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Thursday, July 18, 2024

Earth's core is hot for three main reasons

They say:

1. Mostly from the formation of the Earth. Leftover heat still exists and is well insulated... which just seems bonkers it can stay hot for so long. 

2. Friction, but not spinning... they say it's from heavier material sinking to the center. 

3. Radioactive materials. No idea how much, no good way to calculate.


https://www.scientificamerican.com/article/why-is-the-earths-core-so/

"The amount of heat that can arise through simple accretionary processes, bringing small bodies together to form the proto-earth, is large: on the order of 10,000 kelvins (about 18,000 degrees Farhenheit). The crucial issue is how much of that energy was deposited into the growing earth and how much was reradiated into space. Indeed, the currently accepted idea for how the moon was formed involves the impact or accretion of a Mars-size object with or by the proto-earth. When two objects of this size collide, large amounts of heat are generated, of which quite a lot is retained. This single episode could have largely melted the outermost several thousand kilometers of the planet."

"Additionally, descent of the dense iron-rich material that makes up the core of the planet to the center would produce heating on the order of 2,000 kelvins (about 3,000 degrees F). The magnitude of the third main source of heat--radioactive heating--is uncertain. The precise abundances of radioactive elements (primarily potassium, uranium and thorium) are poorly known in the deep earth."

http://cansay15physics.blogspot.com/ had this nice graphic, which shows the core spinning, which still makes me wonder about friction there... the whole Earth spinning vs. the core, etc.:







Led Zeppelin's Kashmir inspired The Avengers (movie) Theme and maybe a Doom2 song.

 The kid says so. Not in a spot to listen right now. 

Possibly the Doom2 game's "Duuuuuuuuunnnnnnnnnnnnn. Duuuuuuuuuuuuuuuuuunnnnnnn." song. ;)




Trivia from https://musichasameaning.com/2021/12/24/led-zeppelin-kashmir/:

Originally titled Driving To Kashmir, the song had begun as a lyric Plant had been inspired to write in the autumn of 1973 after a long, seemingly never-ending drive through “the waste lands”, as he put it, of southern Morocco. It’s meaning had nothing to do with Kashmir, in northern India, at all.

As Plant explained Kashmir’s meaning to Cameron Crowe, it was about the road journey itself rather than a specific geographical location: “It was a single-track road which neatly cut through the desert. Two miles to the east and west were ridges of sand rock. It looked like you were driving down a channel, this dilapidated road, and there was seemingly no end to it.” Hence, Plant said, the opening lyric: ‘Oh let the sun beat down upon my face, stars to fill my dreams.’


So John Bonham was in a band or two b4 Zeppelin. He joined a band, Robert Plant was in; a band called "Crawling King Snake". And there was an old blues song that many folks did by that same Crawlin' King Snake name, or Black Snake Moan from Blind Lemon J.: 

Blind Lemon Jefferson - Father of Texas blues (he was blind). Influential but most blues guys of his time couldn't imitate his high pitched voice. 



also:
John Lee Hooker
The Doors
The Black Keys
 https://en.wikipedia.org/wiki/John_Bonham

The Lizard King, looking slightly snakelike... the eyebrowless forehead. 



Wednesday, July 17, 2024

SSBU, Incineroar's side-B... is it inconsistent still?

BTW, it has a little armor on the move... the 11.99% apparently.  

BTW, this guy Local-Ferret-848 on reddit 3 mo. ago says "It’s only a 4 frame window to hit (0.07 
seconds) for the lariat attack"

Also, via the frame data site https://ultimateframedata.com/incineroar.php (gotta go Inspect the source code to get the text, "inner html" or "element" depending on browser, how annoying):

On the ground: Invincible on frame 5-6, head/arm invincible on frame 7, and arm invincible on frame 7-57.

Following a grab, successful window for a lariat is frame 43-47. Any later is a failure and results in Back Body Drop or Chest Bounce. Damage-based armor 1—58 (14.338% in 1v1, 11.99% base).

So the kid swears it's harder to time bigger guys, like you do it earlier or something b/c of their size. It does seem different to me, but I usually can get it, barring any lag. 

