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Friday, February 14, 2025

d100 type List of Items in a cave. Good lists, d100 Random Tables Lost Worlds

 Random Items in a Cave. Roll d100. From humblebundle’s… sample of 


https://cdn.humble.com/humblebundle/ops/pdfs/bookofrandomtables_lostworlds_preview.pdf?t=st=1739573445~exp=1739659845~hmac=674f015018a56ca81910aaec45f479e9c64d659e0cac5c577f9893d83fafbccc


1. Blowgun with darts

2. Piles of feathers

3. Feather fan

4. Charred nuts and berries

5. Fish hooks carved from bone

6. Wooden staff

7. Obsidian shards

8. Wooden spears (1D10)

9. Painted stones

10. Scale shield

11. Resin-soaked torches (1D12)

12. Stone anvil

13. Claw-tipped spears (1D4)

14. Bundle of gathered herbs

15. Wooden ladle

16. Reptile hide cloak

17. Pouche of fragrant leaves

18. Bow with sinew string

19. Charcoal drawings on cave walls

20. Piles of firewood

21. Beaded bracelet

22. Pouch of strange powder

23. Stone-tipped club

24. Stash of shiny stones (hidden)

25. Hand-woven carrying sacks

26. Quivers of reed arrows

27. Bone club

28. Poison-tipped darts (1D8)

29. Clay tablet

30. Woven grass mat

31. Drilled stones (1D6)

32. Plant fiber netting

33. Pile of animal bones

34. Shell scoop

35. Clay dinosaur figurine

36. Bone needles (1D6)

37. Meat roasting spit

38. Charred wood pieces

39. Animal hide blanket

40. Piles of dried nuts

41. Sharp-edged shells (1D10)

42. Spiked barricade

43. Bundles of dried moss

44. Carved stone totem

45. Feathered headdress

46. Stone lamp

47. Small bird cage

48. Wooden mallet

49. Cowrie shells (1D20)

50. Bowl of animal fat

51. Bone awl

52. Hollowed-out gourd

53. Animal hide bag

54. Long flint blade

55. Wooden bowls (1D10)

56. Dinosaur tooth dagger

57. Basket of roots and tubers

58. Bone necklace

59. Stone scrapers

60. Bundles of grass bedding

61. Basket fish traps

62. Tiny ritual stone circle

63. Vine rope (20 ft.)

64. Reptile scale armor

65. Cured reptile skins (1D6)

66. Pyrite fire-starting stone

67. Caged poison arrow frogs

68. Stone axe

69. Stone fire pit

70. Flat grinding stone

71. Warm coals

72. Clay pots (1D10)

73. Hammerstone

74. Wooden shield

75. Ritual drum

76. Reed sleeping mats

77. Dried fruit

78. Stone mortar and pestle

79. Wooden masks

80. Red ochre

81. Animal skulls (1D20)

82. Pottery fragments

83. Palm leaf mat

84. Clawed gauntlet

85. Drilled animal teeth (1D20)

86. Leather sling

87. Dugout canoe

88. Clay jar sealed with wax

89. Wooden digging stick

90. Fire-hardened stick

91. Jade fragment

92. Shell anklet

93. Bone dagger

94. Wooden tanning frame

95. Pile of animal bones

96. Pouch of salt

97. Dried mushrooms

98. Animal horn trumpet

99. Flint knife

100. Fish drying on a rack



…Equipment, Tools, potions

Equipment, Tools, and Potions

1. Potions of Fire Resistance (1D4)

2. Weaver’s Tools

3. Jeweler’s Tools

4. Wand of Magic Detection

5. Potion of Vitality

6. Manacles

7. Painter’s Supplies

8. Candles (1D20)

9. Potion of Climbing

10. Potions of Greater Healing (1D4)

11. Tinderbox

12. Grappling Hook

13. Pitons

14. Hooded Lantern

15. Paper (1D100 sheets)

16. Torchs (1D10)

17. Waterskin

18. Crowbar

19. Leatherworker’s Tools

20. Rope (50 feet, hempen)

21. Potions of Heroism (1D4)

22. Potion of Heroism

23. Potions of Invisibility (1D4)

24. Cobbler’s Tools

25. Cook’s Utensils

26. Tankards (1D100)

27. Potions of Gaseous Form (1D4)

28. Chain (10 feet)

29. Potter’s Tools

30. Bedroll

31. Potion of Invisibility

32. Potion of Supreme Healing

33. Potion of Superior Healing

34. Potion of Growth

35. Barrel (empty)

36. Rope (50 feet, silk)

37. Carpenter’s Tools

38. Bell

39. Potions of Growth (1D4)

40. Herbalism Kit

41. Tinker’s Tools

42. Potion of Resistance

43. Potions of Climbing (1D4)

44. Candles (1D100)

45. Bag of Holding

46. Healer’s Kit

47. Alchemist’s Supplies

48. Rations (1 day’s worth)

49. Potions of Vitality (1D4)

50. Potions of Resistance (1D4)

51. Blanket

52. Tent (2-person)

53. Potion of Water Breathing

54. Rope of Climbing

55. Chalk (1 piece)

56. Calligrapher’s Supplies

57. Poisoner’s Kit

58. Potion of Greater Healing

59. Parchment (1D100 sheets)

60. Pole (10-foot)

61. Books (1D100)

62. Immovable Rod

63. Spikes (iron, 10)

64. Flask

65. Wand of Secrets

66. Whetstone

67. Torches (1D100)

68. Smith’s Tools

69. Brewer’s Supplies

70. Backpack

71. Hammer

72. Potion of Water Breathing (1D4)

