Have it so some other mobs moving in trying to take over? Or is it too soon. ?
Maybe do more pyrohydras plus giants same time.
Read this blog about the temples and Eclavdra and connections to Keep'Borderlands, oh man such good stuff, G3 is going to be memorable for sure: https://davidleonard-greyhawkmusings.blogspot.com/2020/10/on-green-god-and-elder-evil-part-2.html
g3 ideas next time
- a door puzzle to open. gotta punch giant-height button. think like a giant.
- drow main villain "appears". maybe in a crystal ball speaking to them or similar.
- main drow wants to bribe them, when seen face to face. her side. Lol, the party won't go for it But she'll try.
Plasm, https://www.completecompendium.com/appendix/plasm/ Have Drow summon one. It's SUCH a cool monster fight, I think it'll have to be very separate from the tentacle wall, huh?
- Magical weapons have limited effectiveness on the creature. Each blow from a magical weapon causes only its magical damage, ignoring the normal weapon damage and any Strength bonuses. For example, a +5 holy avenger would inflict only 5 points of damage on a plasm.
- So how to beat, other than spells? I think I'd allow +2 magic weapons to do 8 damage, and +1 to do 4 dmg. BUT WAIT, it loses a HitDie every round it's not healing up from fire. And in 2e it only heals 1 HP a round (maybe I'd do 2 HP for 5e).
- ***but when it looks at the Energy BOW, it is scared! The Bow starts to hum loudly! It wants to attack it!
- The Energy BOW does full dmg to it, special like!
- Oh, and it'll die in X number of rounds anyway, if not sitting in fire. See details in statblock below.
- But the DROW might cast a Fireball at it?! At the least, there will be a fire lava type thing in the room it will be touching during the start of the encounter... make it obvious, this is how it feeds itself.
- Statblock for 5e will be (of my own design based on that 2e link):
- Giant version of it (we have a giant skellie in the kid's rm)
- No. appearing 1d4
- AC is 18
- Hit Dice are 12 so... we'll go with max of that for 5e =
- 72 HP
- To Hit: +10
- Dmg/att (2 att.s): 4d6 claw (each) (((up from 3d6 in 2e)))
- Special att: Elemental cloud, see below.
- No magic resist.
- 12' tall.
- XP = ~9,000~
- Special defense:
- Magical weapons have limited effectiveness on the creature. Each blow from a magical weapon causes only its magical damage, ignoring the normal weapon damage and any Strength bonuses. For example, a +5 holy avenger would inflict only 5 points of damage on a plasm.
- For 5e, we'll say +2 magic weapons to do 8 damage, and +1 weapons to do 4 dmg.
- ***but when it looks at the Energy BOW, it is scared! The Bow starts to hum loudly! It wants to attack it!
- The Energy BOW does full dmg to it, special like!
- On any plane except the Ethereal and the creature's own home plane, a plasm loses one Hit Die per round from energy drain, vanishing into nothingness when dead. However, a plasm can feed on its own element, and regenerates damage at the rate of 1 hit point per round when feeding on that element. A feeding plasm can do nothing else that round.
- Fire spells feed it, we'll go with 5HD for fireball in 5e, but if upcast (Warlock) it'll gain more. AD&D2e_Example: a fireball cast by a 5th level mage gives a fire plasm a bonus of 5 Hit Die, a 6th level fb from a wand would give 6 Hit Die (in AD&D 2e terms).
- Elemental Cloud: Once per turn, a plasm can “spend” 10 of its hit points to create an elemental cloud. This cloud is 30 feet in diameter and is centered on the plasm. Except for the plasm, any creature within the cloud suffers 20 points of damage per round; a successful saving throw vs. breath weapon halves the cloud's damage. The cloud lasts 1d6 rounds. Normally, a plasm uses this attack form when fleeing, though if it has gained extra Hit Dice as a result of opponents' foolish element-based attacks, it may choose to “spend” its hit points with very little provocation.
- Ecology: Plasms, being extraplanar creatures, have no place in the environments of the Prime Material Plane, but can serve as destructive forces. Plasms derive sustenance from bits of their respective elemental matter.
- https://dungeons.fandom.com/wiki/Eclavdra
- [she] switched their [her house] allegiance to The Elder Elemental God, so a fire Plasma makes even more sense.
- Wax stamp on scrolls same as before.
- Name of Eclavdra seen.
- Another weird hidden shrine to evil is coming yeah? What is around that shrine?
Yes, room 10 with the three ghastly tentacle monsters eating self-sacrificing creatures of nearly every race is disturbing. Why do they just stand there letting it happen?!?! Quote:
The wall to the east shows a scene of various creatures crawling, then creeping, up to huge, vaguely squid-like creatures with 10 hairy tentacles. In the forefront of this mass self-sacrifice are elves and men, but there are also dwarves, gnolls, orcs, trolls, halflings, ogres, goblins, etc. amongst the crowd. Those near the monsters are being torn apart and the bloody gobbets eaten as dainty morsels. There are 3 of these ghastly things, mottled in various shades and tints of purple and violet.

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