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Thursday, December 18, 2025

Fighting Fantasy Books - Art Museum on twitter

 https://x.com/FFMuseumOfArt

Has a ton of the original B&W art... so maybe I can finally read those new ones I bought (that have the terrible new art... so annoying). 

Scared... kinda want to buy them but they said original art "WHEN available"... not so promising:

https://www.kickstarter.com/projects/sjgames/fighting-fantasy-solo-adventure-gamebooks-set-2

https://officialfightingfantasy.blogspot.com/?m=1

Wednesday, December 17, 2025

Dissolution Novel - Drow, best Magic-User Book I've read

Absolutely loved this novel, Dissolution. The main Drow Magic-user was very entertaining, and I got the impression the author actually "understood" the coolness of magic. Read it a couple of times. I remember that whole series was good, and I can't recall if the same characters are in all or half of those books. 

I will say though, now that I'm finally reading some of the Dying Earth books (I'm on the first one), the first one absolutely blows me away with how cool the magic is. If only it wasn't so SciFi, but still excellent. 

https://forgottenrealms.fandom.com/wiki/Dissolution



Ideas from old Druids of Doom from JG

 Druids of Doom from JG (Judge's Guild). 1970s. From Jennel Jaquays. This I think is the one I referenced one or 3 posts back where one of the original D&D guys redid it on his site, etc. 

Great magic item ideas, I'll convert a few to 5e style:


  • The Staff of the Oak of the Gods
    • Usable by Druids only. 
    • Indestructible. Cool backstory about druids so old, nobody currently knows what it was about (unknown ancient god or something). God battled near it... it absorbed their power. The oak grew to be ancient. Lightning hit the oak, made this staff. 
    • Shoot lightning bolt 5 times a day. -> I'd convert it to doing DC 15 lightning bolt, 8d6 dmg. 
    • Gives you 3 levels of Fighter -> I'd convert that to say +15 HP and +1AC and +1 to hit for 5e. 
    • Does triple normal staff dmg.
  • Club of Vines
    • Usable by Druids only. 
    • Wrapped in a single vine.
    • The club "breaks up on a hit", the vine comes out to play, becomes many, and entangles/restrains the target if you hit. Does dmg... we'll say 6HP of dmg for 5e. Keeps you restrained. We'll say auto-restrain for one round. DC 20 to break out next round and beyond. 
      • does not prevent breathing, but can't move anything really.
    • Lasts we'll say 3 rounds max for 5e, then it lets go. Club reforms.
    • When you get out of it, 6HP of dmg again.  Club reforms.
    • Does not work against super duper big things (we'll say Huge in 5e scale). 


Pool of Radiance:RoMD playable!!! And Temple of Elemental Evil PC game, classic, rereleased

https://store.steampowered.com/app/3843520/The_Temple_of_Elemental_Evil/

ToEE pc game. Tempting to get Just b/c I want to know more of the story. heh. 

This is either the one I played and loved or one that is super close to it... I need to go back and double check. Kept thinking it was Pool of Radiance I liked (more tactical). I kinda think I might have played ToEE but didn't like it as much. 

Crazy, it just got rereleased on Steam Dec 10th, 2025... a few days ago. 

Wikiped says: 

The Temple of Elemental Evil is a 2003 role-playing video game by Troika Games. It is a remake of the classic Dungeons & Dragons adventure The Temple of Elemental Evil using the 3.5 edition rules. This is the only computer role-playing game to take place in the Greyhawk campaign setting, and the first video game to implement the 3.5 edition rule set. 


