Agreed that no chance gotcha stuff kinda sucks.
See on yt Lich’s house “presenting secret doors and traps in an OSR game”
https://www.youtube.com/watch?v=3Pq6aMrWnpE
Quote below-
Secret door tells-
- Wall discoloration
- Dampness or puddles
- Draft or breeze - cobweb moving
- Odd stonework
- Scratch es or wear marks
- Dust patterns
- Sound differences
- Seam or outline
- Unusual fixture
- Mismatched masonry
Pit traps
- Gaps or seams
- Debris or dust pattern
- Clean spot.., bcuz drops debris when triggered
- Draft
- Uneven wear
- Mismatched stonework
- Different foot sounds, oops!
- Raised area
- Depressed area
- Chip , marks and damage
Corridor trap tells
- Holes in the wall.
- Worn grooves or scratches.
- Bulging ceiling.
- Blood stains on wall or ceiling.
- A seam in the floor or wall.
- Shards of stone or debris.
- Pieces of bones or remains.
- Smells of oil and metal.
- Scorch marks and a burnt smell.
- Pressure plates or raised floor.
- Draft or breeze.
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