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Wednesday, January 28, 2026

B/X, slowing down play b/c ... lower levels the game works better (some say)

 See

https://bxblackrazor.blogspot.com/2023/06/ad-training.html

Some quotes:

Training costs exist to SLOW THE PROGRESS OF THE CAMPAIGN. Advanced D&D is designed for the “long haul” campaign. Training draws out game play by 1) extending the length of time PCs explore/experience low levels (as they have to acquire enough treasure to level up), and 2) by forcing PCs to experience periods of inaction (i.e. taking them out of active play for weeks while training).

Why do we want to enforce periods of inactivity? Because it is assumed the game will still continue AND SO the player with the missing PC will have to CREATE A NEW PC FOR ACTIVE PLAY. Why is this desirable? Because it keeps the game “fresh” for the player! Playing a cleric for some dozen+ levels is likely to get tiring…but when the cleric has to train that allows the player to break out his/her halfling thief or elven fighter-mage! As the campaign goes on, MOST players will develop a stable of different characters…some favorites and foundational pieces of the campaign, some just to be played for a lark now and then. AD&D is designed to be played in the LONG FORM…and training rules are one of the things that help this go.

Why don’t I use “training costs” in my own game? Because I don’t need to at this point in time. My players are young enough that EVERYTHING about the AD&D game is interesting (and difficult) enough to keep them enthused. They’re also dying a lot and thus creating new PC types so they’re getting lots of chances to play different things…but generally, 6 months SEEMS like a super-long time for a kid of 11 years, unlike a 30/40-some year old adult. At this point, I’m not interested in “slowing down” the game play…I’m making up for lost time (the years when I didn’t have an AD&D campaign going).


My thoughts:
  • I'm too old to want to slow the game down too much, also. 
  • When hanging out with good friends... in person... I can see slowing down the pace of the game a lot. You're hanging out having fun.
    • Online play... some cool ppl and all, but if it is slowed down too much, does it make sense? 
  • When you can go Tenkar's Tavern level of detail dealing with the dungeon... spiking doors, being extra careful. Sneaking around. Avoiding fights. Sounds pretty fun in its own way. (I'm about to find out as I play OSE online with folks).
    • BUT... if you get super high level, you bypass the stuff these guys love about the game. Too many easy buttons in their eyes. But they do like wizards so... low level tho, they probably stop not long after fireball is MY guess. 
    • Page121 likes magic. He's about 1e. He's about the long haul there too tho. 

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