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Thursday, August 1, 2024

SF6 - Street Fighter 6, It's On! Bison is my man.

First impressions:




  • Bison is nice and aggressive once again, I like it! 
    • GREAT guide on "most important" thing on Bison: https://youtu.be/hV6B_BysjyI?t=174
      • basically... cr.lp, cr.lp, lk-scissors... over and over. 
        • When it hits you are +2. Options are to try for:
          • Throw
          • cr.strong into combo
          • repeat cr.lp, cr.lp, sciss
          • wait and let them whiff big move b/c bison does BIG dmg on punish counters
          • shimmy
      • Knock them down, then parry-rush-dash in, EVIL-KNEE (back HK) for +5 on block!
      • Corner throw loop.
        • throw, dash, you are +2... throw again or meaty cr.jab. It'll time it all perfectly.
          • cannot shimmy tho. 
    • His cr.HP is better than SFV.
    • His pressure with normals is much less awesome, but it's fine. 
    • +1 Back+HP I think. (+1...+3 on the URL below, what does that mean?). 
      • Confusing listing, b/c his Bomb gives him more positive frames(((UPDATE: Bomb only gives more positive on special moves))). So does that mean it's either X or Y on these listings... or could some be a graduation inbetween?
      • UPDATE: If they show +1... the dots indicate a graduation after that, but they maybe don't know exactly the limit yet if no ending +number. 
      • Need to test psycho crusher max range, cuz we don't think it's negative or unsafe at least. 
    • +1 Back+HK EvilKnee thing. It says always +1 so... I guess nothing to do with bomb!
    • No other positive normal moves?!
    • OD (EX) headpress is + on block a lot, +5...+7
    • Bomb Positive will be in parenthesis on the ultimateframedata site.  
      • Backfist is +6  after bomb
      • Many things are +6 after bomb
    • Scissors are more easily punished than in SFV... but not horrible so far. 
      • -5, -5, -4 (+6 after bomb)
    • Startup Fastest moves are -- cr.LP and st.LK, 4 frame start for both. 
    • ...
    • ...
    • BISON COMBOS BELOW
    • Nemo did a weird ground bounce off the 2nd hit of an EX (OD) Backfist bomb move... it was very late and very far from where he originally hit them, match was from like 7-31-24 or something. Nemo vs. ... ... https://www.youtube.com/watch?v=tSj0Bod_Glo&list=LL&index=4 
    • Cr.HP into Backfist for juggle.
      • Even the 2nd hit will juggle, ... INTO lvl3 SUPER
    • After plant bomb: https://youtu.be/tSj0Bod_Glo?list=LL&t=629
      • Run with parry dash
      • Overhead
      • Cr.MP
      • EX psychocrusher (it'llb e safe no matter)
      • If hit, 
        • Juggle with Psycho Crusher
        • lvl3 SUPER
    • After EX Scissors
      • Back+HP juggle
      • Lvl3 Super
  • What is the deal with Drive Impact? OMG, Day 1 Drive Impact is awful. Thanks to VesperArcade though, it will one day be manageable. Need to recognize every single version of it, so you can react in a sort of split second (26 or 28 frames or something). 
    • The players that don't really understand basics, can nuke you with the drive impact on defense thing, where you attack them, and suddenly you get a 50% damage 100 hit combo delivered to your nads. 
    • The answer is... 
      • DI their DI. 
      • Or jump in attack, jab jab jab... 3 hits will knock it out of it's armor. 
      • Or jump attack, jump again (Blanka style)
      • Or slide under (luck) Blanka
      • Or throw them
  • Rashid's 
    • jumping fierce is FUNKY, you bounce up... sometimes?. 
      • If hits, you can do another air attack... VERY positive if it hits while he is in air. 
    • +1 for the MP (the neutral elbow thing) 
    • +1 for the cr.MP
    • -1 for cr.LK and cr.LP
    • Startup Fastest moves are st.LP and st.LK, 4 frame startup. 
  • Jaime is so low dmg before drinks, it's insane. So tempting to waste time/life to power up with drinks. Gets me killed a lot.
    • STOP doing full Fei Long rekkas... just one rekka, then hold fwd and K or P. I keep getting supers on accident. 


Sunday, July 28, 2024

Saturday, July 27, 2024

Artist, Gustaf Tenngren, others

Gustaf T,, Fantasy, 1920s etc. very good. 


Edd Catier, did pulp illustrations.Like Unknown fanstasy magazines. 

Wednesday, July 24, 2024

SSBU, Sora, anti-Sora, deeper details

Lingo note: tomahawk grabs = empty jump grab.

