I think I will give
Wand of lightning bolts. I'll edit it a little:
This wand has 9 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. If runs out, might destroy.
regains 1d6 + 1 expended charges daily at dawn
~~~so with 9 charges, you can cast a level 6 (11d6) twice [38.5 avg dmg], and still have 1 charge left to not destroy it.
Axe of giant slaying. +2 to hit vs giants, and extra 1d8 (or extra 1d10???) vs. giants.
1d12+1d8 = 2 to 20 dmg.
Compare to the 3d6 flame sword, we're only doing it 3 fights per day.
3d6 = 18 dmg. But against everything.
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