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Wednesday, July 24, 2024

SSBU, Sora, anti-Sora, deeper details

Lingo note: tomahawk grabs = empty jump grab.

Info helpful to all gleaned from this reddit thread:
https://www.reddit.com/r/SmashBrosUltimate/comments/1eaw969/how_do_i_beat_sora_sideb_as_jigglypuff/

What an incredible document, with tons of info that will get you thinking about how this game works:
https://docs.google.com/document/d/1-BQ0mXoKrgqdjTpVGKWh18F8zK6Usq3wFm2BdnemIDo/edit#heading=h.269e04dqaq5a

Quote:

Going off off this, the way for Puff to beat Sora SideB is basically the way everyone beats Sora SideB. That is to recognize situations where Sora will use it, and have a shield ready.

In neutral, Sora wants to SideB as a burst option from midrange. If you find yourself at midrange vs Sora you can preemptively shield this and, if Sora bites a shield with SideB, it's possible to punish between bursts of SideB.

 Quote:

That's why the matchup is rough for Puff. While you can edgeguard most of the roster with Puff, Sora is an exception.

Sora is so dominant in the air that he contests the likes of Bayonetta and Meta Knight even in disadvantage. The constant stalling offstage, disjointed and enduring sword hitboxes, wide strike range, floaty physics, ranged options and massive double jump all benefit Sora offstage and make him near-impossible to edgeguard.

As a Puff your best bet is to avoid extended interactions offstage, and kill with smash attacks or Rest from neutral. It's a bad matchup, and many players opt for a secondary character who has an easier time against him.


Here is an interesting G&W Miya vs. a Sora dude. Miya died here due to a SD Self Destruct accident off the side. This game, I tell you... Sonix does that all the time. 

https://youtu.be/5mQZfyzKYP4?t=444

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