G3 Hall of the Firegiant King /Against the Giants -- We near the end of the module.
BX style ooze- only blunt or fire does good dmg. Even magic swords don’t rly hurt. Use this?
ACTUALLY via the real module, green slime(s) on ceiling!
- Use some of this. https://2e-d.fandom.com/wiki/Slime_Creature
- or maybe the 3.5 SRD: https://www.5esrd.com/gamemastering/hazards/green-slime/ but with like double or triple dmg???
- Ultra deadly, 1d4 rounds dead . No resurrection.
- Ignores armor AC, only dex matters, basically.
- Eats through plate armor in 1d3 rounds.
- Remember, he has wish and limited wish.
- Paint the scene, description can be:
- You enter an area that seems to have less foot traffic based on the dust(?) and pebbles.
- While the troll area had tons of bones, this area seems devoid of animal remains.
- (((For room 13, before room 14. The stalagtites are huge. Anything could be hiding up there.))) It is drow hiding.
- A few trolls left, eh?
- *** a fake out by drow. They act like protecting place, but run off inviz on lizards up high… maybe after put some to sleep(?)… or fog cloud and leave, hoping trolls cause trouble for party.
Drow stuff.
Room 15 of level 3 of G3.
LOOT
-dont give +2 shields +3 shields.
-alter the FIghter stuff to be:
+2 sh sword
+2 mace
+1 shield
-do give the fighter/MU stuff as:
+2 Ring of Protection
+2 short sword (disolves in sun)
+3 Dagger (disolves in sun)
Wand of Viscid globs.
-ignores armor AC (just use Dex AC and magic AC)
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