Sunday night
- Alligator. Druid used animal spells to calm it, it left.
- Giant Crawfish at night, distant but dangerous, avoided.
- pixies stole a potion
- More lost travelers to send home.
- A day of no problems.
- While resting at night, a shaking ground. What the. Another thud and ground shakes, it's coming closer! An unnatural fear. Something huge (the green dragon)! Get the heck out of there. We walked faster ... looking back our campfire went out. OMG we were just there! and finally started running as the fear took hold. Our campfire attracting its attention apparently. :P Got out OK. Lost a tent and some minor supplies, but that's ok.
- As we ran 30 minutes away, slowed to find a new campsite. Saw a light in the distance. Investigated.
- More Cultists!
- Spotted them in the dark. Snuck up on them, 3... one with red robes, other two normal black robes. Greenish and reddish fire again. Swamp area. Attacked with Moonbeam first, they were confused.
- Chromatic Orb, attacked from dark, so rolled with advantage. Hit, did a little dmg.
- Main bad cast a bonfire type fire near us to spot us.
- Fighters ran in. One of the cultist pulled a sword and swung through the fire, it gave something to the sword in the attack.
- Later main baddie jumped in fire... heals and extra spells.
- Druid moved moonbeam in there, but he stayed in the fire anyway (healing him some).
- Main baddie, used fire to do a small AOE, hit both fighters (10 and 5 dmg with dex save).
- Big Flame, demonic face appeared, 3d10 firey spell, hit the druid pretty hard (12 dmg)!
- Finally we eliminated 2 minor cultists, 2 handed fighter ran up to main cultist (who had been hit a little from moonbeam and Magic Missile) and critted him for big dmg, took him out.
- 2 trogs
- short rest
- 7 undead trogs (harder than normal). Something sent them on us.

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