Info helpful to all gleaned from this reddit thread:
https://www.reddit.com/r/SmashBrosUltimate/comments/1eaw969/how_do_i_beat_sora_sideb_as_jigglypuff/

What an incredible document, with tons of info that will get you thinking about how this game works:
https://docs.google.com/document/d/1-BQ0mXoKrgqdjTpVGKWh18F8zK6Usq3wFm2BdnemIDo/edit#heading=h.269e04dqaq5a

Quote:

Going off off this, the way for Puff to beat Sora SideB is basically the way everyone beats Sora SideB. That is to recognize situations where Sora will use it, and have a shield ready.

In neutral, Sora wants to SideB as a burst option from midrange. If you find yourself at midrange vs Sora you can preemptively shield this and, if Sora bites a shield with SideB, it's possible to punish between bursts of SideB.

 Quote:

That's why the matchup is rough for Puff. While you can edgeguard most of the roster with Puff, Sora is an exception.

Sora is so dominant in the air that he contests the likes of Bayonetta and Meta Knight even in disadvantage. The constant stalling offstage, disjointed and enduring sword hitboxes, wide strike range, floaty physics, ranged options and massive double jump all benefit Sora offstage and make him near-impossible to edgeguard.

As a Puff your best bet is to avoid extended interactions offstage, and kill with smash attacks or Rest from neutral. It's a bad matchup, and many players opt for a secondary character who has an easier time against him.


Here is an interesting G&W Miya vs. a Sora dude. Miya died here due to a SD Self Destruct accident off the side. This game, I tell you... Sonix does that all the time. 

https://youtu.be/5mQZfyzKYP4?t=444

SSBU Donkey Kong's GiantPunch

 https://www.reddit.com/r/SmashBrosUltimate/comments/1eb17qu/giant_punch_is_op/

There are some crazy ones in that video. Like the one at time 1:19 where DK throws Greninja up high, you expect the dingdong(?) up air and instead waits and does the GiantPunch. 


Or as they are split second about to recover UP, run off the edge, turn around, giantpunch:



Monday, July 22, 2024

SSBU Bowser and Wario, from a Smash Newb/Veteran Gamer

Bowser

 I like this: https://game8.co/games/SSBU/archives/281188 

"Smash Ultimate Bowser is perhaps the best the character has ever been. As always, he has access to a ton of KO moves, which can take opponents stocks extremely early. While his moves are all rather slow, he is immune to rapid jabs, and several of his attacks have super armor on them, allowing him to tank many opponent attacks and win interactions. He also boasts very high dash speed, and can edgeguard with B and use his command grab (side B) to clean up stocks.

Being a heavyweight, he is a target for projectiles, so he will have to make use of his speed to avoid getting camped. He also has a terrible disadvantage state, and mediocre recovery, which can make it tough for Bowser when he is getting comboed by an opponent. Although he has rather slow moves, each one of them hits like a truck, and Bowser is one of the easier character to pick up and play as."


But I have one question, what is "terrible disadvantage state"? They talk about issues getting comboes... so I guess they mean the way he falls from the sky after being hit. UPDATE: The kid tells me, vague term including when you are near the edge and don't want to be... or in the air and don't want to be above the bad guy. Also is vague b/c some characters, rarely, want to be in the air. 

Basic tips for Bowser:
  • Block (shield their attack) and do Up-B. Is 6 frames to come out (fast)
    • Jump + Up-B is 9 frames to come out.
    • Grab out of shield for entire cast(?), aka shield-grab, is a slow 12 frames. 
  • F-Air good
    • Short hop f-air is a kill move, good range, and just really good.
      • Careful if they are super short... maybe do the jump+jump button short hop then press attack after (does that work better?)
    • superarmor on startup dude claims 
    • disjoint dude claims 
  • Sometimes I do up-Smash after blocking something, but is that actually smart or just getting lucky?
  • Sit near ledge, or platform above ledge and use fire breath to knock them down. 
  • Up-air is pretty good to kill, almost like DKong.
  • N-air is really good.
    • REDDIT folks say: Throwing it out is a gamble. Its sh*t on whiff/block and great on hit. You'll see Bowser's approach with forward air because its safe to throw out and starts combos and you'll see him throw out nair for a big damage read because nair alone deals like 30% if you get all the hits and combos.
  • Down-Air, the spiked shell drop, is often better than Down-B. Can steer it, and it comes out faster(?).
  • Side-Tilt, use it more. 
  • Tilts have some intangi frames in middle of them.
  • Special grab... you and enemy fight over direction of where you land (lower dmg person has more control). 
  • Recovery - REDDIT says: a lot of the times there is little to nothing he can do to get back onstage when he is dragged offstage by a combo because his recovery is bottom tier. The only thing he has is a slight timing/height mixup by delaying your B button taps.
F-air.


