell hounds understand no other language.)

    _ Sulfurous smoke issues from the beneficiary's pores whenever he or she speaks Infernal.

      • CALM YET COMMANDING: "I offer you the power to command lesser beasts from the abyss by word alone; the power you shall speak is the power over hell's own dogs!" 

  1. East Sarcophagus. Dark gift of Dahlver-Nar, He of the Many Teeth. Dahlver-Nar's gift is the power to live many lives. Upon receiving this dark gift, the beneficiary instantly reincarnates when it dies, as though reincarnate spell. The new body appears within 10 feet of the old one. After it has been used three times, the dark gift vanishes. The beneficiary of this dark gift loses all of its teeth [[[maybe 3 teeth, one comes back per reincarn.]]] until it reincarnates for the third and final time.

      • REVERBERATIONS, LIKE ECHOS IN THE VOICE or MANY GHOSTLY VOICES AS ONE:    “How few lives you have lived, not even one whole. And there will be NO more for you, unless you accept this gift. I can offer you a glimpse of immortality, if just a taste. My power is the ultimate one for you of the dangerous life of an adventurer. Have you wisdom? Then might you accept? Dahlver-Nar, He of the Many Teeth has pronounced it, but The decision is your own. ” 

  1. North Sarcophagus. Drizlash, the Nine-Eyed Spider. Drizlash's gift is the power to walk on walls and ceilings. This dark gift allows its beneficiary to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. The beneficiary of this dark gift grows an extra eye somewhere on its body. The eye is blind and ever open.Zantras, the Kingmaker.

A CREAKY DEEP INSECTOID DEMONIC VOICE: "They call me Drizlash the nine-eyed Spider, and my children may go where they please. An adventurer of caverns and dungeons would be very wise to consider my gift. I would deliver to thee not a boon of sight nor soul, yet the power of the spider to climb shall be your own. Do you accept?" 

  1. Zantras the Kingmaker's gift is power that comes from great presence and force of personality. This dark gift increases the beneficiary's Charisma by 4, up to a maximum of 22. The beneficiary of this dark gift gains the following . flaw: "I won't take no for an answer." ·.

NEUTRAL SOUNDING VOICE: "Kings... I have made many. Warlocks and Sorcerers would be wise to trust me. You can be better than you are - others will be drawn to you, more power will be yours. Why not take it? We many linger here, tired in our ageless existence... hear me, mortal, heed me mortal, you must prosper. Take the gift, your mortal body shall not falter in the taking." 

  1.   Tarakamedes, the Grave Wyrm. Tarakamedes's gift is the power of flight. The beneficiary of this dark gift grows skeletal wings and gains a flying speed of 50 feet. The beneficiary of this dark gift must eat bones or grave dirt to survive. At dawn, if the creature has not eaten at least 1 pound of bones or grave dirt... in the past- 24 hours, it dies.

DEEP DRAGON VOICE: Tarakamedes some call me, mortal... I am the Grave Wyrm, dust and bone, bone and dust,... no matter. You are mortal as those others. Like they, you walk on two legs nimbly. Yet even insects can reach for the heavens with their powers of flight. To my offer you must abide, lest you never soar above all with thine own wings. 'Tis a simple thing of thew or bone."

  1. North Sarcophagus. The vestige within this sarcophagus offers the dark gift ofYrrga, the Eye of Shadows. Yrrga's gift is the power of true seeing. This dark gift grants its beneficiary the benefits of truesight out to a range of 60 feet. These benefits last for 30 days, after which the dark gift vanishes.

    The eyes of the beneficiary become starry voids until the dark gift vanishes. The beneficiary of this dark gift also gains the following flaw: "I believe that all life is pointless and look.forward to death when it finally comes."

"Cut darkness, cut light. See enemy, see friend, see truth, and  yes... see yourself. Accept my gift. " 

  1.   Great Taar Haak, the FiveHeaded Destroyer. Taar Haak's gift is great strength. This dark gift grants its beneficiary the benefit of a belt offire giant strength. This benefit lasts for 10 days, after which the dark gift vanishes.

    The beneficiary of this dark gift the following flaw:

    "I like to bully others and make them feel weak and inferior.

"Strength of body is what you seek? Yes... yes... I give it easily. Accept this gift, it's as simple as that."  

  1.   Norganas, the Finger of Oblivion. Norganas's gift is the power to turn life into undeath. This dark gift allows its beneficiary to cast the finger ofdeath spell as an action. After it has been used three times, the dark gift vanishes. When it vanishes, the beneficiary must succeed on a DC 15 Constitution saving throw or drop to O hit points.

    This dark gift turns the beneficiary's blood pitch black and viscid, like tar.

 "Many names have I, but Norganas, the Finger of Oblivion by which mortals know me. A single finger and a single word of power,... ... the true word of death. Take my gift so that your foes might suffer this fell word of power, yet know that with this power comes a *binding*."



Gotchas: 

  • OFFICIAL: Can never get same dark gift twice. 
  • MOST PPL SAY: Can only do one gift at a time, for fairness(?) sake. One guy went evil and definitely got them all.
  • I SAY: One at a time is enough, don't become gross. (((and maybe you can't resist if you do more than 1)))
  • I SAY: Why aren't there any existing beings that exhibit ANY of those properties?
    • What about the evil apprentice still hanging out, is he there with the party? 



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