https://m.youtube.com/watch?v=fUB5Yy5QSXs&pp=2Aa6AQ%3D%3D
Tons of great ideas on how to check for traps and stuff
My Notes. And art 'n origins from D&D, books, comics, movies, video games, etc.
https://m.youtube.com/watch?v=fUB5Yy5QSXs&pp=2Aa6AQ%3D%3D
Tons of great ideas on how to check for traps and stuff
As weitten, says Tenkar, BX is underpowered compared to ad&d 1e, much worse when including UA (Unearthed Arcana).
See his text reply comments about Barbarian https://m.youtube.com/shorts/BkI8DJ33rIc
And similar type games?
DCC has Spellburn, and level 3 Wizards I have seen do some crazy stuff. Basically spellburn every time you cast for real. Use a familiar with an attack (giant wasp bee) for normal combat I guess.
Shadowdark uses Luck, similar to spellburn i think. How muxh control u got tho?
Some say, you will cast more spells with eoll to cast. BUT others say, you just never get a spell off in two seasions. F that.
https://www.reddit.com/r/shadowdark/comments/172lh87/dont_be_a_wizard/
Btw, early commenter says warhammer 2e had this type of wizard. Was it before DCC?
Lichhouse article in general- https://dreamsinthelichhouse.blogspot.com/2025/01/shadowdark-good-bad-ugly.html?m=1
Lixhhouse says and a focus on theater of the mind (non-tactical movement and ranges) so the game plays very quickly at the table,
I'm usually running groups of 5-6 players. Fast moving rounds with simple rules keeps the gaming moving quickly and everyone engaged.
Redsit says:
Do you use luck? Spell mishaps happen far less than 5% of the time in my games, and when they do happen they are more likely entertaining than lethal.
Honestly, unless a game is super tactical, having some chance to fail at spellcasting does so much to make it feel like I'm actually tapping into immense arcane power instead of just pew pewing everything.
I'd definitely only play a Wizard if I had at least a +3 INT at stat roll, though. 45% chance of failing to cast a Tier 1 spell and losing it for the rest of the day is too high.
“Not too long ago I ran 4 games of Shadowdark for my group as a test run, to see if we liked the system enough to play a full campaign. The biggest complaint about the system was roll to cast magic. They realized early on that spell casting might be a problem, so they brought 2 Priests to the table, both had a Wisdom of 14. In three of the four sessions neither of them was able to successfully cast a Cure Wounds spell, my players were not amused in the least.
If I were going to run Shadowdark again, I would lower the DC to 7+Tier, to increase the success rate to 70-80% and/or make it so they only loose the spell until they rest if they roll a natural 1.
Other opposite
I run an open table game RAW and have many enthusiastic wizards. It is the most powerful classes in the game. With careful use of luck tokens spell failure is rare, even more so with a bard or bless spell in the party. And on those occasions where important spells are used up PCs leave the dungeon, rest and return. Sometimes two or three times. Personally I love wizards and area spells like sleep, web and fireball.
Other other
The spellcasting system is the only thing I don't like about Shadowdark. I houseruled it out in favor of vancian magic which we prefer. If I had a player object and want to roll to cast, I'd let them, but none have so far. A 35% or so chance on your turn to do nothingand lose the spell is just too much for us. At least in ICRPG if you fail the casting check you can just try again next round.
I've found the Vancian vs. Roll-to-Cast divide to be one of the starkest in TTRPGs. Typically a person will love one and hate the other. I love Vancian and despise roll-to-cast, but I also know (just by reading the comments here, even) that others love roll-to-cast and despise Vancian in equal measure.
Other other other
I'd probably use the damage values and many other effects from the B/X spells though, not Shadowdark's, since the wizard will cast fewer spells on average.
For
GM Devon on start playing https://startplaying.games/gm/gm-devon
FIRST AND MOST IMPORTANT QUESTION IS- are their grid maps and tactical fights? I think not?? Or does a VTT make that work fine? Thinking… u roll 10 dmg on fireball, that kills 10/2=5 ghouls in a Horde… did I see that on a map?
ANSWER - no grids? Says u use an even simpler version of close near far, as in Here or There.
Woah. Roll 3d6 down the line, zero ability score placement. Hooowwww do you play a wizard then? Like dc 10 spells all the time? Oooohhh, it’s shadowdark… player rolls and has to beat a 10 or something (monsters have no saving throws). It is sort of at the very end of the article.
