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Sunday, January 18, 2026

Bilbrons advice on Spells

Remember throughout, Bilbrons is awesome, but he is very defensive minded. He's going for the safest route and doesn't mind if things take a long time or are goofy. Cool ideas, but I'm still going to be offense minded no matter what. 

Skills https://m.youtube.com/watch?v=aEIUNUYuR8o

  • focus on combat of course
  • Arcana is critical they say, and basically only the Wizard will be good at it. (Was this Bilbrons or somebody else saying that?)
  • His S-Tier = Perception, Stealth, Athletics (Don't forget my new game DM doesn't do passive perception)
  • His A-Tier includes Arcana and Insight.
  • His B-Tier includes Investigation and Acrobatics (High Dex even if low Str, use it)

2nd level Spells top 10 (remember, he's defensive) https://m.youtube.com/watch?v=1xIJ394WgRo&t=453s

  • Tasha's Mind Whip = level 2, 3d6 psychic or half, debuff = no reaction, can only do one thing next round. 
  • Rope Trick is so powerful, many people use it sparingly b/c too cheezy. 
  • Web
  • Misty Step
  • Levitate - use offensively too
  • PwoT - Pass without Trace.
  • Phantasmal Force
  • Silence
  • Shield
  • #1 = FIND STEED - wow. Paladins get to keep it all day or something. 
Other spells:
  • ~Phantom Steed my notes - LVL3, it is RITUAL spell. Lasts an hour... but it's a RITUAL SPELL. 
  • ~Pyrotechnics - LVL2, obscurement no concentration! https://dnd5e.wikidot.com/spell:pyrotechnics …. Oops, dragons can have blindsight, problems. 
  • ~Summon Greater Demonhttps://www.youtube.com/watch?v=GJ4dmvcPvYc - level 4 spell, but changes when upcast of course. 
    • Gotta say its NAME, how, gotta command it to give you its NAME (Does that take a whole round extra?). 
    • Gotta Speak Abyssal! 
      • Blood from a humanoid killed for a circle, not required. 
      • A RP paladin might baulk, but... we have a Tiefling he is OK with so, fine eh? 
        • We're going to kill the demon after anyway.
    • Many Free spells, so consider that. 
    • Bilbrons is a full obscurement + Blindsight nut, so that's half the reason he likes this. 

  • Infernal Calling (level 5 spell) - https://www.youtube.com/watch?v=D4vmKs71NnI&pp=2AZC 
    • Devils are more a pain than demons, but this spell is better than some other devil spell. 


Cantrips https://m.youtube.com/watch?v=uOJlEyfIrcs

  • Dancing lights can light up enemy, but leave u in dark hidden. Wait it needs concentration!!!!! Nevermind!
  • Light. Says you need at least one of them, either dancing or regular light. I do love light to cast on a rock to throw constantly down hallways. 
    • My ideas. Use prestidigitation to cover a tiny speck of a pebble in mud, dry it out. Now throw it and when the mud shatters, bam, light (but before shatter, maybe almost zero light? Ask DM.)
  • Mold earth is meh for me. I like the comment "It's not for battles, it's for warfare and good at that. Digging under a castle wall to put a ~bomb~ thing. Redirecting rivers. Multiple casters using it to make a trench for trench warfare". 


Sleet Storm -   https://m.youtube.com/watch?v=VqSf-WOHT8c&t=314s

  • Not so great unless your whole party does blindfighting. Then you'd only use it for retreat. 
  • If everybody in the party can see through it, then it's awesome. 



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