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Saturday, February 21, 2026

8 Fantasy Subgemres by Bob Worldbuilder

 Interesting take, the Low Fantasy is particularly interesting… I probably agree with a lot of it but….

And now I know what Cozy fantasy is. OK. 

Time 15:08 summary. 

https://m.youtube.com/watch?v=LNauaDxuPgA


Commenter says:

Sword and Sorcery is “low fantasy high adventure. The actual setting is one where most people never encounter the supernatural elements. … examples Conan, dnd adventures like Against the Cult of the Reptile God, The Lost City, etc. 





My thoughts:

Older (and a ton of current) D&D campaigns at level 1 characters started off as Sword & Sorcery/ Pulp then evolved into High Fantasy pretty quickly.  Then if you got into higher levels, maybe that’s the newly defined “superhero fantasy” … kind of. 

Those three are all parts of the same thing to me. And the current internet ppl obsession with separating them is maybe too much. But I understand why they do it.

Now as far as the genres/ games that pull in modern (anything after the year 1500) technology or science fixtion… I definitely like to keep that very very separate.  


DRAGONBANE Description by a DM:

his is an introductory adventure for those wanting to try a new system, but still in keeping with high fantasy. Dragonbane trades the superpowers of heroic fantasy for more grounded stats and the freedom to develop your character as you want. Combat usually only lasts 3-4 turns, and monsters are particularly deadly and unpredictable.

Friday, February 20, 2026

My initiative preference so far

 Having played OSE and B/X style initiatives ONLINE with new ppl, I can't say I like it. It is too uncoordinated, and my turn has been skipped before. It's just not clear the way some DMs are doing it. 

  1. Draw your movement.
  2. Declare if spellsEtc. Sometimes they never ask (because low levels get so few spells). 
  3.  Ranged. 

And then the old school guy who does make you declare spells, it still gets messed up (well partly b/c he started doing semi random initiative mixed in with B/X rules so it is super unclear what is right in his game). 

So my preference is good old 3rd edition or 5th edition cut and dry, everybody rolls, then you get your order. 

NOTE: Shadowdark Init is weird. The highest init roll goes first, THEN everybody goes clockwise. Can't say I prefer that. And how the heck do you do that online. And does that mean monsters always go last... except monsters do roll init. Now I'm confused. 

Popcorn Initiative in D&D

Sounds iffy to me, but someone on startplaying with 30 yrs experience is using it. Guy's name is Northern Dungeons on startplaying. 



Well he uses it for "I like to use Popcorn initiative for exploration and skill challenges when there is an urgency or danger that opens up space for cinematic descriptions and allows equal opportunities for the spotlight."

Wild Kimgdom, the cougar vs porcupine

 https://m.youtube.com/watch?v=51dVcIaWrSA&t=388s&pp=2AGEA5ACAQ%3D%3D


This is the one I remember… pretty sure. Early on the young one attacks the porcupine and gets quills in a paw. 

Thursday, February 19, 2026

MerricB, on AD&D and new D&D... he hasn't updated his site in a while

 MerricB, on AD&D and new D&D... he hasn't updated his site in a while, but lotsa good stuff as I recall. Totally agree with this one:

https://merricb.com/2025/04/24/i-want-magic-weapons-to-matter/?unapproved=41222&moderation-hash=3f148576cd007ea2439c57da4097c818#comment-41222


https://merricb.com/2014/10/22/add-review-c3-the-lost-island-of-castanamir/

Pathfinder 1e char builder online free

BTW, Sorc builds: https://rpgbot.net/pathfinder/characters/classes/sorcerer/#races

NOTES

  • Staffs
    • It’s difficult to recommend specific staffs without knowing your individual character, so instead I want to make a general endorsement of the concept of magic staffs in Pathfinder. If you are a 3.5 native, go read Pathfinder’s rules for staffs because they have improved dramatically.
    • Staffs are a reliable, rechargeable source of extra spellcasting that can give spellcasters easy and reliable access to spells from their spell list which they might not want to learn, or which they might like to use so frequently that they can’t prepare the spell enough times in a given day. On days when you’re not adventuring (traveling, resting, etc.) you can easily recharge any staff even if you can only cast one of the spells which the staff contains.




