1e has these in general:
The Old Svalich Road
Black pools of water stand like dark mirrors about the muddy roadway. Thick, cold mists spread a pallor over the road. Giant tree trunks stand on both sides of the road, their branches clawing into the mists. In every direction the mists grow thicker and the forest grows more oppressive.
The Gates of Barovia
Jutting from the impenetrable woods on both sides of the road,
high stone buttresses loom up gray in the fog. Huge iron gates
hang on the stonework. Dew clings with cold tenacity to the rusted bars. Two statues of armed guardians silently flank the gate. Their heads, missing from their shoulders, now lie among the weeds at their feet. They greet you only with silence.
The Svalich Woods
Towering trees, whose tops are lost in heavy gray mist, block out all save a death-gray light. The tree trunks almost touch. The thick, damp undergrowth presses in on you, making it impossible even to see one another at all times. The woods have the silence of a forgotten grave, yet exude the feeling of an unsounded scream.
The Gates of Ravenloft
After passing through the craggy peaks of the Balinoks, the road takes a sudden turn to the east and the startling awesome presence of Ravenloft itself towers before you. The carriage comes to a stop just in front of twin guardhouses of turreted stone, broken from years of use and exposure. Beyond these, a 50-foot-wide precipice gapes between the Balinok cliffs and the walls of Ravenloft, a chasm of dizzying depth that disappears into the fog-shrouded distance far below. The lowered drawbridge of old shorn-up wood beams hangs precariously between you and the arched entrance to the courtyard. The chains of the drawbridge creak in the wind, their rust-eaten iron straining with the weight. From atop the high strong walls, stone gargoyles seem to stare at you from their hollow sockets and grin hideously. A rotting wooden portcullis, green with growth, hangs in the entry tunnel. Beyond this, the main doors of Ravenloft stand open. A rich warm light spills from them into the courtyard. Torches flutter sadly in sconces on both sides of the open doors.
3.5e has these in castle:
Weird Happenings (for a Strahd Madness story, but I like anyway)
2 The area is abruptly swathed in a deeper darknesseffect centered on a random PC; the effect ends
1 Roll d10
EffectThe sound of a voice screaming comes fromsomewhere in the castle; it sounds exactly like one of the PCs.
when that PC leaves the area.3 Every word spoken in the area is echoed in a harsh,
evil whisper.
4 The last PC to enter the room sees a large shadow
dart across the entrance behind him, but no creature
can be detected.
5 An urgent whisper repeats one PC’s name over and
over as long as any PCs remain in the area.
6 A random PC hears the soft giggling of a little girl;
no one else can hear it.
7 A PC’s holy symbol drips blood while any PCs
remain in the area. There is no evident source.
8 One of the PCs has a sudden sense of déjà vu,
believing that he has been in this place before or
perhaps dreamed it—then suddenly “remembers”
dying horribly here. He can’t remember the cause.10 As the PCs enter, the area begins filling up with fog.
9 When the PCs try to leave the area, regardless of theexit they choose, they fi nd themselves leaving the way they came in. If they reenter the area, roll again for a Strahd attack or a new weird happening.
After 1d6 rounds, this duplicates the effect of a fog
cloud spell. If the PCs remain in the area, they begin
to see phantasms in the fog, as described in the Mists section (page 49).
5e has lots:
- CORPSE Pg. 30, corpse on road, roll a d6, on a 6... get ready:
- The corpse looks like one of the characters (determined randomly) but has been stripped of armor, weapons, and valuables. If moved, its flesh melts away until only the skeleton remains.
- SKELETAL RIDER (can only happen once if destroyed)
- Through the mist comes a skeletal warhorse and rider, both clad in ruined chainmail. The skeletal rider holds up a rusted lantern that sheds no light
- RAVEN SWARMS (creepier than bats IMO, the way it unfolds slowly and they keep watching.) Starts as 1, grows slowly, eventually hundreds. They will help though, you later find out.
