Throws r 5 frame startup.
If a Strike and throw come out same frame, it means strike wins.
* If those two r correct, why the training practice… with blocked bison’s jumping mk 5 frame adv, has…
.u can throw too soon and whiff as bison?????? <<---I still don't get it.
.perfect timing throw beats his ryu 4 frame jab. Oh Yeah… cuz his jab turns into a 9 frame jab essentially. <<--- this makes sense.
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This site also says Bison's cr.MK is longer than Ken's, but same as Ryu and Luke https://wiki.supercombo.gg/w/Street_Fighter_6/Game_Data#Range_Comparisons
Crouch Medium Kick Ranges: https://eventhubs.com/news/2024/aug/12/sf6-crouching-medium-kick-charts/
Range Comparisons
Cancelable 2MKs (aka Crounching MK)
Character Startup(Frames) Range Notes
Juri 8 1.517 1st active frame: 1.446
Cammy 8 1.49
Ryu 8 1.482
Luke 8 1.482 1st active frame: 1.44
M. Bison 8 1.482
Blanka 8 1.48 Wide hurtbox (outpoked by shorter 2MKs)
Chun-Li 7 1.477
Akuma 8 1.473
Ken 7 1.46
Jamie 7 1.42
Ed 8 1.41 2MP (functions as a 2MK)
Rashid 7 1.405
Lily 9 1.364
A.K.I. 7 1.34 Super Cancel only
Dhalsim* 8 1.19 1MK (2MK input is Slide)
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