Loot gained - Insignia of Claws. Staff of Healing.
Siabrae. Thinking CR 13. HP about 150. AC about 17 to 19. Had level 7 spells. Used lightning spells a lot. Also had circle of spore powers… amped up a little (2d10 dmg if ppl were within 10 ft of him). 3 legendary actions per turn. Some legendary resists. Could wildshape into undead big things.
The Siabrae, named Fellmorn by others after he became undead, was tough. But his real motivation was to take out Strahd. So when the party defeated his army and finally him, with just a few hits worth of HP left, he walked into the party’s druid-as-fireElemental… gave up and said “You are powerful enough to defeat Strahd, do so” or something close to that. Turned into dust and was absorbed into the ground (he'll come back later, 1d10 days.). It was a fitting and memorable end. Plus it was a 5 hour battle, holy cow.
He was CR 13 i am pretty sure. The Eclipse Burst spell https://2e.aonprd.com/Spells.aspx?ID=1508&Redirected=1 was crazy, did 57 dmg on my roll. He was connected to the Shambling Mound… sort of shared some HP. When shambler died from a max blight spell, the Siabrae took like 30ish dmg.
Eclipse Burst (spell borrowed from Pathfinder):
Range 500 feet; Area 60-foot burst
Defense Reflex
A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus an additional 8d4 void damage to living creatures. Each creature in the area must attempt a Reflex save.
If the globe overlaps with an area of magical light or affects a creature affected by magical light, eclipse burst attempts to counteract the light effect.
Other spells/things used by the miniboss Siabrae:
- When the Shambling Mound appeared, a faint green energy connected the Siabrae to the shambler. This was the life connecting force (special option, made it all up... explained to kid after that if the shambler was alive, wouldn't be able to kill the Siabrae. I guess similar to a shield guardian now that I think about it).
- Earthmaw from ad&d 2e. I wasn't sure if it auto hit, so I rolled to hit and missed every time. Was still a fun scene.
- Chain lightning did BIG damage, hit 2 guys plus healed shambler.
- Call lightning, mostly to heal the Shambler. Did it twice I think.
- Kid did a strategic eldrich blast on him to make him Concentration check, and it knocked call lightning down, good move.
- Used call lightning again at the end, 4d10 dmg to two guys.
- CONFIRMED YES: Pretty sure a circle of the moon druid [any druid actually] (the kid's) could use call lightning, wildshape, and use it from the skies, etc. He thought no, but I think yes. It does "use an action" to recast it tho.
- Threw a spore circle thing... 10 foot diameter... 2d10 dmg CON save.
- AOE spore circle thing circling the Siabrae, 2d10 CON save again.
- Turned into an undead Wooly Rhino at the end. It never hit.
- Raise dead (but only one hit to kill weak skellies x 2).
- Earth glide (went under dirt, popped up elsewhere, put out the fire on himself from elemental).
- Pass tree - teleported to a new spot right before he cast the big dmg Eclipse Burst.
- Sticks to snakes - he did it from afar on a twig blight (cool scene)... made 6 snakes. They all missed their attacks, and died from icewall the next round before could do much.
- a few twigblights
- a few berserkers and 2 druids
- Then he spotted a spying skeletal (wolf?) run away.
- My intention was to have it there for the fight by the Siabrae, but I guess it was a 100% spy. I wonder if the kid thinks it was a Strahd spy (cuz i mentioned Strahd's spies are always tailing him). Was it a Strahd spy???
- 8 elemental skellies.
- 2 berserkers - these humans always hit hard with reckless attack and high HP for a CR2.
- 1 evil druid human (got killed first round by the buffed up Barb.)
- a dozen or so twig/vine/DRY-poweredUp-twig blights... most killed by first round scroll of firewall
- 3 big undead guys came up out of the ground (the wooly and the sloth felt right, like older animals of the region that are extinct now... the Siabrae is also super old, probably same as Strahd), plus the shambler appeared at the same time
- undead wooly rhino - CR 4 (the monster version first, not the shapechange version of the Siabrae). It might have hit once if any.
- undead Chimera - CR 6 (used full Chimera stats)... the one-time-use-hellhounds did a lot of dmg to it. But it did get off one breath attack for good dmg. Died before could attack again.
- undead giant sloth - CR 2
- Shambling mound - did a lot of dmg, hit often, stayed alive forever.
The kid did some things well:
- Used all special items for Barb (one time use +3 weapon, and a once a day option to hit harder with adv for 2 rounds). Took out the small evil.druid super fast round one, then did big damage to I think it was the wooly Rhino and took it out before it hit anything too hard.
- Icewall is really good.
- The barb did get trapped for a moment, but climbed a nearby tree and got out so no probl.
- The party's Druid was key
- using a (one time use?) 60 HP heal to get the fighter back up.
- stayed at high HP the whole fight, then went elemental to take out the Siabrae, whereas the other 3 characters were all super low at that point about to croak. Note... the Siabrae was honorable and really truly did want to nuke Strahd, so he didn't cast any spells at the end to try to take out the hurt guys (b/c if he had then maybe Strahd would win)... saw the writing on the wall and tapped out.
- Now the Druid has one of the charm deals, so I think here he used the auto-roll-10-charm strategically.
- The Warlock hit hard with the usual.
- Eldr Blast just hits pretty hard
- Fireball did some dmg.
- He never flew. The kid said he thought about it but it never made sense in this fight.
- He used the auto roll 10 charm strategically of course.
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