 Super nice. Pathfinder 1e (super similar to 3.5e D&D) char builder:

https://www.trovetokens.com/anvil/

Only issue on my browser at least, is you gotta zoom out to see a long list of feats to hit OK at the bottom. But can easily copy paste text to read feat descriptions, so not bad. 

Feats to investigate:

Wings of Air

Eschew Materials (Sorc level 1)

Benthic Spell:

You can modify a spell that deals acid, cold, electricity, or fire damage to deal damage through high-pressure water instead. The spell gains the water descriptor, and you can either replace the spell's normal damage with bludgeoning damage or split the spell's damage so that half is bludgeoning and half is of its normal type. Creatures with damage reduction apply their damage reduction to bludgeoning damage from a benthic spell, but the spell counts as bludgeoning and magic for the purposes of bypassing damage reduction.<br />A benthic spell uses up a spell slot one level higher than the spell's actual level.

Wednesday, February 18, 2026

Tenkar’s visuals hexcrawl

  https://m.youtube.com/watch?v=ZvtpLCcN6FY&t=162s

Forest: Lightning split oak w old nails hammered in it  

Hills: a line of standing stones like broken teeth. 

Swamp: a half sunken shrine w candles still burning somehow .

Plains: an abandoned wagon circle, grass grown tall inside it. 

Right  by mountains, a black seam in a rock that blows cold air. 


Mystara Newbie Summary. And OSE vs. Mystara

 The official fan website for Mystara, whatever that means. Ppl seem to like it though, and I like the "newbie" summary: https://pandius.com/guide/index.html

And I like what they say here: https://www.reddit.com/r/osr/comments/i8xpnx/questions_regarding_mystara_and_ose/

  • Second what’s been said already. The Newbie’s Guide to Mystara is a good place to start for an overview of all the countries. The GAZ series does have tons of detail relating to rules and mechanics OSE doesn’t use, such as skills, but you can ignore most of them if they don’t apply to your game. The Hollow World is not known to people on the surface, so you can basically ignore it if you like.

  • The default starting place Karameikos and it was the first gazetteer published, so you could pick up the PDF and see what you think.

  • Mystara has tons of detail, including extensive history and lore, and good maps. What’s good about it is that you can take or leave as much of it as you want. Or, if you prefer, just leave a lot of it vague as in the earliest days of the setting when it was just called the Known World.

  • The weirdest thing about Mystara, in my view, is the substitution of immortals for traditional gods. That be hacked, too, of course. You can just decide to make them regular gods or use different pantheons.

Their bit on Shadow Elves:

  • It should be stressed that the shadow elves are not evil per se. True, they hate the surface elves, as well as dwarves and humanoids and almost any outsiders. They have traditions that may seem savage when viewed from the outside. Within their own society, however, the shadow elves are honourable and supportive of each other. Crime is practically unknown, and for one shadow elf to betray another would be a sin worthy of the worst surface dweller. 

I've heard of this, what is it again: https://lamentationsmystara.blogspot.com/


OSE (but Mystara related) stuff...


Not sure what this is yet: https://furtivegoblingaming.blogspot.com/2024/08/land-of-mist-is-what-mystaraint.html
  • OK, it's a Mystara-light setting for OSE. 
  • Well... other than calling them drow, the rest isn't too far from normal fantasy or normal D&D or Mystara I think. And since the drow didn't exist in Mystara, it was the ... what... shadow elves that weren't exactly always evil, even tho in the arcade game they were obviously evil:
    • "There are aquatic elves, nonevil drow who venerate the moon while still remaining mostly subterranean"
   




Shadowdark new spells I like, maybe other creepy stuff

From the witch/ knight of St. Ydris book:

Tier 1:
Oak, Ash, Thorn -  My comment: I just like the name of this one. 

Tier: 1, Range: Self, Duration: Focus. For the spell's duration, faeries, demons, and devils can't attack you. These beings also can't possess, compel, or beguile you.


Tier 2:
Bogboil - My comment: yeah, good name. Good swampy witch feeling. 
Tier: 2, Range: Far, Duration: 5 rounds. You turn a near-sized cube of ground within range into a muddy, boiling bog of quicksand. A creature stuck in the bog can't move and must succeed on a Dexterity check vs. your spellcasting check to free itself.


