- Tracks in the morning dew. (spiderwebs in grass with dew)
- Disturbed spiderwebs.
- Crunched up leaves from likely large feet or many boots.
- An odd vine that turns out to be a rope or snare on closer inspection.
- Mismatching leaf patterns of the ground (covering a pit trap).
- Bushes or brambles recently cut out of an older path.
- A hack mark on a tree indicating someone wants to remember it (something hidden near?) or use it as a trail blazing guide.
- The lack of birds in the area.
- Startled birds from a distance.
- Missing sounds (no birds or angry squirrels in the day, or no crickets at night).
- A swarm of flies and a smell of rot (dead game, corpse, or undead?).
- Bones, cloth, burnt out campfires. …
- And some advice from earlier tonight I was a player, don’t send the whole party to investigate a distant out of place green “grassy?” mound in the distance when there are rumors of a lazy green dragon in the area, heh.
I replied to a guy here, one of Tenkar's, https://www.youtube.com/watch?v=NN2hgtCsc6s
And Tenkar has great dungeon examples halfway thru.
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