Listed https://m.youtube.com/watch?v=VOn6JD9rCs8&t=665s
Druid
- Downdraft - tier 3 (lvl 3 )- target flying creature. Str check or forced to land. Larger than you creatures have adv on roll.
- Cool metal- tier 2- 1d4 dmg per rnd. No save
- Cal lightning- tier 3 - 3d6. Outside only. No saves
- Elemental breath - tier 4 - cone, near, 3d6+3 dmg to all. No saves
- Fire shield- tier 3- 2d4 fire dmg if enemy close. And u take half dmg deom cold. No saves for enemy
- Freeze surface - tier 3- freeze water 5 rnds. Can just coat the top of something with ice too
- Fey cloak - tier 2 - lije inviz if dont move. Turns off and on for 10 rnds. Every time stop moving u r inviz again
- Fey door- tier 4- go into big rock, bring 1 friend, teleport somewhere u can see
- Greater sleep - tier 3- lvl 4 or weaker category creatures. Dmg or super shaking them wakes
- Earth tremor - tier 3- mini earthquake, rocks pop up, u fall amongst them take 2d4 per rmd for 5 rnds… dex save 13 dc means zero dmg each round u make save
- Ice armor - tier 2- lasts 5 rnds, +2 ac, +4 on crit success. Creatures near take 1d4.
NECROMANCER
- Deathly whispers - tier 2- u soeak thru any dead body or undead creature u have previously touched. U cant see or hear from it tho.
- Talking skull - tier 2- 25 words , then skull inert. But u pick trigger
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