Oh I see. It is like SHADOWDARK AND DCC. Level 1 or above, Roll to cast. Might get a crit spell, might get a disaster. Seems like they mostly want you to use cantrips all day. Do they allow cantrips actually, i doubt it.
*** you get way more spell “slots” tho as u level as a wizard. Just one extra at low levels 1-5, but 2 extra at level 6. It is equal to ir level x2. I guess it doesn’t matter though because disasters every time u roll a 1, youll never be high level. (How do spare characters work?)
***youll have waaaaay less known Spells tho. Cannot put extras in ur book.
Sorcerer n warlock is forced to pick spells each morning also. Only cleric n druids have freedeom to cast whatever.
Ohh, but cleric druid paladin can only use way less spells per day. Equal to level+2.
Oh aaaand wizards level up the slowest.
So like Shadowdark or DCC without spellburn. Plus the negatives of adnd 1e slow leveling wizards. I have heard the OSR folks say, some say, there shouldn’t be many wizards in the world. They r always dying.
-;-;-;-;-;-;-;
Maybe this is the nail in the coffin, bcuzy it so depends on other players:
Much of any game’s table time is spent with players working to gain the upper hand on a situation. This involves use of cover, distance, henchmen or surprise.
Means slower pace and arguing on how to do stuff. We NEED torxh timer to speed this up.
Hordes of enemies
When battling large groups of monsters or foes, which should happen frequently considering the heroic ambitions of your players, avoid chewing up time with lots of rolls and HP tracking by applying a HARDCORE trick: For each enemy in the horde, add 1 to your d20 attack. For each enemy, also add 1 to your damage outcome. On the player side, simply divide player damage by a constant and fell that many enemies at once.
10 damage from a fireball? Divide by 2, 5 ghouls are burned to cinders! Adjust your constant for tougher hordes. And yes, a horde of 10 or more will be terribly deadly given equal footing with heroes. Use this knowledge.
Seems fine, close to 5e but w less crazy stat bloat
https://gnomestew.com/tales-of-the-valiant-players-guide-review/
And buffs for each class seem good but fair.
Wizard gets a little B/X aor adnd flavor with eventually getting some resist vs magic.
https://m.youtube.com/watch?v=sojgtadpxk8&pp=2AadBw%3D%3D
See time 15:25.https://m.youtube.com/watch?v=FkNRw6aQevI&pp=2AbQAg%3D%3D
Vision at night.
1. Indians chopping to make a raft to cross river to get em. Looked low under the fog…
2. Vs panther. Dropped deer meat to avoid panther. *** fire behind him so could see panther eyes lit up but not affect his human night vision.
https://m.youtube.com/watch?v=KZDs5zpHK2A&pp=0gcJCYcKAYcqIYzv
What somg is this!? Been looking for 15 minutes no luck.
Some lyrics sound like
“Riding your dragon to [ lands of] the wizard
Carry the sword that legends [are born]
Remember throughout, Bilbrons is awesome, but he is very defensive minded. He's going for the safest route and doesn't mind if things take a long time or are goofy. Cool ideas, but I'm still going to be offense minded no matter what.
Skills https://m.youtube.com/watch?v=aEIUNUYuR8o
2nd level Spells top 10 (remember, he's defensive) https://m.youtube.com/watch?v=1xIJ394WgRo&t=453s
Cantrips https://m.youtube.com/watch?v=uOJlEyfIrcs
—
Sleet Storm - https://m.youtube.com/watch?v=VqSf-WOHT8c&t=314s
https://tabletopbuilds.com/basic-build-series-wizard/
Great ideas… read level 1 strategy
Rest casting mage armor not cheezy cuz have to save a slot https://tabletopbuilds.com/rest-casting-dnd-5e/
Super cool wood carvings of houses(?) that look sort of surreal medieval Japanese fantasy or something. Really cool.
https://m.youtube.com/watch?v=Gd8PCT3WCXw&t=443s
DmGeezerjim explains what to do around time 7:30 as in what maps to make youself. Maps of noble houses etc.
Time 10:00 about mass combat. 40 baddies at once. Be ready. I say, represent 5 or 10 with one big mini or something. Better yet, 3x3 paper with the number 10… put a single mini or the orc or whatever… then uodate the paper number.
Time 22:00, if ur party wont want to explore , ok. Don’t worry about this side blank area.