Wario

Basic tips
  • Down smash kinda bad
  • up tilt kinda good, might combo into itself
  • Eating things (motorbike, what about people??) shortens the Waft build up time
  • Do NOT hold up when on motorbike when falling off ledge, b/c it will wheelie and kill you (stuck on it for too long)


Sunday, July 21, 2024

Ultra Q the movie, Legend of the Stars (1990) influenced Darkstalkers fighting game? X-Files.

 The robots(?) in the movie are fashioned after the ancient bug eyed things. Influence for Huitzil (Phobos) of Darkstalkers. This movie was in 1990, so kind of perfect timing to be fresh in the minds of the Capcom game creators. 







This French site, translated, has a ton of interesting and insightful info about this movie, the Ultra Q TV series (aka, the X-Files 30 years before the X-Files), and Ultraman. 

Be warned, despite this tame Ultra Q movie being reviewed very well, his site also has some very gross stuff and raunchy stuff. The site seems to review every single movie that existed in the horror realm: https://perdudansla5edimension.com/ultra-q-the-movie-legend-of-the-stars-1990/


Let me paste some tidbits below... I think this guy saw the Exact same movie as me, because he's spot on for just about everything in my estimation (Google translate got this translated via the Chrome browser):

It will be difficult to explain to a Westerner the importance of the Ultra Q series , but we can sum up by saying that without it, the popular icon that is Ultraman would probably never have seen the light of day. This superhero capable of growing at will is probably the greatest representative of tokusatsu on his own, at least on the small screen, and is at least as responsible as the atomic lizard for the importance of giant monsters in Japan. But before his first appearance, there was a sort of prototype (which partly gave him his name) working on the same principle: each episode presented a gigantic and menacing creature through an orgy of small models and rubber suits, and this time no alien robots to solve the problem. Prefiguring a little of the X-Files , the show showed a trio of journalists investigating paranormal phenomena each 
week in an atmosphere sometimes not far from a horror film."

 

"Well, in reality the general atmosphere was a real weather vane and the comic or parodic stories rubbed shoulders without problems with the more tragic or paranoid plots, but in any case the thing had its little effect at the time, helped it is true by a successful opening credits. If it had continued a few more years we could probably have considered it as a Japanese equivalent of The Twilight Zone , but the producers changed their concept in order to enter a more family framework and thus enlarge their audience: color replaced black and white, action replaced mystery and above all a sparkling alien took the place of human reporters. A successful bet since the franchise still persists today while Ultra Q is practically forgotten from all memories despite tiny returns during the 2000s ( Ultra Q: Dark Fantasy ) and 2010s ( Neo Ultra Q ).
...

But the idea is rather good because if Ultra Q could be seen as a precursor to The X-Files , Ultra Q: The Movie could just as well be its prologue since three years later the American series would provoke an international craze for flying saucers, conspiracies and the Strange. Moreover, it is exactly on these elements that the feature film focuses, almost ignoring the giant monster that only appears here two or three times, very briefly. The screenplay prefers a slow exploration of Japanese folklore, which it recontextualizes in a very contemporary setting while injecting science fiction elements. The journalists come across a borderline Lovecraftian cult, investigate inexplicable deaths and have a close encounter of the Third Kind while realizing that their tales and legends are not fictional. Chris Carter's entire formula is therefore found here and without the slightest second degree.

... 


He's pretty cool, with his long thin horns serving as a lightning rod that allow him to spit out a charge of energy like Godzilla. Pure ultra kaiju that doesn't hide its obvious inspiration from Inoshirō Honda's famous creature, and besides the music imitates that of Akira Ifukube as soon as he appears on screen. His almost "human" eyes are pretty weird though, even if the fact that he can blink them is a nice detail, and the last images of the film present this brilliant idea that he is not at all the sea god that one might think, but in reality a biomechanical creature [[[note by me, it looked like Mechagodzilla]]] like HR Giger that is an integral part of Wadatuzin's spaceship. Of course Tsuburaya is not Toho (or even Toei) and the quality of the models and suitmation remains rather limited, the sets being empty, not very elaborate and often lost behind smoke screens. Television work, you might say.