Tuesday, February 17, 2026

Wild Kingdom and unusual pronunciations

 Learn all the alternative pronunciations for words from the Wild Kimgdom host, Marlin. He says “sloath” for sloth. Looked it up, yep acceptable. 

It’s not the first time I’ve noticed it. 

https://m.youtube.com/watch?v=Anygt0YxQjo&t=266s


Btw, they mention the no longer called African country of Rhodesia in a couple of early episodes  … now called Zimbabwe.

https://en.wikipedia.org/wiki/Rhodesia

OSE's art from Carcass Crawler 1 is good

 Let's see, I want to comment on these. The mushroom man, some weird thing (I think they call it a mutoid, basically a mixed up beastman), and then in the 2nd drawing a cool view of the underground mushroom world from a hole up in the ceiling of a giant cavern. That one very much reminds me of the recent Legend of Zelda game on the Switch where you go down into "The Gloom"... that whole place had a great vibe. Dark and creepy... torchlight was a big deal. 

They also have a deathknight looking guy and a ranger type (warden class) that have great art. 




Monday, February 16, 2026

Gygax’s real castle

Gygax’s real castle is the module 

 CASTLE ZAGYG

By Troll Lord Games for C&C. Castles and Crusades. 


Also the Maure Castle from Dungeon magazine, written by Rob. 

Via comments https://m.youtube.com/shorts/FMOKqg46GsM

Info here also https://m.youtube.com/watch?v=bjkzhJYEkc0&t=205s from Books Bricks and Boards guy. Around time 3:45. 


Saturday, February 14, 2026

Mutual of Omaha’s Wild Kimgdom show on yt

 Man this show is maybe even better to see now than back in the day. Incredible footage. You feel bad for the animals, but this show reached so many people, it surely kept untold numbers of animals from going extinct. 

https://m.youtube.com/watch?v=NK1oEBmgdaU&t=1308s&pp=2AGcCpACAQ%3D%3D


On this one https://m.youtube.com/watch?v=8dDBlsSU7Us&pp=0gcJCYcKAYcqIYzv

… at Time 19:30 is the double lasso trick I was using to move the gaint rats in DnD (OSE with Ryan).  I knew it’d work. :)

Friday, February 13, 2026

SlyFlourish's The Gloaming prep

 Since I'm doing Solodark, not 100% sure how much I want to see this, but here you go self:

https://www.youtube.com/watch?v=JWLUe7g1pn0

Yeah, just glanced at it... he has like a billion NPCs in that shattered tower. Not at all the way I'm doing it, seems like. And maybe I just need to watch the whole thing to see what he's up to, but I didn't imagine people living in this shattered tower with briars all over the area as if nobody had been there in ages. 

Thursday, February 12, 2026

Solodark, here I come! Shadowdark solo mode. The Gloaming.

 Doing the Hex Crawl of The Gloaming, from Cursed Scroll 1 of Shadowdark. I like it, just started it tonight. 

And Rocket Punch Press is correct, I love the word "Gloaming". 


I BEGIN

First fight a giant spider, dice went my way. 

Then I nearly died, TPK style, to 6 wolves (2d6 wolves is beyond scary at level 1, I had to go to level 2 on my char.s I realized to get past 2 hexes on this dang map), but reached my first pre-defined point of interest:

102. SHATTERED TOWER

A crumbling keep in a clearing choked with thorns and nettles. A heavy trapdoor in the ruins leads down to an old cistern where a dark shape slithers beneath the putrid algae.


MY VERSION: So yeah... the Cistern is like the one I just posted, it has an upside head (why not). But where the upper parts are white stone, the parts touching the water are green to black with algae... stagnant water that hasn't seen fresh rain, only drippings from cracks in the areas above or to the side. 

Let's back up a sec. My 3 characters, Ranger, Wizard, Cleric, after approaching the clearing, clear of trees but choked with thorns and stinging nettles, they manage to sword chop a path through to the tower. It takes a minute, and while the ranger slashes, the other two watch their flanks. Nothing approaches from the woods... and the ranger Lamdir realizes that there are not even rabbit trails through the briars. It's like the place is cursed, mammals at least do not approach. The party presses on, sure that where there is trouble, there is also treasure. 