Pool of Radiance: RoMD playable today!!!!: https://collectionchamber.blogspot.com/p/pool-of-radiance-ruins-of-myth-drannor.html

OK, yeah, the one I played and loved was Pool of Radiance: Ruins of Myth Drannor, 2001, I recognize this cover and the scenes in the game:

 



Monday, December 15, 2025

G3's EEG's shrine, more descriptions, art references

Good and Real tentacle monster horror comic art here: https://whosoutthere.ca/2019/08/20/tentacle-tuesday-masters-tom-sutton/   and    https://whosoutthere.ca/category/tentacle-tuesday/

GreyhawkGrognard's G1 stuff is a good one, recap and explains more than the obvious: https://www.greyhawkgrognard.com/2008/06/10/thoughts-on-elder-elemental-god/

Another take on the EEG and the other related or whatever gods: http://www.canonfire.com/cf/modules.php?name=Forums&file=viewtopic&t=9977

Maybe they'll have more here, see some non TSR EEG modules: https://urudnd.blogspot.com/2023/06/greyhawk-campaign-update.html

Below is mostly From 3Orcs blog (they have some Ay-Eye art, yikes): https://3orcs.blogspot.com/2024/11/embracing-chaos-elder-elemental-god-in.html





Features of Rentaq’s Shrines:

  • Unnerving Atmosphere: Use dim lighting, strange sounds, and otherworldly phenomena to set the tone.
    • My sub notes: (((Maybe do a -1 to hit or -1 concentration check for any of these relevant, but not cumulative. If player has a creative way around the issue, then no penalty anymore.)))
      • You hear dripping and squelching, coming from nowhere/everywhere, quietly. Then it stops. 
        • Others didn't hear it that time. 
      • You start to feel like snails or leeches are touching your hands, then your neck, but it's nothing really there. 
      • Slightly dizzy and nauseated. -1 to hit or -1 concentration check
      • Starting to sweat so much it's getting in your eyes and you taste the salt on your lips. 
      • Hands turning red and purple, uncomfortable. -1 to hit or -1 concentration check. 
      • Ears start ringing very loudly for a few minutes. -1 wisdom-perception checks. 
      • Random one second of sharp pain in your back, your foot, or around your heart. 
  • Dangerous Rituals: Cultists might perform sacrifices or summon elemental horrors, challenging your players to intervene.
    • My sub notes:
      • Yes, I think the tail end of a ritual... those poor folks walking into it. BUT, I don't think the party can intervene. So... eh? 
        • MAYBE a vision of the recent ritual, but it's not happening now. 
          • They find leftover body parts. The arm with the tentacle (are they specifically like octopuses? remember they are HAIRY tentacles, so different at least that way) marks on it. 
  • Corruption Effects: Exposure to Rentaq’s influence might curse or transform characters, adding stakes to their encounters.
    • My sub notes:
      • I mean... IF they touch the altar and stuff like that, G3 already has repercussions written down. 


This part from GreyhawkGrognard's G1 stuff is a good one, recap and explains more than the obvious: https://www.greyhawkgrognard.com/2008/06/10/thoughts-on-elder-elemental-god/

Three things are significant about this appearance of the temple of what we will later know to be the EEG; the renegade orc slaves have blocked off the passage to it, there is apparently more to it which has been cut off by a (deliberate?) cave-in in area 18, and the fact that it has been abandoned in the first place.

The first is easy to explain; it is the hill giants, not the orcs, who were converted to the worship of the EEG, and thus they found the place disturbing enough to wall off once they occupied this section of the dungeon level. The second, I think, is deliberately vague, as we have no way of knowing what was or was not included in that caved-in section. Was it merely an extension of the temple, similar to what we eventually see in G3? Or does that caved-in section actually lead to a now-defunct passage into the Depths of the Oerth? If so, what caused its collapse? Such a connection is rank speculation, especially since the parallel temple complex in G3 does not, in fact, directly lead to the entrance to the Depths.

However, it does fit in with my own speculation that the whole campaign of the drow House Eilservs to use the giant clans in their war of conquest came from the burrowers below. That is, the unknowing hill giants were one day confronted with a newly-created tunnel to the Depths, whence came Eilservs ambassadors bearing gifts and promises of easy loot. On[c]e the hill giants were in their thrall, they moved on to the frost giants (there is a puzzlingly similar collapsed tunnel, sans the EEG paraphernalia, in area 4A of the lower level of “The Glacial Rift of the Front Giant Jarl”), abandoning the EEG temple beneath the Steading once they didn’t need to directly control the hill giants, but could do so through their stronger cousins, the frost giants. And ditto for the Fire Giants.