-->> This dude found that on frame 7 it was 50/50 the good hit and the weaker hit, back 5 years ago:

https://www.youtube.com/watch?v=f-SXMrSGl7c

https://www.youtube.com/watch?v=_2sVb8eDV0o



Maybe it's the percentage the opponent is at? Well, pikachu is at 142% and then 156%, so maybe.
But DKong is at 72% and 86%, so that shouldn't matter. 

He says "I held B on Frame 7 of both these attempts but got different results. Pikachu was grabbed out of tumble on both tries. Can't figure out what's causing this inconsistency, I want to say human error but it's hard to advance an incorrect amount of frames in training mode."

Genki in Japan means more than health. Energy, well-being, and health.

Informal = "genki?" 

instead of the formal "genki desu ka?"


 https://www.japan-talk.com/jt/new/genki

According to them, "genki" means "energetic, lively, and healthy". Saying energy, enthusiasm, and health are all rolled up into one concept in Japan's culture. 


According to them, Japanese don't like to talk politics, going for the "it can't be helped/accept your fate" thing. Interesting: Shoganai. 

https://www.japan-talk.com/jt/new/7-most-important-Japanese-words


Brits, quotation marks, and XKCD

 So... I learned today, form XKCD, that the Brits like (or liked) to use single quotation marks where Americans used double quotation marks. Funky.

https://xkcd.com/2954/

This guy, a UK website guy, says he recommends the American way b/c it has advantages. Good man:

https://www.sussex.ac.uk/informatics/punctuation/quotes/marks



Monday, July 15, 2024

The Cambrian Explosion





And finish watching “the paleozoic era, that we know of” yt lady linsay nicole



And The Great Ordovician Biodiversity Event - ammonites n stuff

See britannica

And

Paleozoic. Find it. Paleo probably means old. Zoic, animals eh? Nah. 
UPDATE: Paleo = early : primitive : archaic
UPDATE: Zoic = animals or a geologic time. So I guess the geologic era, yeah.  
--> of, relating to, or being a (specified) geologic era
ex: Proterozoic
ex: Mesozoic
vs. 
--> having a (specified) animal mode of existence
holozoic

https://www.britannica.com/science/Paleozoic-Era

Paleozoic Era, major interval of geologic time that began 538.8 million years ago with the Cambrian explosion, an extraordinary diversification of marine animals, and ended about 252 million years ago with the end-Permian extinction, the greatest extinction event in Earth history

SSBU, info/discussions from reddit and the wiki

https://www.ssbwiki.com/Ken_(SSBU)#Special_moves

Ken gets the old SSF2T crazy kicks, cool. Also his one that turns into a roundhouse (with invul. on the leg). Yoga flame motion, or the fwd to down quarter circle. Hold button longer = diff move. 





Nata Otoshi Geri: 
Due to the frame data of the move, both hits of the normal version of the move are a true blockstring on shield, while the first hit into the Inazuma Kick is just barely not a true blockstring, making it a very good way to hit opponents who do not hold shield for the full move. <---- holy cow, that's what is happening to me vs. metaknight's side-B flying screwattack... I knew it, but this explains why it's a thing. 


Tatsumaki senpukyaku:
Read on his spin kicks... safe vs. not safe is weird. 
  • Basically, if he goes through you shielding, he'll be safe on the other side (they say).
  • If it hits you weirdly, you might be able to hit him in between hits

https://www.reddit.com/r/SmashBrosUltimate/comments/1e3dzju/whats_a_common_character_opinion_you_think_is/


Kazuya's weakness, Giulio1232 says:

I constantly hear people saying that kazuya should be banned because they think he’s broken when he has a very linear recovery, a horrible disadvantage, a frame 7 jump squat when everyone else has a frame 3 jump squat, his reflector is very strong but almost impossible to use on reaction against close range projectiles and it can only be used on the ground and his own and only projectile is slow and easy to react and he’s combo food. No wonder he’s not top tier anymore



Rosalina - - gar-dev-oir Says:

I'll always go to bat for Rosalina. I understand why she isn't higher because of her very high learning curve this time around, but y'all need to understand that she is a TERRIFIC counter pick for top tiers. She can easily win neutral against almost all of them with starbits alone and even without star bits she still has a terrific midrange.


