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Tuesday, January 14, 2025

Strahd/Ravenloft - Q to the Reddit, plus random Strahd type info, difficulty stuff

See these battle desc/difficulty discussions for CoS 5e:

Bonegrinder, https://www.reddit.com/r/CurseofStrahd/comments/1i3b4n7/how_hard_was_bonegrinder_for_your_players/



----- Reddit question stuff below didn't get very far for good answers (partly b/c reddit crashed right after) ---

 https://www.reddit.com/r/CurseofStrahd/comments/1i1aoq0/green_dm_trimming_suggestions_battle_focused/


Want to see responses to his question, make less depressing (careful, lots of dead kid themes... it's a bit too much for me also, gonna void those, like the hags in the windmill probably): 

https://www.reddit.com/r/CurseofStrahd/comments/1hxxt2w/help_im_too_good_at_making_barovia_depressing/

Daylight spells in Barovia: https://www.reddit.com/r/CurseofStrahd/comments/1hyf73d/clerics_in_cos/

Are you playing with 2014 or 2024 rules? With 2014 rules, the Daylight spell does not produce actual sunlight. With 2024 rules, it does.

If you're using 2024 rules, I would nerf/house rule that the Daylight spell in Barovia is shrouded by the mists and does not give actual sunlight. This is in line with the spell changes found in the beginning of the module.

I wouldn’t house rule, as so much not that magic works differently in Barovia. And the daylight spell is subject to this twisting of the spell. Also since it’s not the gods but the dark powers that are the focus of a clerics spells in the domain that gives the DM license to invoke fear.

Alternatively you can make daylight less effective instead of nerfing it completely. The vampire spawn might take some damage but they can heal from it and recover easily. Doesn’t suspend their fast healing. Just a thought.

Though after next month hopefully vampires and spawns stats are buffed enough that a little daylight makes it a level battlefield and shut down the encounter.

 It's important to note that the Daylight spell only creates sunlight as per the 2024 edition rules. The 2014 spell Daylight creates "bright light", but this is mechanically different from "sunlight" and does not affect vampires at all. The lowest-level spell in the 2014 rules that can create sunlight is Dawn, at 5th level. If you're playing with the 2014 rules, Daylight might work as an initial deterrent, but they will quickly realize that the light is not sunlight and act accordingly.

If you're playing with the 2024 rules, Dispel Magic is still a spell.

Vampires with pointy wizard hats who also know Counterspell and Hunger of Hadar (which can nullify Daylight and vice versa).

Upcast Darkness with a 4th level slot is also a valid way to foil 2024 Daylight. And simply upcasting Daylight would not beat it, since the dispel effect is not tied to the Daylight spell’s actual level.

I don't know if I would sweat it. Second Strahd knows the Cleric has sunlight, he's going to have counters. That can simply be forcing the Cleric to burn spell slots on other things and/or wasting magic on fodder. Strahd himself can tank Daylight with the Heart to make them think it's ineffective, but keep that in reserve and have him Counterspell it every time with a casual and uncaring gesture, "I am the Land. I alone will decide when the Sun lives." Something like that.

Just play it cool. Let them have some power and let them flex and be heroes...but make them also work for it when it counts.

Strahd cast fog cloud or something like that to block it. 

My note, in 3.5e: Vampire Vulnerabilities - As long as the Dayheart remains intact, Strahd suffers no ill effects from sunlight.


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