Over the weekend we finally got to play a little again.
He had finished 75% of the first level. Had the northern middle area still to go, rooms like 19-21 or something.
Hellhounds did a ton of dmg with their fire breath... had 6 low HP and I think 4 medium to high HP Hellhounds. The hellhound keeper and wife got stuck with the restraining energy bow and taken out. But by the end, I think the Warlock had like less than 10 HP, the Barbarian was down to 1/3 (?), the druid down to 1/4(?), and the fighter might have been 1/2 down. I'm definitely guessing/estimating.
**LOOT: He found a cool cloak of "turn into a Hellhound". Is it slightly cursed? I'm going by the 1e rules mostly for it. And there was a sword... 5e calls it a cursed Sword of Vengeance which means it forces you to keep attacking whoever just did dmg to you and worse:
- +1 bonus to attack and damage rolls
- Curse. This sword is cursed and possessed by a vengeful spirit. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
- In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can't reach the creature to make a melee attack against it.
- You can break the curse in the usual ways. Alternatively, casting Banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
Oh, and I threw in 3 fire spouts [holes/vents in stone with fire coming out randomly] where he was fighting so he had to stand away from them... only got hit once for very little, but made it interesting.
The kid locked up in the room for a short rest, meanwhile he put an alarm on the other door and the bat was watching. When a giantess peaked out and got a guard from another room, the kid quietly [we joked about how quiet a dinosaur could be] turned into a stegosaurus and leaned on the door so it couldn't easily be opened. The two giants were like, hey, what is going on... then left him alone for a bit (he finished the short rest, i thought the dino idea was great).
So then the fight happens, I made it something like 1 male firegiant, and the 5 others had hill giant stats. He kept them at bay and did pretty well. At the very end, 1 more male fire and 2 with hill stats came from behind and hit the druid, knocking him out of concentration for CALL Lightning (which he had planned to use if enemies stuck in). Druid turned into an earth elemental, went through the stone wall, and attacked the last giant in that left room. Somehow the giants were all pretty quickly nuked, and the good guys came out fine.
All in all, they lost a ton of HP. Giants just hit hard, and have waaay too many HP in 5e. I say that, they are basically balanced well against the resilient 5e characters, but I still don't like it that the giants are so scary compared to monsters the way things are playing out. It wasn't horrible though.
Next time, the next level down. I have no idea what's gonna happen, need to read up again!