Which brings us to said fire giants. In G3, “Hall of the Fire Giant King” (and note how the title progresses from “chief” to “jarl” (=earl) to “king”), we are treated to our fullest description and explanation of the whole Temple of the Eye (which, of course, is how the fane of the EEG is referred to). Areas 9-11 of the second level; the Temple of the Eye.

... "and a conversion to the worship of the EEG was part of the Eilserv’s plot all along;"

So from what he says, I follow and agree with a lot. The part I might change (is this actually a change?) would be... they abandoned the Hillgiants and Frostgiants ... and the Drow openly attend (I'm putting it in our game) worship at the G3 Firegiant area, at the Temple of the Eye (the EEG's temple).  



Sunday, December 14, 2025

Free Replace Q1 with Q2, d4 for d3, fan made by GreyhawkGrognard

 Might be good. Q1 has issues they say. I have another post talking about another fan replacement btw semi recently. 

https://www.greyhawkgrognard.com/2022/02/08/q2-web-of-souls/

(((Be careful still has a “spaceship” type thing…. Commenter says “ Loved the Lolth Spaceship wrecked against the dwarven stronghold.”

Once we get past D1-3… we r real close, halfway thru G3!

…..,

Here is his d4 replacement for d3… easier for a DM… more narrow… https://www.greyhawkgrognard.com/2020/12/11/d4-city-of-spiders-now-available/

Saturday, December 13, 2025

Art inspires my d&d, metal music 2

 Look at the metal band Bathory’s album “under the sign of the black mark”

I think that’s a crazy cultist in some Conan-ish cave. 

https://www.muziker.ie/bathory-under-the-sign-of-the-black-mark-picture-disc-12-vinyl

See yt of “every metal subgenre by Hallows” https://www.youtube.com/watch?v=YdtBUC1hqus

G3 foreshadowing.Secret door. Secret passage, goblins

 Tell kid

  • Once in a while, rumbling… mini earthquake? Maybe related to the volcano, but seems mild. 
    • This is to account for cave-in behind goblins… way behind. I just don’t want to turn it into an underdark tangent. 
    • How many drow? Are they there still, yeah. 
  • Secret door… you find a human finger sized groove. (Giants wont notice, AND, too small for them to accidentally trigger.)
    • Touch one inch into it, an elvish(? Drow) sigil glows purple, the slowly, quietly the door opens.  
    • Same groove on other side.  
  • Secret passage, 50 ft along, nobody. 
    • Find dirty cloth left on ground 40 ft along
    • Way later. The bat hears speaking (goblins).
  • Goblins
    • Don’t look same as usual. Clothing is not battle ready. 
    • Shackles on wrists, lightweight. Chain broken and dangling. 
    • They hold small pickaxes
,,,,,,,,,,,,, later below
  • Search fallen drow mages
    • Staff w spider motif
    • Spellcasting components
    • Peculiar token inscribed w strange symbols

Friday, December 12, 2025

Free pdf Blackmarsh, great B&W Art.

And Bat in the Attic https://www.batintheattic.com/main.html

Free pdf of Blackmarsh - http://www.drivethrurpg.com/product/89944/Blackmarsh

Somebody said Bat in the Attic … 1974 was best.