73. Disguise Kit

74. Potion of Healing

75. Oil (flask)

76. Cartographer’s Tools

77. Fishing Tackle

78. Pickaxe

79. Potions of Speed (1D4)

80. Shovel

81. Block and Tackle

82. Lock

83. Ball Bearings (bag of 1,000)

84. Potions of Healing (1D4)

85. Caltrops (bag of 20)

86. Potion of Fire Resistance

87. Mirror (small, steel)

88. Navigator’s Tools

89. Forgery Kit

90. Potion of Speed

91. Signal Whistle

92. Woodcarver’s Tools

93. Mason’s Tools

94. Driftglobe

95. Thieves’ Tools

96. Ink and Ink Pen

97. Glassblower’s Tools

98. Potion of Gaseous Form

99. Chest (empty)

100. Climber’s Kit




 How to Use this Book

Presented in this book is a collection of quests or adventure ideas for the use in fantasy tabletop role‐playing games.

This small volume has a dual purpose. The first purpose is to cut down gamemaster prep time. Once we have families, jobs, and other commitments in our lives, time becomes more precious than ever. The second is to help gamemasters provide interesting adventures for their players. We all need a spark of creativity once in a while and that is what these ideas are meant to do.

The ideas are organized by a broad topic and are placed in a random table format. Each table has one hundred ideas. You can use these adventure ideas to run RPG sessions in a number of ways.

You can read through the tables and choose an idea. You can take several ideas and combine them into one scenario for a campaign. You can roll randomly on a table to find an adventure on the fly. You can also use these ideas as side quests within your own campaigns.

The first six tables contain ideas that range from story hooks to scenarios to globe‐ spanning adventures. These tables are organized under the topics: Dungeons Hooks, Royal Quests, Forest Quests, Doorways to Another World, Town Quests, and Sea Quests.

The next three tables are as follows: Questing Beasts, Quest Objects, and Lost Cities. Here you will find the name of a thing and a bit of context. These are meant to be used as the goal of the quest. How the goal is attained is up to the gamemaster.

Meta‐Quests is the last table in the book. It is a list of simple ideas that can be used as micro‐quests much like collecting feathers in Angry Birds or bobbleheads in the Fallout videogames.

It is my sincere hope that this book is the kindling that inspires gamemasters to ignite a roaring flame of fantasy adventures.

Matt Davids 8/16/2019

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 Dungeon Hooks

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 Dungeon Hooks

1. The town’s well has gone dry. Strange sounds can be heard from below. The town set up a guard around it, but no one will investigate. The party is hired to check it out. Once down in the well, they notice the water has been diverted and the caverns lead to a dungeon.

2. The party is magically transported into the center of an ancient dungeon. They must fight their way from the inside out. They find clues along the way revealing both the identity of the person who imprisoned them and their location.

3. The party finds a magic item at the bottom of a sinkhole. It leads the party to an evil wizard’s tower and dungeon.

4. A black stone falls out of the sky and hits one character on the head. The stone starts exhibiting strange characteristics. It flashes whenever it’s pointed in a certain direction. It leads the players to a dungeon.

5. A small creature steals one character’s prize possession and runs off with it. When the party gives chase, it leads them down through the woods into a secret grotto. There is a small waterfall and cave. If they venture into the cave they find that orcs are spoiling the idyllic nature of the caves and polluting the grotto. If they slay the orcs, the creature appears, thanks them, and returns the stolen item.

6. Along the path, there are signs of a struggle. Drops and spatters of blood lead off into the woods. If the party follows the trail of blood, they come upon the cave‐like entrance to a goblin lair. The lair is built in an old dungeon. The party will find the goblins holding several travelers hostage.

7. When relaxing in an inn, one character notices a neatly folded piece of parchment under their chair leg. It is a map to a dungeon.

8. A family has disappeared, and the party is asked to investigate. When they go to the family’s home to explore it, they find a basement passage that leads down to a dungeon.

