Good discussion on natural healing. The BSOLO just says 1hp per rest: https://www.rpgpub.com/threads/i-found-the-natural-healing-rules-for-becmi.10419/
Other Rules I'm trying to remember or figure out:
Healing potion might be 1d6+1 or 1d8 (rules cycloped says a half strength is 1d4) (found it in BSOLO, it says 1d6+1). Man, I was hoping it was a 1d8+1 or something... I'm maybe halfway through the dungeon and got hit twice on my pre-rolled lvl 2 Elf named Philiam, he's down from 9 to 4 HP already. Found this healing potion... let's use a 1d8 I guess! Oops, after I roll a 7 I found on pg. 5 of BSOLO saying 1d6+1. Sniff sniff. I roll a d6 and get a 1. Are you kidding me, I don't think I can do it, I'm a wuss, gonna stick to my first roll and assume it was a 5+1, OK self, you OK with this? Cheater.
FIGHT:
Morale check is 2d6, my hi number makes them run (check their ML score). [under BSOLO instructions, it says only do the morale check if you hit the monster once. Oops, I didn't do that correctly with the giant crab spider]. [Oops, you do not take treasure from a monster if it escapes. How the heck do these spiders carry gold again? Heh. But I was supposed to get a sort of Attack of Opportunity when it ran away with a +2 bonus, but I never did that b/c 3/4 times I threw them offerings.]
Init is 1d6. Check their morale if they first. Check their morale if I hit them.
Use a coin or gems to make intell monsters 50/50 leave you alone.
Use food for less intell monsters to 50/50 leave you alone.
MAGIC:
MagicMissile is 1d6+1 till you are level 5 then 3 missiles.
Conclusion of BSOLO, the solo adventure for Basic D&D!
OK, that was fun and interesting. Learning the old basic rules more in detail was fun. But how did it play? What was the deal?
The lion castle felt like a maze when I read the descriptions and tried to apply that to the map that you typically have. Mostly it was worth it to write down the (L2 to L4 to L55) type steps to be less confused by the descriptions. Took me a while to figure out the squares were 5' squares, was thinking 10' the whole time till near the end.
It was pretty short, but it worked.
Reading the monster list was fun of course. Knowing that if I rolled bad I'd get something way too hard. Well, I got things that were way too hard more than once, but the ole "throw em a bone" either a coin or food worked on my 50/50 rolls, so I survived.
I didn't get to swing once or cast one spell, funnily enough.
How were the dice treating me? Well I "won" the module, but other than the "accept my offer" rolls, I didn't roll too too hot. Might have won one initiative, one out of 5 or 4 encounters. And I got some tough monsters, though not the toughest actually. Kinda rolled well on those I guess, for things outside of my character.
- Went in through tail entrance/ tunnel.
- Giant Black Widow. Rich monster "had/guarded accidentally" 135 gp, so I guess I got that.
- Portcullis got me, -2 hp.
- Giant crab spider. It failed it's morale.
- Bugbear on the top of the lion castle's back, -3 hp dmg. Then he accepted a coin
... did I do that right, or once they attack they keep attacking? Oops, mighta goofed. - Found a healing potion, healed up.
- Found magically lit up coals (no heat) to use for light, but my elf didn't need 'em.
- Panther. It ran away, shooowee... it was 18 hp and had 3 attacks, good thing it accepted my food! I think I did win init on that one encounter... after rolling, no joke:
- double 1s
- double 2s
- double 2s
- double 5s
- then finally rolled non matching numbers. I was seriously trying to not roll doubles after the 2nd set of doubles happened. What are the odds/how bad was I not shaking the dice?
- Sargon's Ghost... I won't spoil it. ;)