- Patrol groups usually separate into smaller bands to prevent foes from trapping them in a narrow tunnel or dead end passageway.
- Scouts go in front and behind a patrol
- Ambushes and counterambushes are common, and
- hit-and-run tactics are the norm.
- A favorite drow tactic is to levitate near a cavern ceiling while cloaked in magical darkness
- Silence bubbles (not the full 15' radius, b/c it makes you deaf)
Dwellings:
- gotta have many escape routes b/c, many things burrow through stone
Mining is noisy aka dangerous:
- Mining expeditions are particularly dangerous, for they generate a great deal of noise and must be defensible.
- Dwarves and svirfneblin always establish traps and blinds in the surrounding tunnels before excavating, and they
- keep numerous escape routes ready.
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