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Friday, July 4, 2025

Movies. Fire and Ice. Dragonslayer.

 Some great gifs.  I was looking for the one with the centipedelike thing that attaches to the evil dude’s arm when they r searching for the girl maybe around the 20 minute mark (well before 30 minutes). 

https://atomic-chronoscaph.tumblr.com/post/706641492744241152/fire-and-ice-1983


And rewatching Dragonslayer… man was Vermithrax the dragon menacing and awesome to witness. The eye squinting expressions, the point up fire the roof of the cave, the slow reveal when the dragon would slowly rise up next to a person….

Wednesday, July 2, 2025

Erol’s Lovecraft and D&D art

 The YogmSothoth Erol did is crazy good.  

See the yt by “old school rules” AKA AZ.xxxx around time 8 minutes or so.

https://www.youtube.com/watch?v=ts2MOOMO4_o

RULES FOR - I'm playing BSOLO (Basic) module using BECMI/Rules Cyclopedia and stuff

 Good discussion on natural healing. The BSOLO just says 1hp per rest: https://www.rpgpub.com/threads/i-found-the-natural-healing-rules-for-becmi.10419/



Other Rules I'm trying to remember or figure out:

Healing potion might be 1d6+1 or 1d8 (rules cycloped says a half strength is 1d4) (found it in BSOLO, it says 1d6+1). Man, I was hoping it was a 1d8+1 or something... I'm maybe halfway through the dungeon and got hit twice on my pre-rolled lvl 2 Elf named Philiam, he's down from 9 to 4 HP already. Found this healing potion... let's use a 1d8 I guess! Oops, after I roll a 7 I found on pg. 5 of BSOLO saying 1d6+1. Sniff sniff. I roll a d6 and get a 1. Are you kidding me, I don't think I can do it, I'm a wuss, gonna stick to my first roll and assume it was a 5+1, OK self, you OK with this? Cheater. 


FIGHT:

Morale check is 2d6, my hi number makes them run (check their ML score). [under BSOLO instructions, it says only do the morale check if you hit the monster once. Oops, I didn't do that correctly with the giant crab spider]. [Oops, you do not take treasure from a monster if it escapes. How the heck do these spiders carry gold again? Heh. But I was supposed to get a sort of Attack of Opportunity when it ran away with a +2 bonus, but I never did that b/c 3/4 times I threw them offerings.]

Init is 1d6. Check their morale if they first. Check their morale if I hit them. 

Use a coin or gems to make intell monsters 50/50 leave you alone. 

Use food for less intell monsters to 50/50 leave you alone. 


MAGIC:

MagicMissile is 1d6+1 till you are level 5 then 3 missiles. 


Conclusion of BSOLO, the solo adventure for Basic D&D!

OK, that was fun and interesting.  Learning the old basic rules more in detail was fun. But how did it play? What was the deal? 

The lion castle felt like a maze when I read the descriptions and tried to apply that to the map that you typically have. Mostly it was worth it to write down the (L2 to L4 to L55) type steps to be less confused by the descriptions. Took me a while to figure out the squares were 5' squares, was thinking 10' the whole time till near the end. 

It was pretty short, but it worked. 

Reading the monster list was fun of course. Knowing that if I rolled bad I'd get something way too hard. Well, I got things that were way too hard more than once, but the ole "throw em a bone" either a coin or food worked on my 50/50 rolls, so I survived. 

I didn't get to swing once or cast one spell, funnily enough. 

How were the dice treating me? Well I "won" the module, but other than the "accept my offer" rolls, I didn't roll too too hot. Might have won one initiative, one out of 5 or 4 encounters. And I got some tough monsters, though not the toughest actually. Kinda rolled well on those I guess, for things outside of my character. 

  • Went in through tail entrance/ tunnel.
  • Giant Black Widow. Rich monster "had/guarded accidentally" 135 gp, so I guess I got that. 
  • Portcullis got me, -2 hp.
  • Giant crab spider. It failed it's morale. 
  • Bugbear on the top of the lion castle's back, -3 hp dmg. Then he accepted a coin... did I do that right, or once they attack they keep attacking? Oops, mighta goofed.  
  • Found a healing potion, healed up.
  • Found magically lit up coals (no heat) to use for light, but my elf didn't need 'em. 
  • Panther. It ran away, shooowee... it was 18 hp and had 3 attacks, good thing it accepted my food! I think I did win init on that one encounter... after rolling, no joke:
    • double 1s
    • double 2s
    • double 2s
    • double 5s
    • then finally rolled non matching numbers. I was seriously trying to not roll doubles after the 2nd set of doubles happened. What are the odds/how bad was I not shaking the dice? 
  • Sargon's Ghost... I won't spoil it. ;)


Monday, June 30, 2025

Music. I can hear Talk Talk’s influence on Radiohead

 Randomly heard 

Rainbow and immediately thought it sounded a great deal like some things from OK Computer. 