Random Tables OSR dnd, Tenkar’s (use for goblin area)

 Tenkar’s again https://www.youtube.com/watch?v=0dW4O_wSs9M&list=LL&index=1&t=303s&pp=gAQBiAQB


D6

  1. Fresh marks on stone (scrapes, chalk, soot).WHAT IT SUGGESTS recent activity. TWIST - continues out of sight. 
  2. Dropped fragment.(metal, wood, cloth) SUGGESTSsigns of conflict or haste. TWIST bears an unfamiliar mark
  3. Stains or smears (dark or odd residue) SUGGESTS someone or something was injured TWIST warm or cold to the touch
  4. Scattered remains (shells, bones, shards) SUGGESTS long abandoned area TWIST rearranged since last pass
  5. Etched symbol or pattern SUGGESTS lingering magic or ritual TWIST glows or reacts near flame or iron
  6. Stout threshold (door, arch, grate) SUGGESTS HIDDEN MECHANISM OR barrier. TWIST faint whisper or draft beyond 
My ideas- for hinting Drow and Underdark stuff. G3 and maybe D1. 
  1. Fungus spore dust found in giant area dungeon. From Drow underdark or Myconoids. 
  2. Rocks or broken bits of stone found. Do not match current G3 black lava rocks. Came from other place… came from Underdark.
  3. An illithid tentacle, dried up and attached to … a broken belt. It was keepsake of a burly Bugbear who is a  drow slave warrior, atypical guy, who helped kill one. Now where is he and hwat happened. 
  4. A tiny 8 inch arrow bolt.  From a drow single hand crossbow. 
  5. When find goblins, one has a tiny 8 inch arrow bolt stuck in his leathery tunic or boots… missed his skin recently. 
  6. Find a weird piece of thick shell. Nearby are fork and spoon.  It’s from a giant snail… underdark. Used as a plate or bowl until broken. 
  7. Random backpack style bag found. Maybe other adventurers, now dead or enslaved. 
  8. Find EEG (Elder Elemental God) insignias somewhere. On wall? On a robe? 
  9. Find old half arm of human… kept in alcohol to preserve… weird suction cup patterns on skin.  (The EEG). Giants were keeping it as a memorial after a sacrifice. 

  • When walking around lava rocks, move slow. If move fast, roll 1d12, on a 1 or 2 you take 1d6 dmg from scrape… also on a 1 you fall to knees.





The Dungeon Dozen, blog here or buy https://roll1d12.blogspot.com/

Example for getting to next dungeon level

d12
1. Subterranean ravine, rushing water below, other side featureless stone, series of incredibly narrow switchbacks hewn into wall below, must go mountain goat-style, ravine subject to distracting pterodactyl infestation
2. Small room with no floor, after obscene number of golden coins deposited into slot in corridor pressurized air blasts from below, works as per feather fall, return trip air blasts as per levitate, costs 1d4 times as much
3. Giant in sumo wrestler's diaper w/Mardi Gras papier mache head greets you as you approach vast aperture in floor leading to next level, negotiates round trip passage rate, picks up PCs in groups of two, passes them to giant on ledge below who passes to next giant down and so on, final giant deposits group on next level and wishes them well, they take long meal breaks during which they cannot be bothered
4. Giant worm bridge spans chasm, enter through mouth, exit to stairway down via cloaca, enterprising worm-trainer sells bucket loads of worm chow from reeking barrels to sprinkle along the way, worm is telepathic but dog-like intellect precludes stimulating conversation
5. When activated from wall panel using proper key, stair opens accordion-like from wall of otherwise empty shaft, automatically retracts in 10 minutes, different key needed for return trip

Morale check w 2d6

 Reminder from B/X, see Tenkar’s https://www.youtube.com/watch?v=8_wY-dP17e8

Roll 2d6. Before initiative  

2 immediate action

3-5 hostile, possible attack 

6-8 uncertain, monster confused

9-11 no attack, monster leaves or considers offer

12 enthusiastic friendship


And.. players can do something to get a plus 1 modifier  example, offer food, show respect, speak their language, etc  

Keep in mind, some monsters are never gonna be friends… reroll if get 12 on them. Etc. 

AoE spell dmg, CORRECTION, dbl if

 So moonbeam or cloudkill… “ creature takes damage if it moves into the area or if it starts to turn there. That means it will take double damage if it’s pushed into that area, bcuz takes dmg once, then again when turn starts.