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Monday, January 13, 2025

Barovia, travel times and more info

Big writeup with info: https://www.elventower.com/traveling-in-barovia-extra-encounters/#:~:text=Trying%20to%20count%20more%20than,5.8%20hours%20(17.4%20miles).

This guy made it bigger too: https://www.reddit.com/r/CurseofStrahd/comments/ugz4wy/traveling_to_valaki_a_question_of_distances/ 

Stack exchange : https://rpg.stackexchange.com/questions/89376/how-long-should-it-take-to-travel-across-barovia


My take:

So the default hex = 1/4 a mile per the 5e Strahd book just feels too small to be realistic to me, I dunno. 

The argument to make the woods SUPER scary in Barovia, such that you can't long rest at all (and so travel has to be quick, and 1/4 a mile per hex makes it quick, to get from town to town) seems ... a little extreme. I like the idea of the woods being mega scary, but even in 1e Strahd only would attack for 5 rounds with wolves/bats just to toy with your party then leave. You could eventually rest, I mean hell. 

So this fellow's map is apparently about 1/3 the speed of the RAW version of 5e Strahd/Ravenloft/Barovia. I think I'll stick to it, a nice middle ground compared to how big I was about to make it... his takes I think about 3.5 days [UPDATE 28.5 hours for his 1/3 slower map below if I just added them up correctly using Tser pool shortcut... vs. 28.5/8.5 hrs walking a day = 3.35 days without much fighting or interruptions] to get from Barovia town to Krezk town, whereas I was saying practically a week to travel between. 



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