Then listen to I Believe In You. Also from their experimental album “Spirit of Eden”. I bet the whole album is good.   

Read on wikiped, Radiohead members (or just one?) stated they were influenced by Talk Talk. And apparently a lot of bands were. 

Found another old school D&D bloggers - BSOLO - Wizards-Tower & Delta's Blogspot

*** BSOLO and XSOLO modules sound perfect. 1 PC, solo play,... sure it's old basic D&D rules, I can make that work. https://wizards-tower.com/2016/08/ghost-of-lion-castle-a-dd-solo-adventure/

  • Blizzard Pass by Zeb Cook and Maze of the Riddling Minotaur by Jeff Grub come to mind, as does the Advanced D&D adventure Midnight on Dagger Alley by Merle Rasmussen. Many of these featured either invisible ink or “magic viewer” gimmicks, however.

    While both invisible ink and a (red plasticene) magic viewer both sound like interesting and novel ways to keep players from “cheating” in a solo adventure and enhance the sense of discovery, they don’t seem to have helped in preserving the physical longevity of the individual books.

    I also suspect the difficulty and transferring those modules to PDF will make seeing them reissued for digital sale unlikely. Too bad, considering Zeb Cook and Jeff Grub are both RPG legends.

 He has some interesting takes. Many of these written when 3.5e came out, and he didn't like the changes. But he loved 3.0e. 

Anyway, interesting reads regardless... and it seems like a lot of the OD&D and OSR ppl thought the same sort of thing. Or read his blog and ... yeah. 

These links about what made old AD&D so good, via Dan. He says things like "narrative of a good novel and a good dnd module is the opposite. He likes the players having choice (and thigns being very hidden) and maybe never getting from G1 to G2 to G3, etc. Not sure I agree there, but I do agree that older DnD was better when it was about the mythology and bringing stories to life. He got upset with 3.5e being more about power balance between players, when it was much less a worry before (he says). 

https://www.superdan.net/gaming/grtdnd/grtdnd1.html

https://www.superdan.net/gaming/grtdnd/grtdnd2.html

https://www.superdan.net/gaming/grtdnd/grtdnd3.html


His interesting mathematics analysis of D20 being auto hits: https://deltasdnd.blogspot.com/2025/02/why-did-natural-20s-become-automatic.html

He has many links to many of his sites here: https://www.blogger.com/profile/00705402326320853684

Module he commented on, haven't really heard of before, levels 10-14, interesting: 

  • Name of     X10 Red Arrow, Black Shield (Basic)
  • https://www.drivethrurpg.com/en/product/17122/x10-red-arrow-black-shield-basic?filters=44828_0_0_0_0
  • quote: Basically, the situation is this: The "Master", archvillain of the X4-X5 module series, is back -- and he's leading an almost endless horde of nomads and monsters out of the desert to conquer as much of the Known World as he can. The PCs (likely having faced him before) are drafted as Ambassador Plenipotentiaries to travel to the various countries and try to hammer out an alliance that can fend off the Master's armies. Generally in each capital the PCs will be face some quest, challenge, honorable combat, or roleplaying negotiation to sway the nation's leaders -- frequently with desert emissaries present, fighting for the opposite outcome.
  • X4 is one of those classic ones ppl like, with the crazy siege machine on front. Desert. David Cook. 
  • X5 also, David Cook. 


G2 Against the Giants, Preparation - better loot, fixes to things

Comic versions

https://media.wizards.com/images/dnd/cartoons/toon_G2Full.jpg

https://media.wizards.com/images/dnd/cartoons/toon_G1R1Full.jpg

More https://dnd.wizards.com/media-gallery

Note, the kid is playing 5e characters, but using some 1E ideas from the original modules. 

 So far, this has some of the best info: https://merricb.com/2024/01/07/add-review-the-glacial-rift-of-the-frost-giant-jarl/