You can play against Kazuya very comfortably as her, for instance. Launch star can win her back stage control instantly if you bypass the ledge with it. He's far to slow to punish her.


Game and Watch's up air is COMPLETELY nullified by gravitational pull. She's really the only character in the entire roster unthreatened by him when stationed above him, which is huge. Not to mention Luma can still attack while Rosalina is burried by his down smash.


Luma can tank a charge shot from Samus and allow Rosalina to punish her with almost any attack at close range.


All her attacks bypass Ryu and Ken's counter.


She straight up wins neutral against Diddy if you anticipate his banana peel. She can snag it from him almost half a stage away with gravitational pull and ruin his entire gameplan.


Rosalina can sort of wall out Pac Man similarly to G&W. Fire hydrant is a non issue situation from her, especially if she catches it in the air. She can cheese a very early stock win if she catches it while he's close to the upper blast zone. Gravitational pull also forces him to approach, and she can bring his side b to a premature halt off stage and heal from it. Like Diddy, she can also take his item away and force him to approach.


Steve can be forced in to very uncomfortable positions if you separate the Luma behind his blocks. Not to mention Rosalina can take his down smash, down air, and his unridden side b.


ZSS, Ivysaur, and Joker's recovery is a free win for her before Arsen.


Peach is forced to play Rosalina's game because starbits always ruin her ground-float approach options and gravitational pull forces Peach to take damage from her turnips if it's used just as she throws them, and in some instances this can win Rosalina the stock at high percents.


That's just scratching the surface. However, she struggles a lot with Pyra/Mythra, Rob, any of the swordsmen, and 50/50s with Minmin.


Thursday, July 11, 2024

Metroidvania games, Record of Lodoss War!!

New ones look great on the Nintendo Switch.

1. *** Record of Lodoss War- Deedlit in wonder labyrinth ?,  yes for real

https://store.steampowered.com/app/1203630/Record_of_Lodoss_WarDeedlit_in_Wonder_Labyrinth/




Cool secret, it's a QR code to give you a hint "stand here", but really you jump 50ish times there and the ground breaks to give you a cool piece of loot:
https://youtu.be/Lbsc1LxY1Q0?t=563


2. Voidwrought

3. The last Faith


……below are all time

1. Aeterna Noctis - looks pretty great. Best dragon boss ever? High skill. 

2. Blasphemous 1 and 2 - need to try. 

3. Super Metroid - one of the best. 

4. Castlevania Syphony of the Night - the old and good. 

5. Metroid Dread - 3D, maybe try it


Aeterna Noctis screens below. Why did they goof up the dragon face in that pict? And why mix in the weird technology? Otherwise pretty solid looking, visually... I hope. 







SSBU The Unfun Tier List (Characters and Players!) to play Against - Casual 1v1 and 2v2 Mostly

So just for kicks (don't take this too seriously), here is a rough tier list of which characters (and emphasized by certain players that do certain things) are annoying / unfun to play against. 

We play 1v1 and 2v2, team damage turned off, avoiding items and ultimate smash attacks. Note, the kid is really stinking good at this game... like destroys in local tournaments and fights some of the hardest guys online sometimes, winning with 1v1 low tier characters a lot. Me, I'm still a newb at this game, but been playing fighting games since they were invented, casually mostly. 

As for the Unfun Tier List, it's my first attempt at this list - based on my low level playing and the kid's high level, so sort of a mix. I'll explain some thoughts on the ones that stand out. 



LEGEND: Turtling/Turtler = Camping/Camper = too defensive = running away from the fight and trying to win by long range attacks or avoiding conflict. 

NOTE: No offense intended towards people's favorite characters. This is just in this game, I don't typically dislike these characters outside of Smash Bros.


Top of the list here... 

S+ Tier punks:

The pink blobs... I just don't like their look, apologies to fans. I can't tell what move they are doing... I mean their arms and legs don't look like much, so I never know if I got hit by a jab or a kick or a smash attack half the time, and when it hits hard I just die. They float around too much, irritating me like no other. 

And at my level, Kirby specifically annoys me in 2v2 because he just floats around forever and ever, dragging out the game even when he's lost by a mile already. The pink cat blob has the sleep thing... and at my cruddy level, it gets me way too much. Or worse, I avoid it, then I try to get in for a punish and screw that up. Annoying annoying annoying all around. 