(I rolled a max safe roll on the check for the hex, so that'll color this creature, etc.)

They find the trapdoor. They smell the dank. Lighting a torch they peer downward. It appears to be a safe set of stone steps, not too smooth as to be slippery. But old. The shattered tower has partially crumbled, but down here everything seems intact. Intact, but not right. 

Do they see any movement? 1d20 on Shadowdark Oracle: 6 = No, not yet. 

They step down on the floor of the place, taking in the shadowy place... massive white stone columns holding up the floor above them. Their torchlight reflecting off of slimy pools here and there. But the cistern, yes there is the thing to catch their eye. And the water ripples... now they see the dark shape slithering beneath the water. No obvious footprints or trails along the floor. A water breathing creature or monster? How big is it? 

Rolling 1d6 = 4 = slightly above average. So person sized, but thinner and more serpentine. Does it have fins that poke above the water that they notice? Oracle: 19, Yes. 

They decide to approach closer, and believe they are looking at a giant fish or eel of some sort. Seemingly natural and completely water bound. Do they prod it with a pole? Oracle: 3, No. Do they see any glint of metal in the water anywhere near this creature? Oracle: 17, Yes. This is the treasure of the place, they are certain. But they need to either get it carefully, or risk the hunger of this giant eel-fish. And how does this thing persist down here with no apparent food? They recall the lack of rabbit trails... is this thing truly natural? 

DC12 INT check for Ranger and Wizard to determine the type of animal:

Ranger: 6+4(nature knowledge)+1 Int = 11

Wizard: 16+.. pass. It is a very large eel, apparently fresh water, though this isn't very "fresh" water. 



The ranger decides to feed it to distract it, while the others use a pole and lasso combo to try to grab the metal down in the water. If it is armor or something that a lasso can hold, it might just work. If it turns out to be coins, then they just fed a big eel and lost a day's rations. 

OK, the get some shiny gauntlets. Ranger wears them. Advantage rolls on Death saves, but cursed to take 50% extra on cold dmg attacks. +3 EXP.

Wizard gets a scroll of Detect Magic. Will try to Learn It. +1 EXP. LEARNED! Burned a luck token, ofcourse.


====-----Feb 16, 2026 update below----====

+3 EXP for a wand.

+1 EXP for some weapon(or gold or something cant recall?) loot.

+1 EXP for potion of XYZ. 

All that was for beating the hag. It was an interesting thing though, b/c she almost got away with it. The townsfolks my party spoke with didn't know she was a hag, even vehemently defended her (random rolls). Party was suspicious when they saw her though, but no proof. Left the village. 

====

Ran into a Unicorn at the mossy standing stones. It trotted off, but apparently it was hunting for evil signs (hag), not that the characters have any clue of that yet.  

Ran into 4 bandits, rolled a TWIST, so as my guys were trying to get distance between them and the bandits, MY guys set up an ambush (role reversal with bandits). Nuked 'em with an insta-kill arrow then sleep spell. Sleep spell sure is good at low levels. 

A couple of guys from the village saw us beat the bandits, they were kind of tailing us to see what we were up to. Realizing we're the hero types, they confessed that they think the nice witch is really evil (the hag we are talking about). So we decided to double back and see what's up. 

Rested in town. Got to the hag's nest later, 4 from town came to help. Sure enough, she revealed her true nature... a big fight, she killed one of the villagers but we took her down. LOOT: Wand and potion, see above. 

====

At some point ran into the troll that is sucking poisonous juice from marrow trees... protects him from fire, so he was brave when we pulled out torch(es). But also rolled max friendly encounter reaction for him, so I figured he was sort of drunk on the juice plus not afraid of fire. GOt him talking, he admitted to being immune to fire, but did NOT admit to having some sick Loot. So my guys just waved goodbye and got out of there... how do you beat a troll that can't be hurt with fire? They'll probably go back later. 

====

So yeah, it is darn fun doing this solo. A little tricky being the DM and knowing too much, but it's balanceable. 