  • Boulders for doors is of course silly if it's 18 str only to open. Easy fix. 
  • G2 is even more combat and deadly (environment) than G1. Might have to refer to the 5e writeup more. 
    • Much of the deadly is environment stuff, which I typically DM fix by default. 
    • "More than anything, G2 is defined by its environment: the icy caverns of the frost giants. This gives rise to some rather deadly mechanics: a 1 in 6 chance of each character slipping on the ledges, which leads to almost-certain death unless the party is roped together (and if they are, there’s still a fair chance the entire party will plummet together to their doom). A misty cavern gives a 2 in 6 chance of slipping, dropping held items, and then a 1 in 4 chance of those items disappearing forever down a crack…" is a quote from merricb.
    • MAYBE I'll control some NPCs that I totally control with him, to slip off. ?? He doesn't want to control or deal with more NPCs that he controls long term. 
  • " two mated white dragons – and woe betide the party that stumbles into their lair unprepared! We also get a ring of wishes, but that is guarded by another fearsome monster. And with a note that if certain magics (like fireball and lightning bolt) are used to defeat the monster, the ice will melt, and the treasure will be lost. This isn’t inspiring writing: magic users already had enough trouble being relevant, and having dangerous encounters where them participating is a mistake? No thank you!" by merricb. Yeah I agree, that's no fun. 
    • Doubt we need a ring of wishes. Kid already has one Wish from Strahd to use. 
    • What could we put in here... LOOT
      • how about some damn "Boots of No Slipping", that seems like loot someone woulda been wearing down here. 
      • A Ring of Warmth, to keep from freezing. Same.  
  • Might need to add in some clues for interest. Like another drow clue. Maybe a piece of a weird temple (like in G1... but it lead to underworld underdark which made sense physically... can G2 be that close to the Underdark?... it could be a 2 day descent if you are high up in a mountain)... but I've read other ppl say that they would like to see another temple hint. Maybe just refer to the blocked off cave and say "out of game, I'll tell you, this leads deep into the underdark and another weird temple"

WOW, check out this summary of monsters and loot items: https://www.adventurelookup.com/adventures/g1-2-3-against-the-giants

Wonder if this text written out G1-G2-G3 campaign has some good ideas... probably, too long to read right this second: https://rpggeek.com/thread/1517067/toms-against-the-giants-campaign-ic-thread-ch-1-st/page/8


G1 Against the Giants D&D Campaign Results So Far

Next time


Change

Slide down to carrion crawlers (natural trap). Bones of orcs all over. Make it seem like orc bones to life… then… meat on bones…

Carrion crawlers! Five of em! Two max health, 3 low hp. 

They r hungry.. gonna finish bone meat. Now yall r there. 



-‘’————— below is reaults  Above is Next time  

 The kid went around and had avoided the big room 11, went in dungeon area and recruited 120 orcs. Well, with all those orcs, the big giant fight later in room 11 was kinda too easy. I think he had fun though, but man it took forever... 2 days of our time. I made a cameo drow priestess appearance at the very end for a split second.

He found the crazy Waythe giant slaying sword that detects enemies. 

Yesterday we had him rest and finish mopping up the upper floors, which were abandoned. Except for the dire wolves. He went out there, and the giant that kept the wolves was back (looking to loot the whole place now that the orc army was gone). He thought the 4 measly party members would be easy pickings... nope. But funnily enough, the party took more damage (I critted 3 times) in this little skirmish than they had in the whole super room 11 giant fight. No orc meatshields, and the kid didn't barbarian rage so took full dmg. 

Next will be the leftover dungeon area... carrion crawlers. Then G2! 


Sunday, June 29, 2025

House Rules that are Solid - D&D 5e mostly

5e DnD in mind.  https://www.youtube.com/watch?v=8rb1txxtnGc Has good ones to consider.  


1.  One DMC (think Run DMC, thx Basic Liches yt guys) - one of the dice that you roll for a crit is auto max.  Much better! So many times we have wimpy crits, this fixes.  
2.  Crit tables .. success and failure types.  Be careful that chars with more attacks don’t get tooo much attention here.  DM should improvise to balance it out.  
..yeah maybe a one on ranged att does hit a friend in melee.  DM discretion. 
3.  “Death or hitting zero hp” gives one level of exhaustion.  This feels better than no real downsides.  
4.  Damage inspiration.  Reroll one dmg die.  Not a bad idea.  


More obvious ones below

  • . Rule of Cool. 
  • . Minions w like 1 hp. Let the infiltrating rogue get some throat slices.  Etc. monsters can still have all abilities… but one hp. 
    • Have to give heavy hint to players.  
  • . Share your mass summons with party… let friends control some.  
  • . Bonus action potions.  Seems ok for us. Good idea is… needs to be on your belt, like a wizard belt.  Maybe monsters do it too, so ok. 

Friday, June 27, 2025

D&D combat simulation

UPDATE - This one totally works! NICE. 

https://battlesim-zeta.vercel.app/

---

Sounds like the dndcombat.com is gone/doesn't work, retired till Dnd 6e the guy says. One cost $8000 per year so he gave up (the site doesn't work for me at least):

https://www.enworld.org/threads/dndcombat-com-retired-will-stay-down.693098/page-3


So, back to simple calculations. Trying to figure out orcs vs. hill giants isn't too hard using avg dice rolls. We estimated in our head (used decent math) then set up a smaller skirmish, 15 orcs (2 had range) vs. two hill giants. Orcs were not able to completely surround them. And 1/3 of the orcs had clubs for 1d4 dmg. 6 orcs were left, but it actually was pretty close and could have maybe swung the other way. 