Steve is obvious, too defensive/runs away. Crazy how infrequently you see him, it's almost like nobody likes using him (which is great, since fighting against him is just silly). 

Yoshi ... I can't put my finger on it, but every time I play against a Yoshi I am left annoyed, win or lose. Maybe it's his annoying sounds (Sorry Yoshi, you're cool in the Mario Bros. games) or the way people play him, but it is pretty consistent for me to be annoyed. I think a lot of higher skilled guys play him at my low GSP rating and that's half the issue. 

Pikachu - Again, nothing against him in other places, but in this game: annoying sounds, hard to hit b/c he's barely the size of an ant, and his attacks just are surprising brutal in a way that makes me grit my teeth. 

Samus is a turtling piece of @#$% in this game. :) Really though, the keepaway game is just too frustrating for some of the cast. In higher level 1v1 play, if you are in certain distances and try to counter the projectile, Samus can react and punish you easily. 

Pyra of Pyra/Mythra - I need her up here in S+ Tier b/c in 2v2, that flame sword is stupid. I mean, does it ever not hit me in 2v2? In 1v1, she's tough but not ultimately annoying compared to some. Sidenote: Mythra stupid b/c can basically never punish the side-B slashy slash stuff. 


S Tier:

Sora... at low levels, just too annoying b/c you have to wait and wait and then try to punish after blocking the right thing. Makes me impatient and annoyed. 

The floating ladies like Peach... in the S tier, they just get under my skin. Teleporting, running away, you name it. I've had fun once where I kept finding a counter to the Knight guy she summons... more of a "I hate this so much, I'm glad I beat you" feeling though. 

Minmin - terrible. Like Dhalsim in SSF2T. Breaks the game for so many characters. I can't believe she has a way to jump, wiggle her arms out horizontally, and cover like a huge area safely for practically the entire jump. 

Megaman/Pacman - runs away like crazy, too many projectiles. And Pacman never dies, I mean never dies... just slowly gets back up there somehow. 

Dedede - more the player than the character. But his mega hard hits are a shocker to my low tier eyes. In 2v2, these guys just ooze slime. Super defensive projectiles when you least want to deal with them. Aggressive teabagging, etc. Apparently even in higher level play, the slimelords run this character. 

Link - too many projectiles, runs away. His sword stays out forever on like down-air and stuff, and snuffs out every single thing... it's insane. 

Mythra of Pyra/Mythra - Mythra is stupid b/c can basically never punish the side-B slashy slash stuff. 


A Tier:

Kazuya - (He'd be S+ tier for the kid) - hits so hard, you will be surprised when you die. At higher levels of competition, his combos are very hard to escape and do tremendous damage even when you know almost all the tricks to escape them. Kudos to Riddles for explaining how to deal with Kazuya combos in his vids. We still can't do it, but at least there is hope. To be fair, the kid plays mostly the biggest heavies, so it's probably 3 times as hard to escape combos. [In reality, at my level he isn't an issue yet... nobody much can do the crazy combos that well.]

Mario/Luigi - Luigi's sound when he does his dash attack, makes me insane, Grrrr. Mario is just always played by guys about 20 times better than me, but somehow their GSP is the same as mine for Mario. WHY? And his forward air spike... the punks.

More overly keepaway turtly play by several in this tier. 

King K.Rool - the 90% of players at my level in 2v2 try to act as annoying as possible. "They think they are funny, but they just aren't" is what the kid says. I do like using this character myself though.  

Cpt. Falcon - The dude is only played by pros who somehow are at my GSP. That anti-air Knee... Gaaaah!

Diddy Kong - obnoxious fly. 

Ness - PKfire is a nightmare in 2v2. 

B Tier:

Not much to say other than... most ppl hate fighting good Sonics. At my level, the Sonics don't annoy me somehow so I can't complain.

Mr. Game & Watch - I use him, and so playing against him makes sense/no surprises mostly. Maybe his back-air is just too good.

The rest of the cast here... I don't have enough experience against to really give good opinions.


C Tier and D Tier:

These guys don't typically have any obnoxious play that I see at my level so, sure, I'll fight 'em. 