*** For any of the "how would you know", use
- See a psychic image when touched, of a scene (don't overuse)
- Recall dream (don't overuse)
- You "just know"
- Identify spell(?)
- You ask an NPC, and "they just know"...
- A weird spirit appears and says what it is (??)
- A hiding raven "speaks what it is" in it's croaky voice.
- The wind blows, and you hear the words about the item
01-02 A picture you drew as a child of your imaginary friend
03-04 A lock that opens when blood is dripped in its keyhole
05-06 Clothes stolen from a scarecrow
07-08 A spinning top carved with four faces: happy, sad, wrathful, and dead
09-10 The necklace of a sibling who died on the day you were born
13-14 The unopened letter to you from your dying father ***how would you know- his name on it, recognize part of it***
17-18 A winter coat stolen from a dying soldier
19-20 A bottle of invisibl� ink ·thatcan; only be-read·at sunset
21-22 A wineskin that refills when interred with a dead person for a night
23-24 A set of silverware used by akingfor his last meal (((what king and how would you know?)))
25-26 A spyglass that always shows the world suffering a terrible storm (((Borderline, invented 1608)))
27-28 A cameo with the profile's face scratched away
that burns with green flame
33-34 A little black book that records your dreams, and
yours alone, when you sleep
35-36 A necklace formed of the interlinked holy symbols of
a dozen deities
37-38 A hangman's noose that feels heavier than it should ***Hanging was a common method of execution in the Middle Ages, but it dates back much further. It appears in Homer's Odyssey, a poem from around 700 BC.In Europe, it was mainly spread by the Angles, Jutes and Saxons during the fifth century via https://discover.hubpages.com/education/gallows-gibbets***
39-40 A birdcage into which small birds fly but once inside
never eat or leave
41-42 A lepidopterist's box filled dead moths with skulllike patterns on their wings
47-48 A urn with the ashes of a dead relative
49-50 A hand mirror backed with a bronze depiction of a medusa
51-52 Pallid leather gloves crafted with ivory fingernails
53-54 Dice made from the knuckles of a notorious charlatan (((how would you know... charlatan)))
55-56 A ring of keys for forgotten locks (((how would you know... forgotten?)))
57-58 Nails from the coffin of a murderer (((how would you know --- maybe when you touch it, psychically you see a mental picture)))
59-60 A key to the family crypt (((how would you know)))
61-62 An bouquet of funerary flowers that always looks
and smells fresh
63-64 A switch used to discipline you as a child
holding it dances
67-68 A walking cane with an iron ferule that strikes sparks
on stone
69-70 A flag from a ship lost at sea (((how would you know)))
looking at you (((porcelain dolls from 1800s)))
73-74 A wolf's head wrought in silver that is also a whistle.
75-76 A small mirror that shows a much older version of
the viewer
77-78 Small, worn book of children's nursery rhymes.
79-80 A mummified raven claw
81-82 A broken pendent of a silver dragon that's always
cold to the touch
at night but you always forget it in the morning
85-86 An inkwell that makes one a little nauseous when
staring at it
87-88 An old little doll made from a dark, dense·wood and
missing a hand and a foot_
91-92 A pouch made of flesh, with a sinew drawstring
93-94 A tiny spool of black thread that never runs out
97-98 A black wooden pipe that creates puffs of smoke
that look like skulls
99-00 A vial of perfume, the scent of which only certain Creatures can detect
The Hand of Glory
One superstition attached to hangings was that of the "hand of glory." This supposedly magical talisman was prepared using the right hand of a hanged criminal. The hand was thought to attempt to continue the misdeeds of life by helping further crimes.
The hand had to be cut from the body while it was still on the scaffold, then pickled. Accounts differ as to how it was used - in some cases, the fingers were folded around a candle of human fat, while in others they served as the candles themselves.
Lighting the candle or candles activated the powers of the hand - depending on the legend, it might reveal anyone awake in a residence, or prevent sleeping people from being roused. The powers lasted until the flames burnt out or were doused in "blue" (skimmed) milk.
No comments:
Post a Comment