Playing Doom of the Savage Kings. Cool, has a Beowulf vibe, and we just watched "The 13th Warrior" which is one of the coolest Beowulf inspired movies.
In reverse order:
Finished Module Doom of the Savage Kings:
Jailed the Jarl.
Found the Hound, slayed (Maximum power Magic Missle did 64 damage, muhahaha! Spellburnt my guy to stats of 1, lol).
Option we did: My wizard guy had to get a DC 20 xyz roll to steal a piece of power from the black pool of the hound after killing him. Boom, I rolled a nat 20, so now spellchecks are always 1 point higher forever!
Went back. Wedded the witch... surprise, she doesn't wed you, but good (weird) things happen. She turns young and beautiful. Her devil(?)ish true husband appears and stays with her. She gives you a parting gift.
Lotsa fun, very scary but nobody died. Spellburning magic missile is totally game breaking in a fun way. The kid did a great job getting the module points across. He was quick to want to switch to his DnD boss he had been making for like 2 weeks, so we did that the next day (Yesterday Sunday June 1st, 2025) and he did a heck of a job making a tough battle/boss with lotsa helpers.
Last night, Sunday
Had a random encounter I think, with Swamp(Fen/Moore?) Jackals. 1HD and 1d4 dmg. Maybe 6 or 7 total. One targeted the grey wizard (Jarnen), but missed attack. Jarnen swung his sword and hit, dropped it to 1 HP, ... let's kill this thing before next round! I think 4 other characters attacked it before it finally went down.
The 1st Warrior, the one that got no less than 2 super warrior magic items (super spear, super shield) in the first dungeon, smartly targeted a SwampJackal that hadn't activated yet and took him out.
I got like 3 or 4 or maybe 5 crits yesterday, was a lot.
Had the reskinned as giant Venus Flytrap/Shambling Mound type thing that I summoned (we used statblock of the devil-frog from the other BOBUGBUBILZ (Beelzebub-ish-named, heh, BobugBubbles, ok ok) Patron Pg. 322, since we're using Yddgrrl the World Root as my dude's patron, went with plant/nature themed... OOPS, I thought Yddgrrl did not have fleshed out results but it does, so we might continue using some custom stuff, but on pg. 354 it does have results from the Invoke Patron call thingie).
***And I think we screwed up. I mean, I got like an 18 on my roll, plus ton of spellburn to get the 23(?) to get the super good call patron (this is the thing the youtube guy did, the devil-frog, then they enlarged it, and it bypassed/beat the entire adventure so...)... so I kinda think we were supposed to nuke the rest of the area using this big monster. Instead it got to kill a single SwampJackal, so ... yeah, that's not the result I was looking for. I was gonna use it the rest of the day and go wreck everything instead of go to sleep. Need to talk to the kid.
(((note, now looking at actual Yddgrrl results, I might want to totally reskin it to be the like demon toad stuff anyway, more exciting. I dunno let's see.))). Still gotta find the Actual Patron Spells you can use twice per day, that can't be lost, via the Patron (those 4 invoke patron slots and 2 can be spells after doing the super spellburn of 30 points to get max roll month long resty rest Patron Bond super buff stuff).
BTW about Yddgrrl, Pg. 354, but also see these fans/blogger guys:
About Bobugbubilz Pg. 322, Invoke Patron, roll 20-23:
Bobugbubilz sends a devil frog (see stats on page 402). It arrives in 1d4 rounds. It obeys the caster’s commands until Bobugbubilz needs it elsewhere (caster must make DC 20 spell check every hour or it departs; or judge’s discretion). The devil frog is large enough to be ridden as a mount.
Yesterday during the day, Sunday:
We fought a bunch of bandits. This is when I summoned the giant venus flytrap shambling mound thing, but it took 1d4 (rolled 4, thx) rounds to show up, so did nothing for the fight.
The 2 owls helped a little bit, took an arrow for the team to spot the bad guys. Did 1 HP of damage a couple of times.
Tried to sneak around back with Halfling, no go. :(
Lots of failed magic.
When we took down the leader (I think it was a big crit by 1st warrior i had), the rest ran. Killed half of them. Got some horses. The two new warriors on my team, borrowed from the village, recognized the bad guys. They were working for The Jarl (or whatever he is called, the leader of town that wanted to sacrifice the girl on day 1). WTH man, backstabbing us or what?!
Over a couple of days, got the super ~Ulfhoermer~ spear and shield, which are both anti-hound-monster.
SATURDAY I think it was,
Day 1. The intro was really good, the raven-haired lady and all that.
Went to the dungeon. We fought 3 ghouls with undead snakes in torso. Super hard, 3HD. Don't know how I didn't lose characters (my original 5 char.s at level 1 have HP something like 3HP, 3HP, 3HP, 4HP, 9HP).