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Saturday, September 26, 2026

FF - Forest of Doom - Semi-Review

 Fighting Fantasy's Forest of Doom

Notice the head horns and skinny limbs. Same artist that did the City of Thieves horned skull head, Darth Maul, and I think the Githyanki cover on the old Fiend Folio. 


I've finally played it. Well, I'm not done. It is awesome, I love it... it's 4:xx AM, and I'm playing it more as I woke up early from getting too hot, etc. It was the last thing I did last night basically, and it was great fun. Here's my semi-review, which has a few spoilers. Keep in mind, I haven't done many of these FF books yet, only the original first book Warlock on Firetop Mountain. I have bought several, and will be reading more (or PDFs)! 

Walkthrough that sounds fun - 

  • About to use for 2nd pathway, um 2nd loop, err whatever - This guy has a good sounding walkthru where you face challenges but succeed. Need good dice rolls too. http://www.arek.bdmonkeys.net/FF/sols/sol2.html
  • Gonna copy paste at the end of my post, b/c I hate when websites go down and info is lost. 

Triva - 

  • Double check me, but the front cover artist also did the internal art, AND he did a bunch of later Star Wars designs like Darth Maul (See City of Thieves Cover which has the skull horn head guy like Darth Maul). I love most all of the art, even the melty muscle art (deformed lines, but it reminds me of some old old style). He makes the human muscles right sometimes, so it seems deliberate... gives it a weird vibe. 
  • It's the 3rd book, written by Ian Livingstone. So over in Britain, Ian Livingston and Peter Jackson did a ton of D&Dish stuff. 
    • LivingstonE became Livingston in the US it seems like. They even pronounce it the same. 
      • Livingstone with the E sure sounds like an Earth Elemental. :) 
    • Fiend Folio. OR kinda. See Nev's channel link above... he might mention it in that one or his  City Of Thieves review.  
    • White Dwarf magazine which used to be all D&D, but now is Warhammer apparently.
    • Founded Warhammer. 
  • Entry 168, the goblin is described as small, sinewy, and having brown scaly skin. So slightly reptilian maybe, for a goblin... interesting. 

Acknowledgements - Thanks to Spellsinger's gamebook reviews on Youtube, he got me into wanting to read these. Neville of NevsBookChannel yt also more recently inspired me... he's got much  more trivia but shows much less art picts: https://www.youtube.com/watch?v=okD4NjbhSXY&list=LL&index=58

WARNING - don't buy the newest SCHOLASTIC 2017 version of ANY these books b/c they rip out the great internal art and put in some horrible low detail new art. I got ripped off buying a chunk of them on amazon, don't do it! Double check the versions! You have to buy some used or get pdfs from the internet. There is the new new hardback which has the original art for City of Thieves and one more of them, which I reckon I'll buy. See my post from yesterday or the day before. 

The Good -

  • Atmosphere. I love the forest stuff. Reminds me of the hex-crawl/ point-crawl the kid DM'd for me a few months back with the fire cultists, where we random encounter rolled a ton and ran into a dragon (twice, got away twice but was scary) and the pixie(s) and stuff. OK none of that was in this book exactly, but it does remind me of it. 
  • Not super punishing. You get so many magic items to help. First-ish run through I got to the "end" but hadn't found either piece of the hammer, so it sends you back to the front. Good. Fun. 
  • The creatures, oh yeah! Very old school AD&D vibe. Goblins. Gremlins. A werewolf (ouch, that turned out to be a "I made it!... Oh wait, it scratched me, ohhhh crap!". A 2-legged dragonlike creature with flames... yep, a Wyvern! That was super cool and potentially deadly. A giant (was easy, punk didn't touch me!... lucky rolls). A fire demon (aka a Balrog), and he did a lot of dmg... had a second attack with a whip that had special rules (1 dmg instead of 2).  
    • Reminds me, the Shield which gives 50% chance to take -1 dmg was KEY for me getting to the end without fudging too much. It negated pretty much all of the whip damage from the Balrogish Fire Demon, for instance. 


The Bad -
  • I can't think of much of anything yet. I'm no serious reviewer (this is mostly for me to gather my thoughts) and not gonna complain about minor things. 
  • OK, the melty muscles in the art is sometimes too weird not to notice. I'm still OK with it. I keep telling myself I'm fine with it, at least. :P
The Ugly -
  • Melty muscles? Kinda. The witch's warty nose?  :)
  • I believe this barbarian (with the semi-right and semi-melty muscles) is very much a direct reference to the 1982 Conan movie, where Conan is crucified. The description even talks about vultures, face has signs of torture, etc. 



Plot -
  • Dwarf needs help, a special hammer undone into two pieces you gotta find in the deep dark forest. 
  • Funny mage in tower at start, with the "o" at the end of the name. He's good. Sells magic stuff, and you better get some. 
  • The very first stop out of the gate (after the mage) is a witch hut. Well I like to explore, even tho half the time it's bad, and she steals ALL of your stuff if you don't have the right magic item to counter her. But she has some item, and I bet you need it for the end. This isn't bad really, just part of the game, so I gotta put this under plot and remember to buy the other hting this time. 
  • Tons of places to explore, even a mini-dungeon from a hole in a tree (like "Hole in the Oak" got influenced eh, talking 2025ish Old School Essentials module borrowed from this old book, eh?). 

