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Sunday, June 29, 2025

House Rules that are Solid - D&D 5e mostly

5e DnD in mind.  https://www.youtube.com/watch?v=8rb1txxtnGc Has good ones to consider.  


1.  One DMC (think Run DMC, thx Basic Liches yt guys) - one of the dice that you roll for a crit is auto max.  Much better! So many times we have wimpy crits, this fixes.  
2.  Crit tables .. success and failure types.  Be careful that chars with more attacks don’t get tooo much attention here.  DM should improvise to balance it out.  
..yeah maybe a one on ranged att does hit a friend in melee.  DM discretion. 
3.  “Death or hitting zero hp” gives one level of exhaustion.  This feels better than no real downsides.  
4.  Damage inspiration.  Reroll one dmg die.  Not a bad idea.  


More obvious ones below

  • . Rule of Cool. 
  • . Minions w like 1 hp. Let the infiltrating rogue get some throat slices.  Etc. monsters can still have all abilities… but one hp. 
    • Have to give heavy hint to players.  
  • . Share your mass summons with party… let friends control some.  
  • . Bonus action potions.  Seems ok for us. Good idea is… needs to be on your belt, like a wizard belt.  Maybe monsters do it too, so ok. 

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