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Sunday, March 9, 2025

Results, near end of Amber Temple

 Found semi-lich, friendly.

(yesterday killd 1 golem, was intense, gaseous form blind solo barb got waylaid. But eventually got golem, flew over or something and Wall of Light). 

3 amber golems total. One he just shot it in a barrlel. 

3 witches ran off. 6 vamp spawns did nothing, kid at full health not hit all day, 


2 direguards, https://www.realmshelps.net/monsters/block/Direguard, popped out of room. 

But eventually the 3rd golem came from behind. Kid was full up basically b4 the dire guards.

BLINK and powered up MagicMissle (4d4+4) mostly did dmg. 

Right when Golem got to him, wam, ice wall to push it back. Barely got slow off on F and B. 

3 flameskulls pop out as golem going down, 3 fireballs. THe Elf wizard couldnt see to counter spell. Cast thru the one broken wall spot where golem broke wall. 

But druid and warlock are so anti-fire, no biggie. 

Almost made mistake with druid to humanoid back to wildshape to "heal up", but then realized needed to MAX MOONBEAMUPCAST + EXTRA vs UNDEAD on them. WHAM, 52 dmg while they were stacked up, dead!

The blinking in and out and hiding around corner direguards did a ton of dmg tho over time. Eventually he got em with readied actions and then tported over with Cape of Montebank carrying fighter. Nice. 

The barb was the healer that fight, b/c elf went down so much. 

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