This is all in prep for how the fight is going to go in G1 Steading of the Hill Giant Chief/ Against the Giants. Since the kid recruited like 100 or 125 orcs from the dungeon area... now he has a pretty good chance against the room 11 gazillion giants. 

But I still wanna calc some more to see if we really are close or if it's going to be too easy. Of course morale could change things and ... backstabbing orcs near the end could change things. 

Maybe a Spreadsheet with a macro or something is the way to go. 

well hold up, this one works. But to do monster vs. monster... you have to make a character then edit it to be monster stats. I did a fighter level 1, then modified to be orc stats. Seems to be working, but I gotta re-add fake-orc-2, fake-orc-3, etc. Slow but it kinda works. WAIT, there is a dern increase count, so this totally works! NICE. 

https://battlesim-zeta.vercel.app/


Words: ere, hither, erst

Erst / Erstwhile - in the past

ere - before

hither - here

thither - there


Good to use these in some dnd games. 

Wednesday, June 25, 2025

Loot change, G1 Against the giants

 I think I will give

Wand of lightning bolts. I'll edit it a little:

This wand has 9 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.   If runs out, might destroy. 

regains 1d6 + 1 expended charges daily at dawn

~~~so with 9 charges, you can cast a level 6 (11d6) twice [38.5 avg dmg], and still have 1 charge left to not destroy it.  

Axe of giant slaying.  +2 to hit vs giants, and extra 1d8 (or extra 1d10???) vs. giants.  

1d12+1d8 = 2 to 20 dmg.  

Compare to the 3d6 flame sword, we're only doing it 3 fights per day. 

3d6 = 18 dmg. But against everything.  

 

 

Saturday, June 21, 2025

Interesting giant based module for adnd 1e, made 2014

 https://www.youtube.com/watch?v=y2ocEXTc5Gs&list=LL&index=1&t=302s&pp=gAQBiAQB0gcJCb4JAYcqIYzv

CSM1 - Fog of War is the name of it.  Only 100 print ever made. Art looks like 1980, but made around 2012 or 2014. Related to Center Stage miniatures.  And .. Pacesetter Games & Simulations in Michigan. By Bill Bars. 

I might try these solo adventures- https://pacesettergames.com/collections/solo-adventures

http://Pacesettergames.com 

Other modules are 

T1 the thing in the valley.
Q1 the screaming temple
Q2 eruptor’s vengeance
Q3 death on signal island
V1 the vampires curse
C1 the circle of fire
I1 grave of green flame
U1 dark eye of the hurricane

Pronounce Drow

 http://www.nerdovore.com/2015/09/the-proper-pronunciation-of-drow.html

Well, I guess I was accidentally right this whole time, originally saying it with a long O sound like snow, grow, etc. 

Personally I will use the idea that different languages/regions inside of dnd say it like that or like the ow/cow way. Keeps it interesting. 

Even Writers for modules… the two guys now at Goodman games… Chris Doyle the bald smiley fellow says it like cow and Rick Maffei the NY accent calm speaker guy says it like snow. Maffei makes it a point in this video I think, “50 greatest classic adventures of all time: adventures 35- 31” on yt, at time maybe time 30:00 or around there. Found it the episode before (39-36) when talking about g3 (against the giants) at time 42:50.

https://www.youtube.com/watch?v=tVMZm0bChVE


Ok not this one:

https://www.youtube.com/watch?v=-yUmwdXI1Ho


Historically-

It is apparently from Scottish then old English, dark elves hiding from the sun, attacking people from under bridges or caves. Root word is Dtrow, related to the word troll. 


Quote from the top blogger link…

Webster's Unabridged Dictionary (1970) states:

"Drow, n., [scot.]." The word is a variant of the Scots term "trow", which itself derives from the Scandinavian word "troll". The original Scottish Gaelic word is pronounced "dtrow" with a soft "dt" sound, and the original pronunciation sounds similar to "troll." The word is also found in Cornish and Welsh, with slight pronunciation differences. The race itself seems based on another dark elf, specifically the Dökkálfar of Norse mythology.

The word dtrow is also found in Old English, suggesting it was an universal word for dark elves on the British Isles

-

A commenter even claims Gygax said it as drow like snow. See..

And I asked Gary Gygax at the 1985 Gen Con while signing my 1e Unearthed Arcana, and he pronounced then, as Drow as in grow or throw.