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Monday, November 3, 2025

Absolum - Combos (attack strings, think SF4+ style)

General

Combo damage guide, how it works, etc.: https://www.youtube.com/watch?v=Ac06QlbcAyM&pp=ygUXYWJzb2x1bSBnYWxhbmRyYSBjb21ib3M%3D

What I noticed:

Seems like you don't want to do the "ender" on your typical hit hit hit hit combos. Instead, hit 1 to 3 times then switch to another type of hit, maybe a Skill hit, or a vertical dash away/dash back to them, or an air attack, or a dash/run into Tiger Knee (in the case of Galandra). 

Speaking of her dash(?)run into tiger knee, or Brome's run -> into combos... I often find myself constantly double tapping towards and getting a couple of hits in, then getting halfway through the combo, then continuing a run into new combo with them. With Brome, he scoops them up off the ground well doesn't he, when he run attacks? Gets them in the air, slows down when his tongue comes out... but seems like you can repeat pretty easily then get an OTG (off the ground) or off the wall bounce with at Skill Mana(?) Burst move (his big green energy bubble with Skill button). 

In general, the attack string combos are super forgiving and infinitely creative. You can almost do anything. The trick is how to accomplish certain things, you have choices to make if you think about it:

    • Looking for damage output?
    • Looking for safety, so you don't get hit from behind? Timing and positioning awareness needed. 
    • Staying in the air for safety? Sometimes this is the best route. 
    • Want a longer combo so 
      • you get more mana back or  
      • higher chance of crit/chain lightning/whatever
    • Get that wind gale applied so they are up in the air longer (forever?). Seems like when they have the yellow spinnies around them from wind powers, you are much more open for longer combos AND safety. Don't underestimate those wind powers against hard monsters/bosses. 

 


Character attack combos

Galandra:

Start area https://www.youtube.com/watch?v=mulyHC4K0Pk

Practical vs. regular enemies (speedrunner guys does a lot of these, like dash/run tiger knee into Skill): https://www.youtube.com/watch?v=QIJfnYVqHbU&pp=ygUXYWJzb2x1bSBnYWxhbmRyYSBjb21ib3M%3D


Brome:

Note how his beginning Orb super is great for bouncing them up for longer combos, a la  Ed's slow ball super/ultra in SF5/6: https://youtu.be/QCTf9bV-QOE?t=63

Of course Brom also has Urien's mirror in SF3+ for those juggle bounce combos. 


Others to come:

 

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