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Monday, April 27, 2026

PF sorc build ideas - vid game dude with crazy fire chain lightning build

 https://m.youtube.com/watch?v=ePxzRTCS4c0&t=343s

[[[[maybe do this and go acid all the way,huh. "Outdated, and Elemental now gives more bang, being able to Elemental Ray if you pick it first. D6, which beats Arcane D4. I like to go Cold or Acid, but YDY."]]]]

Some crazy good ideas like

  • Cross blood Dragon and another fire dragon (rly?!)
    • Something time 2:40 about cant get spell one whole level after normal wizard (vid game btw)
    • WAS VID GAME EXPLOIT, cannot (so replace with halforc +1 fire right?)
    • Cannot do spell specialization at lvl 1 anymore
  • Elemental blood allows change 
  • Level 14, one level in wizard to pick ELEMETAL SPECIALIST.  to convert all dmg to fire. And at lvl 15, spells half of dmg is untyped dmg. Wow. 
COMMENTOR 1 yr ago: I have been using Aasimar, the azatablood is +2 in cha and dex.

FAMILIAR - harr (fore hare?) gives better init

FEATS 

  • Spell focus- evocation , DC +1
  • Greater spell focus evoc
  • Empower spell kimda early
  • Spell specialization (more dice on a spell) … and can change the spell each level up. Soooo, start with double fire bloodline (and an halforc reskinned for +3 per die) … pixk Flaminge Hands, change it later to scorchi ray then fireball… then when fb is maxed at 10d6 at lvl 11, switch back to scorch ray for a while. Then chain lightning 
  • Bolster Spell (metamagic)
  • At lvl 11, Elemental Focus, incr dc+1 to fire. 
  • Greater elem focus
  • Precise shot
  • Point bank shot at lvl 15+




Spells 
  • Grease
  • Burn hands
  • Burning arc
  • True strike (for scorch ray etc)
  • Scorch ray
  • Fireball
  • Haste (for party)
  • (((Controlled fireball))) what is that, time 12:20… can reduce dmg to Allies
  • Greater inviz
  • Etc etc fb and scorch are the dmg ones
  • Hellfire ray (best single target)
  • Chain lightning infinite dmg what, the 20d6 isnt true what???!!! Time 15:40. Azata Zippy Magic (((oh that is Mythic level stuff past lvl 20))) w chain lightning it hits all enemies twice???!!!
  • With 1 lvl in wizard elemntalspecialist at lvl 14, u can now do Chain Fire-lightning!!
====== is this worth it (i mean, ...... cant u just take the feat to change element type==
1 level of crossblooded sorcerer, then admixture evoker for the rest of your career.

===========




======simple idea, fire fire fire
Gnome, Pyromaniac (alt. racial trait, fire DC+), crossblood/wildblood Primal(Fire)/Draconic(Brass) Sorcerer1, Admixture Evoker from there. Take Magical Knack (Wizard) trait.



====== crazy cool idea, make a fire immune item for Ally

Definately Sorcerer.

Basically human (extra spells option)
Traits- Magical Lineage (fireball)

1- spell focus evoc, spell specialisation.
3- craft wonderous
5- intensify spell
7- B- Imp Initiative, Imp Familiar (Nosoi or Dust Mesphit or Imp)
9- Empower Spell
11- Dazing Spell
13- Quicken Spell
15- Spell Perfection
17- Piercing Spell
19- Maxise

Now this Sorcerer up to 11 is a Blaster.
Swap specialised spells from
Magic Missile
Burning Arc

These let you add 2 cl to blasts that can hit enemies safely for your allies.
Whack it on fireball ASAP for damage but watch out for buddies.
When.you get Dazing your fireball or Burning Arc becomes a damage+save or daze spell.

Use it for an opening blast and make enemies stand there dazed while your buddies kill them.

It by 15(spell perfection-fireball)

You can blast a Dazing, Intensified, Empowerd fireball for 22d6 w/3 round daze
6th level spell save dc using a 7th level slot.
You made your fighter a wonderous item that grants fire immunity.so hitting him won't hurt at all.

  • Which is why the 'save or daze' arcane bloodline sorcerer is so powerful
  • He can daze all day long for big damage with fireball.
  • He can switch to electricity and not hit allies, while still casting other spells (Dazing Ball lightning lasts rds/level and can be directed as a move action)
  • He can blast in every shape in every energy (Intensified Dragons breath)
  • He gets a TON of extra spells known for all the wizardly utility you need.


======2 AWESOME FEATS

https://paizo.com/threads/rzs2nyxp?Fire-themed-mage

Elemental Spell (Metamagic)

You can manipulate the elemental nature of your spells.

