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Wednesday, July 17, 2024

SSBU, Incineroar's side-B... is it inconsistent still?

BTW, it has a little armor on the move... the 11.99% apparently.  

BTW, this guy Local-Ferret-848 on reddit 3 mo. ago says "It’s only a 4 frame window to hit (0.07 
seconds) for the lariat attack"

Also, via the frame data site https://ultimateframedata.com/incineroar.php (gotta go Inspect the source code to get the text, "inner html" or "element" depending on browser, how annoying):

On the ground: Invincible on frame 5-6, head/arm invincible on frame 7, and arm invincible on frame 7-57.

Following a grab, successful window for a lariat is frame 43-47. Any later is a failure and results in Back Body Drop or Chest Bounce. Damage-based armor 1—58 (14.338% in 1v1, 11.99% base).

So the kid swears it's harder to time bigger guys, like you do it earlier or something b/c of their size. It does seem different to me, but I usually can get it, barring any lag. 

-->> This dude found that on frame 7 it was 50/50 the good hit and the weaker hit, back 5 years ago:

https://www.youtube.com/watch?v=f-SXMrSGl7c

https://www.youtube.com/watch?v=_2sVb8eDV0o



Maybe it's the percentage the opponent is at? Well, pikachu is at 142% and then 156%, so maybe.
But DKong is at 72% and 86%, so that shouldn't matter. 

He says "I held B on Frame 7 of both these attempts but got different results. Pikachu was grabbed out of tumble on both tries. Can't figure out what's causing this inconsistency, I want to say human error but it's hard to advance an incorrect amount of frames in training mode."

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