Have to wait to get imprvd familiar feat at level 7 for Faery Dragon (altho i might wait till Level 13 bcuz i need them other feats yo) . ONly level 3 for the Beheaded familiar, and it is GOOD.
Normal Familiar- Small dino good for init +4.
Improved familiars https://paizo.com/threads/rzs2p4h4 and https://paizo.com/threads/rzs2tq34
- Faery dragon (CG) can use wands n scrolls too, eh?! https://paizo.com/threads/rzs2tq34
- Languages Common, Draconic, Elven, Sylvan; telepathy 100 ft.
- Faerie Dragons are already Sorcerers, too, so they shouldn't even need UMD to cast Sorc/Wiz spells.
- Except Faerie Dragons, who are lvl 3 sorcerors (and thus can use any Wizard scroll or wand)
- And have several little spells, like SLEEP, mage hand, grease, minor image, ghost sound.
- Greater inviz x3!!
- Dancing Lights (so i should pick a diff Cantrip)
- Faery dragon good. Low level. Actually it is GOOD ALL AROUND... can use wands. Can cast magic naturally (no UMD check they say)
- Beheaded (tiny undead familiar, improvd, level 3 u can get) - https://www.d20pfsrd.com/bestiary/monster-listings/undead/beheaded/severed-head
- Beheaded can be created with any of the following special abilities. For every two abilities the beheaded possesses, increase the beheaded’s CR by +1 (except swarming which counts as 2 abilities by itself.)
- Spits energy (acid or something pick once) 30 ft, 1d6 ranged touch att
- Fire IMMUNITY, so FB all good
- Scream = fear (but affects all in 30 ft)
- Azata, Lyrakien - https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/azata/azata-lyrakien/
- 2nd best. More defensive. Detect magic and evil all day.
- Imps and such can ise wands n scrolls And some inviz all day till attack.
- This talks about which ones can do wands... and https://paizo.com/threads/rzs2p4h4
- I saw something about compatible alignment... what??? https://www.d20pfsrd.com/feats/general-feats/improved-familiar/
- at 5th level ALL familiars gain the ability to talk because of the Speak with Master familiar ability.
- BUT Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
It has been argued that way but the 2 lines in the description that states "using a common language" & "can communicate verbally" pretty much kills that idea. A common language lets them discuss anything their intelligence score can handle and a command word is exactly that, a single word that activates the magic item.
Worst case imaginable with the worst GM in the game you just have the command word on that wand/item be in that shared language the wizard/familiar use and keep going.
- The actual requirements for a wand are that you hold it in "whatever passes for a hand," that you point it in the general direction of the target, and that you speak a command phrase.
Mike Brock made a post about it on This thread
Wand use doesn't require the book for those few improved familiars - brownie, faerie dragon, imp, lyrakien azata, mephit, quasit, sprite familiars - gained with the Improved Familiar feat
It can use a wand since it is slotless. It uses its master's UMD. No other animal companions or familiars can activate a magic item.
Faerie dragons fall into the biped category of familiars, meaning wand use is no problem (I know it's weird, but dragons can use their front feet as hands, and a faerie dragon is still a dragon). Having them become a target may or may not be a problem. The share spells class feature can do a lot to protect a familiar, but so can stuff like natural flight, which a lot of familiars get. Also false life on the familiar can be a life saver.
As for best, Faerie Dragon, or if they're not available, Lyrakien Azata is my personal favorite.
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