Inspiring D&D ideas - Cistern

 

Who Built The Basilica Cistern 

AI Art in Shadowdark is a Problem

 Well it is a problem... when I see the wonky finger. When I see the 9.6 legged giant spider. When I see the party in front of the giant spider facing the wall when the spider is clearly about to get them, when I see the spider staring off into space instead of down at its prey. When I see firecurls around the wizard's staircase. When I see a demon palm tree. It just really throws me OUT of the mood that the real art puts me in. 

This guy has some thoughts, I will read more:

https://realmsofchirak.blogspot.com/2025/03/a-case-study-in-ai-art-in-rpgs-and-why.html


Anyway, I hate to talk bad about this game. It does so many good things, and Dionne seems to be a very kind hearted and genuine person... I really like her. So sorry for the critique, but that AI art has to stop. Really. 


On a positive note, I am playing Solodark right now using Cursed Scroll 1, The Gloaming. It's fun, it's difficult. I'm using the hexcrawl with 3 characters, a ranger, wizard, cleric. I had to go to level 2 for each of the characters when I saw the difficulty of the random encounters. And I sure need to remember to do reaction rolls, holy moly, or they will never get past 2 encounters. 


Great module writers

 https://m.youtube.com/watch?v=0ZCOyTQeOyc&t=1755s

Time 28:00

Kelsey Dionne talks w the d20play guys  


Gavin Norman w Neceotic Gnome.

DCC’s Stroh and Michael CUrtis (stonehell megadungeon).

Hanker and Fernail (Hank Erandernail?) at Runehammer games.. situation design more than dungeon design . 



Bob W Builder’s Zine for Shadowdark

 https://m.youtube.com/watch?v=WYiPRHhFywY&t=1752s

Sounds awesome. See my comment on there. 

The Rakshasa. 

The time 28:45:00 bit about that hand drawing multi level dungeon map with sideways grid markers. 

Monday, February 9, 2026

Mojeek a web search not from the big few

 Might be good, need to research it:

https://www.mojeek.com/

Shadowdark - anti-mage concerns

The Question: Is offensive Magic too weak in Shadowdark (SD)?

 I need to do a full analysis (mathematical), but my initial worries are coming back. What follows is just the beginnings of an analysis, so take things with a grain of salt for now



My Basic Tenets on why magic spells should hit hard (harder than a melee martial type guy's avg attacks):

  1. Limited spells per day. As a mage/magic-user/blaster, you have a limited number per day. You have to guess when preparing (SD fixes the guessing at least, thanks for that, but high chance for spells to fizzle). 
    • Compare to a melee guy who might swing 10 times per fight and hit 5+ of those 10 times. 
    • A Mage-caster type in the char level range of 3-5 during an average fight might cast 1 big spell, and if it misses, he might try another big or medium spell. If it hits, that could be his main contribution. In between those things he might be doing some very minimal ranged damage, at least in non-5e combat where there are no free high dmg Cantrips. 
  2. Chance to fail. Often times in D&D or SD the chance for spells to fail is significant, so even more limits on "doing your thing" and doing it well. So when you do get off the full "hit" of your spell, it needs to be large and impactful. If you are doing average damage per round and not anything more, and with no option to do much more, then why pick a magic using class with all the costs and potential fizzles and failures? 
  3. Tactical and coolness variation. If everybody just an avg. of 10 HP of dmg each round, it would sure be a boring game. 
  4. Mages die easily/ glass cannons. Mages need to concentrate on defensive movement in order to deliver hard hitting offense. If they get out of position, it hurts them more than most (all other?) classes. 
  5. The "Controller" thing that gets thrown around in 5e analysis. True, a mage sometimes is using his spells to break up the enemy and control the battlefield. Sleep/Web/Wall of Force (where is wall of fire, I missed it?) seem to be the ones in SD that at least sort of do that job. Wizards in SD aren't casting those every single battle, but they are critical spells. 
  • Consider the flip side to what a magic caster is
    • High HP, armor and shield options, 
    • infinite attack chances with a melee or ranged weapon, 
    • variety through gear. 
    • Every roll of 20 is a crit (SD giving crit rolls to magic users is something). 
    • Missing has no direct penalty (you don't run out of swords at least, might run out of missile weapons like arrows) other than to delay killing of a foe. 
  • I'll give a funny example, which explains things clearly and annoyingly:
    • I had a magic user type character in a Shadowdark game, was doing almost no dmg with my magic missile (which BTW, I had to use a luck token on to not lose the spell after the first failed attempt... first spell even in Shadowdark was a failure, how appropriate. You figure if it is a 25% chance to fail your first advantage spell roll, 25% of people playing SD have experienced this annoying failure. Or without advantage, a 45% chance to fail your level 1 spell at level 1 char... 45% failure is a lot. No wonder it's so common to give folks a luck token to start off.)
      • 1 dmg (plus luck token wasted). 2 dmg. 1 dmg. Those were 3 rounds of trying to kill a monster with magic missile. 
      • Switched to an Obsidian Dagger, thrown, hit for 6 damage. Killed a monster. Yeah, that's about right. It seems better to use the luck token on an Obsidian Dagger throw than a Magic Missile in SD, if you need to kill a monster ASAP at low level. 
  • Not casting spells early in the session/dungeon is encouraged in Shadowdark to avoid losing spells... that makes the magic user caster types horde spells till a big fight. I hope you as a caster "know" when a big fight is occurring... pretty sure some DMs will not give a hint. While holding back has always been a mage thing in D&D, you normally get some magic options to use during the session. 
  • This person thinks Fighters are the strongest class in SD.  https://www.youtube.com/watch?v=crkkwY8XHKI
  • One thing to consider is that new lower level spells that help with combat could possibly become a thing to boost caster types in combat. 
  • DM/GM heavily dependent, but the DM can throw in extra scrolls and even higher than your normal level scrolls for your magic caster to try to use.
    • Can be much more powerful than in other game systems.
    • But the risk is higher b/c it is harder to pass the spellcheck at higher level spells with higher penalties/easier to die. 


