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Saturday, December 20, 2025

G3, Eclavdra fan 5e statblock

 I like this one pretty well, but will modify -

https://www.worldanvil.com/block/1265403

Let’s change these (keep in mind she wants to flee and live):

  • CR 20 is Way too high. 
  • 363 hp seems way too high. I’d reduce that to 150hp maybe and give her 21 AC. It is 5e tho, so ridiculous HP is typical i guess. 
    • Consider a normal 5e drow priestess of Lolth is lvl 10, cr 8 or 9, has 16 AC, and 71 HP. 
  • Dmg mistake?… I think 7+14 or 7+15 total is what they meant. 
  • Taking psychic dmg when near her seems weird
  • Spells and powers to be changed… she needs to feel like a drow cleric
  • *** see previous post yt. NoneofConsequence’s time 22:22 for list of cool dnd 1e drow items and spells. I like. 
    • Drow cloaks and boots. Save +6 vs fire 
    • Drow sleep poison.-4 on target save. 
    • Death Lance. 10’ spear inflicts [4d6 is my modified]. Save vs. poison or lose 1d4 levels (changing to temporarily, gotta greater restore or rest a week). 
    • Demon staff. Black leather-like staff carved w evil runes. Can only be weilded by cleric of Lolth. 
      • 4d6 dmg, can only be healed 1hp per day. 
      • Fear
      • Summon type 1 demon. 
      • Turn into type 3 demaon for 5 rnds once per day. 
    • Glass globe. Hurled w sling staff 90’ max and minimum 30’ range. Shatters, 10’ diameter vapor cloud… targets will 
      • glow reducing AC by 1d4, lasts 1d4+1 turns (10 min is a turn). But water will wash it off. 
      • Be blinded [1d4 +2… my adjustment for 5e] rounds doing nothing but scratching at their eyes, helpless. Water washes off but helpless [1 or 2 rnds regardless].  [DC 15 con save negates for 5e i say]. 
    • DROW COMMON SPELLS
      • Bless aoe. 20’ by 20’ area. Allies get +1 to hit, dmg, morale. 
      • Blindness. Range 30 . Dispel magic removes. 
      • Chill metal. 40’ range, weapons and metal armor. Aoe is 1 target per caster lvl. [changing for 5e to be… 1st and 5th round take 1d4 dmg. 2nd and 4th rnd take 1d6. 3rd rnd take 1d12 and risk frostbite extremities (ears, fingers etc. amputate). ]
      • Clairovoyqnce
      • Curse
      • Dancing lights
Maybe keep these crazy EEG fan spells
  • Elemental - i am going to have the Plasms from 2e. 
  • ON YOUR KNEES! (EEG Domain, 1/day, as part of a melee attack). The target falls prone and cannot stand up (DC19 CHA saving throw at the end of the target's turn ends the condition).
  • BITTEN THREAD (EEG Domain, 1/day, as part of a melee attack). The giantess tentacle rod rips and tears at your soul. Bits of your spirit come out in bloody chunks. Take normal damage, plus age 1d4 years plus now in 1d10 * 1% Experience Point debt. Your next Experience Points gained go to repairing the wound in your soul. Your Experience Points do not go down; the next experience gained is lost. A CHA save halves the damage/effect.


Maybe keep these-


REACTIONS

Vindictive. As a reaction to being attacked, Eclavdra may - randomly - use any power tagged as "EEG Domain" even if it has already been used for the day.

LEGENDARY ACTIONS

Eclavdra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. She regains spent legendary actions at the start of her turn. Eclavdra may use her Speed if it allows her to use one of her legednary actions.

  • Compel Elemental. An allied elemental within 30 feet of Eclavdra uses its Reaction to make one attack against a target of Eclavdra’s choice that she can see. The elemental may move up to its speed to do this.
  • Tentacle Staff. Eclavdra makes one Tentacle Rod attack.
  • Cast a Spell. Eclavdra uses Spellcasting.
  • Kneel! Each creature she can see and of her choosing that can hear her must make a WIS saving throw or spend its next action kneeling and unable to do any other action.  Mechnically, if needed, the target gains the Prone condition for all other intents and purposes.

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