9. A wizard needs a vial full of swamp gas. In return to anyone who brings it to him, he will tell them of the location of an ancient ruin.

10. The tower of a long‐dead robber baron is moldering and decaying. If any brave souls would to repair it, it would be a formidable stronghold. Of course, a dungeon is beneath it.

11. A businesswoman hires the party to clear a forest near a town. While they are clearing the forest, a chest is found with several important items inside. One of the items is a map to a legendary library. Their employer asks them to find the library.

12. An earthquake reveals the entrance to ancient ruins. The party is asked to investigate.

13. The old man who runs the herbalist shop asks the party to gather some rare plants. He tells them of a cave not too far from the town where he used to go. However, his old knees don’t allow him to go there anymore. In exchange, he will give them some healing potions. Once the party arrives at the cave, they find some of the plants. However, it becomes quickly apparent that something suspicious is going on at the cave. There are bandits and some unsavory characters living deep inside the cave. The cave leads to a dungeon.

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 Dungeon Hooks

14. While planting an orchard, a young child falls into a pit. The parents rush to town and ask for help. If the party responds, they are able to rescue the child. However, the pit leads down into a forgotten dungeon.

15. A small wooden box in a curio shop seems to be calling one of the character’s names. If they inquire about the box, the owner says they can have it free of charge. If the box is opened, they find several items: a map to a ruined castle, an illustration of a beautiful woman, and a key made of ivory.

16. A recent drought has revealed the entrance to a long‐forgotten ruin. Rumors begin to spread of treasure.

17. An innkeeper is offering a reward for any who will explore a tunnel recently uncovered in his basement. The tunnel leads to a dungeon.

18. A noble is hiring help. It seems something broke through into his wine celler from underneath. The party finds some creatures and a shaft leading to a dungeon.

19. A farmer plowing a new field unearthed an opening to a shaft leading down into the earth. He says any are welcome to explore it.

20. Rumor has it that something strange is going on in the old abandoned mill down by the river. The party finds that portions of the old mill are flooded, and there is a tunnel leading down into the ground.

21. Someone claims to have seen a light at the ruins of the old fortress the other night. Is it possible there could still be something valuable there after all these years?

22. While repairing a statue in the city, a tunnel was discovered. The town leadership is looking for someone to explore it.

23. A thunderstorm blew over an ancient oak tree revealing a tunnel beneath it. It appears to be a ruin of some kind.

24. A noble recently inherited property that contains the ruins of an old castle. The noble wishes to hire someone to explore the ruins and the old dungeon underneath.

25. While digging a foundation for a new building in town an underground passage was discovered. Is anyone brave enough to explore it?

26. A local farmer reports that something large tunneled out of the ground near his farm. The tunnel that it left is big enough to explore and it appears to be incredibly deep.

27. At the local inn, the old‐timers are always wishing they were young again so they could explore the nearby ruins. Tales tell of treasure and gold. However, the young of the town are none too eager to explore the ruins.

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 Dungeon Hooks

28. Some children discovered an opening in the old stone mound down near the creek. It appears to lead underground for quite a distance.

29. A group of townspeople went to collect stones from the old ruins three days ago. They haven’t returned. The party is asked to investigate. Once they arrive at the ruins, they discover a passage leading down to a dungeon.

30. Local miners say they are hearing strange sounds in the deepest mine shaft. They are getting concerned. The party is asked to investigate. They soon find an opening into an ancient dungeon.

31. Some kids snooping around in the cave just outside of town discovered a stone door in one of the caverns.

32. A local farmer’s ox got its foot caught in a hole. The party is asked to help. Once the ox is freed, the hole is revealed to be an entrance to a dungeon.

33. A collector of oddities needs help organizing his curio shop. He will give the party a map to a dungeon if they help clean up.

34. If the party helps an innkeeper stock up on firewood, the innkeeper gives them a map to a dungeon.

35. The mayor is concerned about reports of goblin raids. She gives the party a map to a dungeon where the goblins are thought to be living.

36. While traveling along the road, the party spots a parchment tacked to a tree by a dagger. It is a map to a dungeon.

37. The signs of a struggle are obvious along the path. There are bloodstains, a silver ring, and a map to a dungeon.

38. If the party helps an old beggar, he gives them a map to a dungeon.

39. If the party gives food to a street urchin, he gives them a map to a dungeon.

40. The owner of the potion shop offers to sell the party a map to a dungeon for five gold pieces.

41. A party member notices something stuck to their boot. It’s a map to a dungeon. How did that get there?

42. The party finds an injured man alongside the road. If they help him, he gives them a map to a dungeon.

43. Some thugs are harassing an old woman. If the party helps her, she gives them a map to a dungeon.

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