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Sunday, May 3, 2026

Bonded Items - let's compare.

 Bonded Items, let's straight compare them. 

https://www.d20pfsrd.com/magic-items/


Recharging Charged Magic Items

The standard rules don’t allow item creation feats to recharge charged items such as wands. This is because wands are the most cost-effective form of expendable spellcasting in the game (the minimum price is 15 gp per charge, as compared to a minimum price of 25 gp per use for a scroll or 50 gp per use for a potion). Allowing wand recharging devalues scrolls and potions in the game, especially as using a wand does not provoke attacks of opportunity. A wand‘s lower price increment would also mean that partially recharging the wand is easily done with a short downtime period (10 charges per day for a 2nd-level wand, 4 per day for a 3rd-level wand, and 2 per day for a 4th-level wand), making the wand even more useful and cost-effective.

A GM who wants to allow wand recharging can require a minimum of 25 charges added to the item to help offset this advantage, as it forces you to spend a larger amount of gold at once instead of smaller amounts more frequently.


RINGS

  • Ring of Spell Knowlege - Can store 1 spell, up to level 4 if it is the best one: https://www.d20pfsrd.com/magic-items/rings/ring-of-spell-knowledge
    • the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells.
    • the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class’ spell list.
  • Ring of Protection... +1,+2, etc.
  • Ring of the Troglodyte!  -- the kid said combo with an imp. YES, an inviz all day imp using this would be incredible! I think they'd stay inviz, b/c no actual Attack!!
  • Ring of energy resist - different levels of
  • Ring of Wizardry - This special ring comes in four varieties, all of them useful only to arcane spellcasters. The wearer’s arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.
    • $100K for the best one
  • Ring of 3 wishes (Level20 only)- https://www.d20pfsrd.com/magic-items/rings/ring-of-three-wishes
  • Ring of spell storing MAJOR, CL 17 (Char. Level 17) required, holds up to 10 levels of spells. - https://www.d20pfsrd.com/magic-items/rings/ring-of-spell-storing-major
  • Ring of Shooting Starts CL 12, (Indoors/cave weaker, outdoors incredible - Ball Lightning, then semi fireballs, 3 per week) - can trick enemy with dancing lights which look just like ball lightning. Shooting stars are INCREDIBLE...   https://www.d20pfsrd.com/magic-items/rings/ring-of-shooting-stars/
  • Ring of the Elemental - CL 15.
Amulet
  • CL 7 -Spell Cunning = up to 3 levels of spells 
  • CL 11 - Spell Mastery = up to 6 levels of spells
Wand - Normally, charged items have 50 charges at most (10 for staves).
  • Magic missiles
  • fireball
Staff - CL 11 to start? - Normally, charged items have 50 charges at most (10 for staves).
  • combo stuff right like:

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