Benefit: Choose one energy type: acid, cold, electricity, or fire. You may replace a spell’s normal damage with that energy type or split the spell’s damage, so that half is of that energy type and half is of its normal type.

Level Increase: +1 (an elemental spell uses up a spell slot one level higher than the spell’s actual level.)

Special: You can gain this feat multiple times. Each time you must choose a different energy type.

also... for a blaster to make lower level spells useful

Intensified Spell (Metamagic)

Your spells can go beyond several normal limitations.

Benefit: An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. No other variables of the spell are affected, and spells that inflict damage that is not modified by caster level are not affected by this feat.

Level Increase: +1 (an intensified spell uses up a spell slot one level higher than the spell’s actual level.)



========written guide 2 years back when the build exploitworkedall the way on the vid game===

Written Guide Sorcerer - Crossblooded Human Pickpocket 14/14/12/8/8/20 Persuasion/UMD Level 1 - Spell Focus Evocation, Greater Spell Focus Evocation, Spell Specialization - Burning Hands, Red Dragon, Gold Dragon Level 2 - Spell Specialization - Burning Hands Level 3 - Metamagic - Bolster, Metamagic, Spell Specialization - Burning Hands, Grease Level 4 - Cha, Level 5 - Spell Penetration, Spell Specialization - Burning Arc, Magic Missiles, Burning Arc Level 6 Level 7 - Greater Spell Penetration, Imp Init, Spell Specialization - Fireball, True Strike, Scorching Ray, Fireball Level 8 - Spell Specialization - Fireball Level 9 - Elemental Focus Fire, False Life, Haste, Greater Invis Level 10 - Spell Specialization - Scorching Ray Level 11 - Greater Elemental Focus Fire, Spell Specialization - Scorching Ray, Displacement, Greater False Life, Animal Growth Level 12 - Spell Specialization - Controlled Fireball, Mirror Image Level 13 - Metamagic Empower, Toughness, Spell Specialization - Chain Lightning (For the rest of the levels), Dimension Door Level 14 - Wizard - Elemental Specialist, Metamagic Heighten, Hare Familiar, Enchantment Illusion Necromancy, Fire Focused Element, True Strike, Magic Missle Level 15 - Outflank or Skill Focus Persuasion, or Point Blank Shot/Precise Shot Level 16 - Cone of Cold, Greater Dispel Magic, Legendary Proportions Level 17 - Outflank or Skill Focus Persuasion, or Point Blank Shot/Precise Shot Level 18 - Firebrand, Seamantle Level 19 - Improved Crit Ray Level 20 - Great Fortitude or Blind Fight, Frightful Aspect, Mind Blank Communal Mythic - Level 1 - Closer to Heaven, Ascendent Element Fire Level 2 - Abundant Casting Level 3 - Imp Abundant Casting Level 4 - Mythic Spell Pen, Superpower Zippy Magic Level 5 - Second Bloodline - Brass Level 6 - Sorcerous Reflex, Superpower Favorable Magic, Echolocation Level 7 - Greater Abundant Casting Level 8 - Mythic Crit Ray or Mythic Imp Init, Superpower Incredible Might Level 9 - Favored Metamagic Bolster Level 10 - School Mastery Evocation Amulet - Vellexia's Magnifying Amulet Armor - Deadly Rays/Haramaki of Divine Guidance Shirt - Robe of the Seven Sins Belt - Belt of Physical Perfection Gloves - Treacherous Flame Boots - Ronneck's Sacrifice Helm - Darkness Caress Goggles - Cinder Goggles Cloak - Cloak of Carnage Rings - Ring of Pyromania, Red Salamander/Ring of Triumphant Advance Bracers - Bracers of Armor Weapons - Ashmaker


=====updated comments say

Great build it was actually my first unfair playthrough. A few things to add that would make this hit even harder. - You can get arcane trickster to level 10 the capstone ability that gives you automatic Sneak attack damage to all your rays for 4 rounds a day - combine that with the Azata ability refresh spells and its basically whenever you want. I used that + Grandmasters rod with two Hellfire rays ( 1 quickened) to deal +2000 damage a round. - The best staff for any mage is the Quarter staff of the war mage - you not only get the +2 DC but +4 boost to spell penetration which always helps. - Get that in the ivory sanctum - You are sleeping on Sirocco - Almost every annoying enemy hits the floor at late game DCs ( especially good against Vavakia's) - since its hits every round its only a matter of time. Not sure if selective still works with it but I used that and sent my melee in to get AoOs.


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