I need to go play some... bye. .... ..... Back! More!

Art

  • I pretty much love it, like most of these old FF books, it's got charm and a little scary and a little gritty, with just a touch of cartoonishness. Mentioned how it's the skinny limbed style of this artist, and he is good with this style. 
  • Check out the creepy face on this stone lid... they don't mention it (till you light the candle), and I never noticed it when I saw this picture on reviews:



WALKTHROUGH COPY PASTED FROM GUY 

The Forest of Doom

This is not the shortest or easiest path; it is more gratifying to face difficult situations and barely succeed. Rather than minimizing risk, this solution includes as many interesting parts as possible, while avoiding sections that are blatantly harmful or provide no useful information. You may need high initial scores; this path assumes favorable dice rolls.

						Sword, leather armor,
						backpack,
						10 Provisions, Potion of Fortune,
						30 GP, map
  1  Follow Yaztromo up the stairs
261  You thank Yaztromo and leave		-16 GP, Holy Water,
						Ring of Light,
						Rope of Climbing,
						Armband of Strength,
						Glove of Missile Dexterity,
						Garlic Buds
177  Go east at the huge old tree
160  Pay the crow for its advice
343  Turn north as advised			-1 GP
  8  Meet the owners of the arguing voices
317  Fight both HOBGOBLINS 6/6 5/7
301  You search through their pockets		3 GP, brass flute, 2 biscuits
157  Continue walking northwards up the path
337  Examine the large cave
230  Pick up a rock and throw it at the Ogre
137  You possess a Glove of Missile Dexterity
 55  Take a closer look at the creature
168  Unlock the cage door
117  Fight the GOBLIN 5/4
232  Leave the cave and continue northwards	Ebony hammer handle	Lu+1
358  You cut yourself down from the man trap				Lu-1
 40  You curse and continue northwards
274  Climb up the vine to the tree house
195  Attack the ape-like creature
352  Defeat the APE MAN 8/7						At-2
207  Put the copper bracelet on your wrist
302  You climb down the vine and continue	Bracelet of Skill	At+1
109  Go west on the plain
124  You decide to head north
180  Go west through waist-high grass
361  Face the oncoming pack of dogs
396  Start a conversation with the masked man
364  Carry on the conversation
194  You set off west again			Belladonna
208  Keep going west at the crossroads
 99  Enter the dried mud hut
209  Accept the arm wrestling challenge
 28  You possess an Armband of Strength
 52  You force Quin's arm onto the table
 78  You walk back to the junction		Dust of Levitation
349  Continue east at the crossroads
102  You decide to head north
105  See what the vultures are interested in
384  Return to the path to head north
394  Cross the river by the stepping stones
 66  You decide to make camp for the night
325  You possess some Garlic Buds
268  You head north along the path
119  Continue north down the hill
 90  The arrow misses you						Lu-1
210  Attack the arguing men
 43  Fight each WILD HILL MAN 7/5 6/4					At+1
 50  You set off north again			Silver key
188  Head east on the valley floor
359  Take a closer look at the stone well
172  Descend the ladder
256  You manage to hang on to the ladder				Lu-1
122  Crawl along the torch-lit tunnel
135  Crawl east at the junction
151  Throw back the curtain and enter the cave
 71  Fight the GREMLIN 5/5						At-2
273  You crawl back down the tunnel		Gold medallion
296  Crawl south back to the well
398  Grab the first leg that comes into view
320  You climb out of the well
362  Continue heading west
238  You decide to keep on walking west
221  Head north again
199  Rub some hot mud onto your wounds
283  You set off north again along the path				St+4
303  Fight the PTERODACTYL 7/8						At+1
247  Follow the yellow arrow
  3  You have a Ring of Light
322  You possess a Rope of Climbing		Gold medallion
 94  Climb down the rope into the tunnel
136  You crawl along on your hands and knees
 69  Attack one of the small humanoids
264  Head towards the green-topped fungus
189  Eat some of the fungus
269  You walk over to the steps						St+4
293  Look inside the barrel
215  Take the heavy iron shield
248  Try to open the wooden chest		Emperor's shield	Lu+1
389  Leave the alcove				8 GP			Lu+1
 88  Continue climbing past the second alcove
107  Fight the FIRE DEMON 10/10						At+1
152  Sit on the magnificent throne
  5  Climb up the rest of the steps
249  You run up the last few steps
164  You return to the path and head north
144  Head west in the thick undergrowth
213  You decide to head north
306  Examine the ivy-covered building
391  You possess a silver key
200  Descend the stone stairs
351  Light the candle
292  Try to lift the stone slab
 95  You have some Dust of Levitation
173  You possess some Holy Water
 58  You leave the crypt			25 GP, bronze hammer head
112  You decide to head north again
103  Look more closely at the lair
 57  The fire bolt misses you						Lu-1
132  You possess a flute
258  The Wyvern is powerless to resist
305  Try on the plate iron gauntlet		10 GP, throwing knife
374  Head north again along the path		Gauntlet of Skill	At+1
360  Give the bandits what they want
279  You pay a levy of five objects		-3 GP, -2 biscuits
246  You are out of Darkwood Forest
204  You have the hammer head and handle
400  Your quest is over				Golden winged helmet, jewels

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