All this is amply made up for by the incredible staging of Akkio Jissoji, always looking for the shot that pops and creative framing. Almost every image is meant to be aesthetic or atmospheric, like this Torii gate overlooking a mysterious island, this Sea God sign on the facade of a building plunged into darkness or these spotlights replacing the trees of a bamboo forest. He also knows how to show pollution, like with these factory chimneys hiding the view of Mount Fuji and this garbage scattering everywhere during the takeoff of the alien ship. A marvel that would really benefit from the Blu-ray treatment with all these plays of shadows, lights and colors. Good work that can also be found in the music, not far from the experimental compositions that Mark Snow will deliver for X-Files but also very reminiscent of the creepy sounds of Christopher Young in Hellraiser and Freddy's Revenge .

 


Saturday, July 20, 2024

Ssbu king k rool

King K. Rool

Experiment down tilt over and over on platform... UPDATE: The kid said don't bother, suggests charging up harder Smash instead. Well... at my level, constantly doing down tilt is fun, so I might do it more. 
  • He plants them in the ground and i did it like 4 times against cpu.
  • Did 3 times vs a player newbie. But that was on main ground.
The fellas artwork by teevo, as seen on reddit. 


Friday, July 19, 2024

Medieval Fantasy Animated, Heavy, Trippy, Wild

 On youtube for free is the first one. https://www.youtube.com/watch?v=vxR-oKkwJLI

Exordium is the first,  wow. Has some real mind-bending moments, making you wonder what is really going on and why. A thinker for sure. 

The Spine of the Night, on Morgan King’s YouTube. 

The older one on the channel is awesome.

What is “The Bloom”? 

UPDATE: The Spine of the Night is crazier and WAY more rated R. Definitely worth a watch. It's weird, it's Japanese levels of hyper-violent... it's cool, it's mesmerizing, and it'll keep you thinking about it. We're about halfway through it, can't wait to see how it plays out.  




Thursday, July 18, 2024

SSBU TierList 2024 by Luminosity, and then their pros

 It's always interesting to see what they say.  "as determined by our 61 panelists (((pros looks like))) ranked globally in 2023"

YTube has comments by Sonix, MK Leo, Maister, etc. 

MK Leo said some things like:

  • Maybe Lucario is high tier (the kid disagrees)
  • Maybe MetaKnight is high tier 
  • Thinks Joker, his char, is way up there I think
Sonix said:
  • No way is Sonic top 3

https://luminosity.gg/news/smash-ultimates-2nd-official-tier-list




SSBU Ness Mini-guide, just weird tips

Ness in SSBU. most from Chocktopus's https://www.youtube.com/watch?v=0ZfO83n4IVo

  •  Face backwards to ledgeguard with down smash (hold it), the yoyo will hang off the backside and nuke 'em. 

  • Side Smash, Baseball bat kills light characters at like 70% if you hit with tip of it. 
  • Up Smash Yoyo will defend (antiair) pretty darn well. 
  • PK fire, into down-throw, into fwd-air. 
  • Up-B PK Thunder blue lightning thing, ON GROUND, if you launch Ness sideways into them, kills at 40% .
  • Up-B PK Thunder... if they are off stage, try to hit them with the TAIL of it to stall them out in the air----> kill. 
  • RECOVERY - use down-B to slow down your fall, think, then do up-B recovery. 
  • UPDATE: you can do quick down tilt (super fast crouching short kick looking thing) to kill some projectiles, esp. those from Pacman. As seen here: https://www.reddit.com/r/SmashBrosUltimate/comments/1e6kwph/ness_down_tilt_might_be_broken/

AIR MOVES
  • N-air, short hop, hit on way UP and attack again on way DOWN. Two attacks!
  • F-air, do the Wario thing where you attack and then move back. 


Weird old cults connected to author of Fu Manchu, the villain in books and movies for 100 years.

 https://en.wikipedia.org/wiki/Hermetic_Order_of_the_Golden_Dawn

This guy Rohmer, author, made up the character Fu Manchu. Fu Manchu is the basis for the mad scientist super genius criminal villain. 

https://en.wikipedia.org/wiki/Sax_Rohmer ... he claimed a lot of weird stuff, including being part of that Hermetic Order of the Golden Dawn aka Golden Dawn, which believed in magic and whatnot. Wikiped says it is the basis for western occultism (wicca, etc.) stuff. 

Was started by freemasons in Britain apparently, from like 1887 to 1903. Pretty weird! An influence on Led Zeppelin? 



Weird old movies- The Seven Faces of Dr. Lao

 https://www.imdb.com/title/tt0057812/?ref_=tt_mv_close

https://californiaherps.com/films/snakesinmovies.html

https://californiaherps.com/films/snakefilms/7FacesOfDrLao.html


The 7 Faces of Dr. Lao, has Tony Randal... the uptight guy from the Odd Couple TV show.