- Blinkski's toys - totally wrong feel/ vibe, wrong era, comedy.
- Political types in town ... Burgomaster of Vallaki, no thanks.
- church
- coffin guy
- Arasek Stockyard - supplies i guess
- Bluewater Inn
- Town square (just cuz hard to avoid....... has no importance)
- maaayyybe the Gypsy camp nearby... Probably not.
- At the Inn, they can meet Urwin, Danika, and your choice of Szoldar and Yevgeni, Rictavio, and/or the Wachter brothers. The Arasek Stockyard holds Gunther and Yelena Arasek, while the PCs can encounter Izek Strazni at the Town Square.
- And finally, as the book notes in Chapter 2, Strahd’s spies watch the PCs every morning and every night. Potential spies include disguised Vistani, werewolves in human form, charmed Vallakians, or swarms of bats.
- LONG REST only gives you half your hit-die back?! Wow, OK, really?
- Recuperating for 3 days... eventually get rid of poison and stuff, see link above.
- + fire dmg with Warlock becuz Efreeti
- Genie's Wrath: Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus.
- Hours in ring vessel = 2 x prof. modifier per day (need long rest to reset it).
- Example: at level 6 his prof.mod is +3, so 6 hours a day till it pushes you out.
The vessel's AC equals your spell save DC. Its hit points equal your warlock level plus your proficiency bonus, and it is immune to poison and psychic damage.
If the vessel is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and the previous vessel is destroyed if it still exists. The vessel vanishes in a flare of elemental power when you die.
Level 6 = fly x # of proficiency.modifier (so 3 Flies per day at level 6)
- resist fire
Sanctuary Vessel
At 10th level, when you enter your Genie's Vessel via the Bottled Respite feature, you can now choose up to five willing creatures that you can see within 30 feet of you, and the chosen creatures are drawn into the vessel with you.
- Barbarian using Breastplate at 15AC, +2 more AC from dex (max).
- Fighter has +1 magic Splitmail, so 18 for it, and +1 AC from Subclass fighting style.
- Total AC is 19 without shield
Fireball and other big radiuses https://forums.giantitp.com/showthread.php?503846-Using-fireball-on-a-gridSm / Lrg cones, radius etc. - https://www.enworld.org/threads/area-of-effect-templates.276089/
*** NOTE, you can do a fireball with the smaller amount or the bigger amount, both fair as 10' radius. I'll say the caster picks as needed. Below is the bigger one... and the smaller one is similar but the N-S-E-West edges only hit 2 squares.
**** Similar to how Cloud of Daggers can be 1 square or 4 squares (but for different measuring reasons I think, since it uses a point in the middle of lines or a point in the middle of a square, eh?).
ENVIRONMENT / Obscured, etc. UPDATE
https://roll20.net/compendium/dnd5e/The%20Environment#content
- darkvision, they say they see in dark, but all Dark = lightly obscured for them
- penalty = disadv on wisdom-perception checks that need sight.
- lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.
- A heavily obscured area—such as darkness, opaque fog, or dense foliage—blocks vision entirely. A creature effectively suffers from the blinded condition (see Conditions ) when trying to see something in that area.
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