Ken/Ryu - Now if it were Street Fighter, I'd put Ken and Ryu near the worst of fun to fight against. Somehow Smash Bros. makes their turtling 100 times less annoying than in Street Fighter. 

Incineroar - I use him a lot. But playing against him, he's so scary in 2v2. I never know when I'm going to die. 

Wario - he's funny, what can I say. 

Pokemon Trainer - I just like the concept, cool. 


NOTE: A good reference, I'm finding, is this one which is "which char.s are great in casuals, including the SuperMove aka Final Smash and items and junk":   https://www.reddit.com/r/SmashBrosUltimate/comments/zkclhy/an_official_casual_tier_list_from_a_seasoned/

NOTE: References to make tier lists, etc. are:

https://tiermaker.com/categories/super-smash-bros-ultimate/tier-lists/

https://tiermaker.com/list/super-smash-bros-ultimate/super-smash-bros-ultimate-with-smash-wiki-icons/4146388

https://cdnportal.mobalytics.gg/production/2023/06/best-smash-ultimate-characters-tier-list-2023-update.jpg

Monday, July 8, 2024

Wizards and Warriors, that old 1980s show with Taxi guy

Had Jeff Conaway from Taxi and the other fellows I recognize. The bad guy is a different bad guy than I remember, wow, got him mixed up with I think the Sword and the Sorceress bad guy. But yeah, I do remember him after looking at these picts... who can forget the giant shoulders? And wow, a glowing sword (Star Wars tribute)... definitely forgot that?

And these links are great:

https://www.retroist.com/p/sword-and-sorcery-television-in-1983-wizards-and-warriors 





Friday, July 5, 2024

Yars Rising, after Yars Revenge, Yars Recharged!

Yars Rising:  Wow, a 3-D follow-up now? Looks cool… chick hacker. 

Yars Recharged: Already ready... remake of classic, looks fun. https://recharged.atari.com/yars/
Genre: Arcade, Bullet Hell Shooter
Players: One to Two Players

Personally, I like the insect aliens art a lot. 







Food - easy tuna options look good

 Besides makezushi... first link all good. 2nd link has cool picts, but paywalled so just search for alt recipes. 

https://www.eatingwell.com/gallery/7959209/healthy-lunch-ideas-with-canned-tuna/

https://cooking.nytimes.com/68861692-nyt-cooking/43176323-mediterranean-diet-recipes?action=click&module=RelatedLinks&pgtype=Article

Gotta try, this minus the ultra-bitter-evil arugula thing:



Tuesday, July 2, 2024

SSBU Incineroar - Fun and unique oddities EDIT: 7-5-24

https://ultimateframedata.com/incineroar.php for framedata.

 He can press a direction, even run, and still do a normal throw. EDIT OOPS, SCRATCH THIS PARAGRAPH, ALL CAN DO A LEFT OR RT DIRECTION MOVE THROW. IT WAS OUT OF SHIELD PLUS DIRECTION IS A ROLL,  NOT A THROW, THAT OFTEN WAS SCREWING ME UP. Super nice, more like Capcom fighters like Street Fighter. Up until now, it was a struggle to relearn to sit still, then press throw. 

At my level, find myself using his special abilities constantly, yet some characters need their normals the most. Beating the tar out of average joes out there even, which sure is unusual for me for this game. Mostly it comes down to nearly all of his moves being kill moves... huge huge huge in this game. 

His forward air and back air are both roughly the same, a kick in that direction... halleluiah. So used to Game&Watch, where if I accidentally do forward-air instead of back-air, I die. 

EDIT: His Dwn-B reversal is somehow satisfying and I use it a lot. For some reason, i don't much like using reversals on other characters. Of course I personally hate fighting against reversal characters, but hey, I guess it's in the game. 

EDIT: I like his neutral air a lot for some reason. It hits super hard with the sweet spot, and it just looks fun if you run, then neutral air... and in 2v2 if they are blocking you will surf across their heads on your belly, too funny. 

His built in "taunts" are great, just adds a fun factor to the game. 

Is he looking at his right hand to figure out how to use his fingers? Heh... The kid back in the toddler days trying to do a thumbs up or peace sign.