Assuming monster hitpoints are about half (verify/compare) of what 5e is, and approx. the same HP as B/X... are the offensive magic spells good enough? 

FIREBALL in SD - OK at first then weak 
  • Fireball in 5e is 8d6 without upcast. 
  • Fireball in SD is 4d6, cannot upcast(?).  Might be similar to 5e. But probably roughly half the power of B/X at higher levels. 
  • Fireball in B/X is 5d6 at level 5 (perhaps comparable to level 3 char in SD), and 20d6 at level 20 char (comparable to level 10 in SD). 
LIGHTNING BOLT - 3d6 dmg, what?


MAGIC MISSILE in SD - conclusion, maybe total junk?
  • SD's MM does 1d4. At all levels. No +1, no nothing. 
  • 5e at 3d4+3 at base level casting. So much better at level 1, decent/avg later. 
  • B/X is 1d6+1 and increasing...  5th level char, I think it'd be 3d6+3. Seems kinda strong from level 3 and up. 

Arguments that SD's Dmg is lower across the board

  • Spell Crits vs. Spell Backfires - So the argument might be that you can spell crit in SD. But the counter argument is that you can die from your own spell on a roll of 1 in SD. 
  • Do melee characters do less dmg? 
    • We see a range of melee weapons, mostly the same as D&D 5e including a SD Greatsword doing 1d12 (SD Greataxe does 1d10 I think instead of 5e's 1d12 , that feels more like anti-lawsuit differences). 
    • And IF the SD AC is more like 5e where you hit much more frequently than B/X or 1e D&D, then I would say melee is very very roughly 75% of where it is in dmg output in 5e
      • because SD doesn't use the STRength Modifier doing extra damage. 

