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Tuesday, September 29, 2026

Ideas - Our Campaign rules vs. 5e dnd vs. any version really

 How about, to make higher levels more challenging in 5e, you CANNOT get surrounded? Feels more real. What happens? 

Let's codify it for real. 

NEW RULE TO TEST:

  1. If you are a melee guy (spellcaster pc requirements should be 4+ guys maybe) and are surrounded by 5 or more bad guys, they can use a group swarm feature to basically mob attack you and wrestle you to the ground. 
    1. So you become prone or... maybe incapacitated for a while. 
    2. No saving throw or something very strong like that. 
    3. No insta-lose, but put in a bad situation if you neglect tactics... like in real life you could not possibly survive when being hit from 5 guys at once. This ain't Shaw Brothers 1978 Kung Fu after all. :P
    4. What's the counter? We need counters, besides just being in the perfect position to begin with. 
  2. This strongly encourages positioning with friends to your back. 
  3. You have to weight whether you want to flank... heck level 15+ PCs in 5e D&D don't need to flank, their to hit is super good. But the MONSTERS do need to flank. Is this going to prevent the DM from ever getting a flank? 
  4. Is it going to be so restrictive that every fight looks like 4 PCs with their backs to each other? 
    1. Or will they be encouraged to spread out so they don't get an AoE spell on top of the whole group? Assuming AoE / area attacks is common at that high a level. 

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