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Wednesday, December 17, 2025

Ideas from old Druids of Doom from JG

 Druids of Doom from JG (Judge's Guild). 1970s. From Jennel Jaquays. This I think is the one I referenced one or 3 posts back where one of the original D&D guys redid it on his site, etc. 

Great magic item ideas, I'll convert a few to 5e style:


  • The Staff of the Oak of the Gods
    • Usable by Druids only. 
    • Indestructible. Cool backstory about druids so old, nobody currently knows what it was about (unknown ancient god or something). God battled near it... it absorbed their power. The oak grew to be ancient. Lightning hit the oak, made this staff. 
    • Shoot lightning bolt 5 times a day. -> I'd convert it to doing DC 15 lightning bolt, 8d6 dmg. 
    • Gives you 3 levels of Fighter -> I'd convert that to say +15 HP and +1AC and +1 to hit for 5e. 
    • Does triple normal staff dmg.
  • Club of Vines
    • Usable by Druids only. 
    • Wrapped in a single vine.
    • The club "breaks up on a hit", the vine comes out to play, becomes many, and entangles/restrains the target if you hit. Does dmg... we'll say 6HP of dmg for 5e. Keeps you restrained. We'll say auto-restrain for one round. DC 20 to break out next round and beyond. 
      • does not prevent breathing, but can't move anything really.
    • Lasts we'll say 3 rounds max for 5e, then it lets go. Club reforms.
    • When you get out of it, 6HP of dmg again.  Club reforms.
    • Does not work against super duper big things (we'll say Huge in 5e scale). 


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