Anti-Magic Sentiment is a common theme with the OSR new school old school folks

  • SD has Spell backfires (like the DCC spell backfire detriment but without the spellburn to nuke things and without the cool magic tables that do crazy powerful things if you roll high and/or spellburn and/or luck... soo SD has probably almost all of the bad, almost none of the good.)
  • There are way more martial or mostly martial character classes in SD. 
    • SD has right now 8-9 or so Martial Classes (including Ranger + Knight of St. Ydris AKA a palandin, and the Warlock which is 90% melee). 
      1. Fighter - 1d8 HP per level
      2. Knight of St. Ydris  - 1d6 HP per level
      3. Warlock - 1d6 HP per level
      4. Ranger - 1d8 HP per level
      5. Desert Rider (the Camel dude) - 1d8 HP per level
      6. Pit fighter - 1d8 HP per level
      7. Sea Wolf - 1d8 HP per level
      8. Basilisk warrior - 1d8 HP per level
      9. Thief/Ras-Godai maybe - 1d6 HP per level
    • SD had 3 semi-offensive magic-caster classes so far, only one is mostly offensive... the Wizard. 
      1. Wizard
        1. Has 12 spells per spell level
      2. witch 
        1. Has 10 spells per spell level. 
      3. seer -  - 1d6 HP per level - - leather armor (so much more support roles, much more like the Cleric)
        1. Has only 4 spells per spell level
      • The Necromancer class is coming, so maybe that will be another offensive caster. 
    • SD Specialist/Mixed/Support Classes
      • Thief
      • Cleric
      • Bard
      • Ras-Godai (assassin with some powers, looks like a Ninja)


  • Compare to D&D 5e's (this is hard b/c subclasses can change a lot)
    • Fighter, Ranger, Barbarian, Monk(?), Rogue, Paladin, (Thief/Assassin?)
    • Wizard, Sorcerer, Warlock (true caster)

Devil's Advocate, here are people who say the Magic in Shadowdark sounds good:


Sunday, February 8, 2026

Atari style games online

 https://www.coolmathgames.com/0-missile-command?utm_content=CTA_You_Will_Also_Like#immersiveModal

Works well on phones. Missile Command, Asteroids. 

Sword & Sorcery authors, old and new

New time 15:00, Whetstone discord, free digital sword & sorcery stories  

https://m.youtube.com/watch?v=HbhY79jipUU&t=940s&pp=0gcJCZEKAYcqIYzv


And this part. Mostly covers Howard and Conan https://m.youtube.com/watch?v=tlfZsAPODTE


Modern new stuff- recommends “the eye of Sounnu” by Schuyler Hernstrom… little like Vance and Howard. DMR Books sell it . 

Gamebooks list, and The Sun Gulpers

 Sun Gulpers a Shadowdark solo or double (GM plus player) gamebook, by the guy that has made 100 adventures. 

Plus many more below

https://www.randroll.com/solo-rpg-pdfs/


Thundarr new comic is excellent

 How to buy now?

https://leagueofcomicgeeks.com/comic/5767778/thundarr-the-barbarian-1

See art via https://m.youtube.com/watch?v=zorKVcDd678&t=183s

And art https://www.flickeringmyth.com/comic-book-preview-thundarr-the-barbarian-1/


Buy digital version https://www.veve.me/comics/issue/115978d3-6aa8-473a-b599-8adfa29a1e4b

Maybe buy reql version?!?? Here https://leagueofcomicgeeks.com/comic/5767778/thundarr-the-barbarian-1


Saturday, February 7, 2026

Dnd type writer guy, did a 5 Conan thing (and Sun Gulpers)

 https://m.youtube.com/watch?v=qBSH3WzhIFo&t=1373s

Hyborian Adventures  (for Shadowdark).

Time 22:00ish. 

Btw, this fellownhas like 100 adventures out there. 

He also did the Shadowdinder Complete Bestiary 

Friday, February 6, 2026

Words - copse

 Copse sounds like “cops”, not “copes”. 

Ill Be damned. 

Thundarr quotes vs. ThRANdarr

 Thundarr quotes, or close enough. 

ThRANdarr in place of Thundarr.

Notice how he is pretty much always yelling things or sounding like a choppier version of a superhero 1970s TV style. 


>> And quotes to use:

> And what say you, ~Wizard?~

>> Demon dogs!

The sounds of battle!

> There! The xxxxx!

> This is the ~Wizard’s~ work!

> I can’t …hold it … for long!


  • Not while Thrandarr holds his steel sword!
  • Lords of LIGHT!
  • What?! A woman!!
  • This way!
  • You have but tasted Thrandarr’s fury! Soon (someone) [you] will feast on it!
  • NoOOooo!
  • You will die, Creature! I swear it on my life! 

Thursday, February 5, 2026

OSE new stuff and a module... has some weird modern vibes I'm not digging

OSE. It is NOT B/X, well at least as I'm seeing it used by one guy. 

Another guy purposely disallows all the BS, and it actually feels like B/X, so I like that vibe a lot more. 


Not much digging the additional evil critters as player classes. 

Not much digging the new funky classes. I mean... I don't hate every one of them per say, but... I think I'd rather traditional + give magic items if you need the bump. 

Not enjoying the goofy vibes of one of the modules. I mean, parts of it are good... but it's getting too goofy for my liking. 

Tuesday, February 3, 2026

Playthrough of =Flooded Crypt of the Necromancer= (Spoilers) Shadowdark

Lawful Cherry One-Shots (via StartPlaying.Games website). (((Lawful Cherry is awesome, I highly recommend doing it again with him as DM))). 
Foundry Virtual Tabletop - A Self-Hosted & Modern Role-playing Platform
Did the free One Shot from the big free book of oneshots. SHOTS IN THE DARK.
***We had Four level-1 characters (above avg stats) and 7, count them, 7 luck tokens to start. My fighter went down 3 times, and we used 6 out of 7 luck tokens (rerolled to keep spells, not die one time, etc.). This was a difficult module without all the extras.***
 Was a ton of fun, but without the extras it would have been a massacre. 

=Flooded Crypt of the Necromancer=

Statue. Footprints. Entrance. A little loot early on. Weird murals all over. Angumar took an emerald (later another), dwarves can't resist. 

Spores in rotten chair in like the 2nd room, lol. Max dmg roll on the dice. 

Lotsa skeletons.

One funny skeleton, I said "intelligence, what say you skeleton?" and she jibberjabbered a ton. Then Timmy decided to nuke her, she started screaming, woke up other undead skellies. 


Wight was tough, drained a CON from Angumar. Thank god for Turn Undead.

"Victory!!" yelled my Fighter, Throndr.

Bandits and/or ppl from poor village. 

I used gem as lure under door, watched with MIRROR under door, cast sleep through crack when they got close (just she was affected). 

The lady had a bearing of a "noble" or something who had fallen. She tried to trikc us, bookshelf to the Ghost. Then she ran. 

Ghost was scary. 

Leveled up at end. Took on the ghost (scary, possession) and the Troll (wand of undead to sacrifice 4(ow! bad roll) CON to get a one time Wraith. It nuked the troll, muahaha! Lotsa loot and all that. 


RESULTS: the 6 HP fighter went down 3 times... I mean he went down immediately from spores in rotten chair in like the 2nd room, lol. Max dmg roll on the dice. 


Sidenote: Technical tricks with Foundry VTT 

  • Drag select more than one (Box Select) will let you move two characters at once. Careful though, b/c you HAVE to Box Select a single guy to get back to just doing a single guy movement. 
  • Something bugged out and my dice on the screen disappeared midway through, and I never got them back. It seemed to happen when I did an F11 fullscreen... not sure though. Using Chrome. Related to this "dice not showing between players" from year 2021 thing here??? 
Lawful Cherry, my quick review notes on our DM/GM who we just met today:
  • Perfect amount of fun/funny mixed in. He went with our flow for sure. 
  • Generous but didn't hold punches, all those public rolls you know. My guy went down 3 times I think, yep. 
  • Can do a few voices, nice stuff. 
  • Foundry looked good. 
  • Music and sound effects worked very well. I loved the opening vault door sound... very impactful. 

Monday, February 2, 2026

https://torchlighttimer.com/ We r ShadowDarking

 We r gonna play  I like this torch timer website, looks cool. 

https://torchlighttimer.com/

Great Fighting Fantasy book

 Sounds like the near perfect one  not super hard, but good all around  


I love the art

https://m.youtube.com/watch?v=HwJJ1-3msbI&pp=2AbVCtIHCQmRCgGHKiGM7w%3D%3D

And commentor UchronianKing is right on place names:

Axmoor

Duddington

Crowford


D&D inspriring Very British vibe on those names. 

Sunday, February 1, 2026

Cthonic Musings’s top two TTRPG

 

Gurps has the Novel cover feom my old 1982ish book, The Dark Border  


And his number 2 is Shadowdark and number 1 is Dragonbane. I nees to find it. 

https://m.youtube.com/watch?v=xOk2EJs3ly0&pp=2AagDw%3D%3D#bottom-sheet