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Wednesday, May 1, 2024

SSBU Mr. Game & Watch's combos and kills, Updated 5-2-2024

 Edit: also check game8’s info like frame data w info how it is relevant. 

Example, dash, attack, if they block, up B if they try to attqck out of their shiled  

And, dwn tilt is 6 frames start, very fast. Fwd titlt is more dmg but sloer, 8 frames.

And, out of shield, jump into bucket is 5 frames!!!

Shield grab is 10 frames. Why called “shield” grab?

** up throw into nair 20 dmg, nice.

And I love his crazy up smash animation during kill scenes, haha!


Combos via this mostly: Specifically spike kill confirms at 50%!!, via Strobics: https://www.youtube.com/watch?v=wgQpGR44NMs

If you bounce them off the side with THE NAIR ATTACK AS YOU COME DOWN TO LAND (3rd+4th hit or just 4th hit of Nair) via a short hop Nair, knocks them off to the side (past ledge) then jump hi towards them, dbl jump then immediately down spike (might need a direction, try back towards stage or just straight down/neutral):



He says: "btw my hand position when doing the combo:
Left thumb controls drift.
right thumb on rightstick to do the dair.
index finger on jump button.
[12:15 AM]
inputting dair with control stick is not ideal. definitely wish i had covered that in the video"

Reminds me (as he does it in the video at time 3:09), jump nair, jump nair, up+B to knock em way over... like off the stage is useful. 

Notes from comments

  • There are a few other full combos i didn't share too
  • There are lots of other combo extensions you can do like 
    • upsmash nair/upair judge
    • Utilt nair/upair judge.
  • You kinda forgot to mention dthrow below a platform into FH (Full Hop) upair FF (Fast Fall) on platform into Judge. Maister does that a lot and it's probably one of the most reliable setups into Judge
    • %age used: as soon as they're sent high enough that they can't tech on the platform and are sent barely higher. To give you a numerical reference it's about 20-ish percent or so, depending on the platform's height, the opponent's character and how much rage you got
  • Judge combos - Landing nair into judge is better and easier

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Update, gleaned from Strobics “how to play Ike vs me game and watch punishing attacks, around time 7:55, he does down air to punish a very close blocked ike dash attack, to start it)  

 They r on ground, jab, split second wait, jab, walk BACK A SPLIT SECOND then fwd Smash (walk BACK let’s u get out of jab for next move). Thanks the kid!

————-

 Update extra: use this to down B absorb bombs with bucket. Via Strobics’s youtube “mr game and watch how to absorb link’s bombs, steve’ s TNT, and duck hunt’s can. NOTE, Mr.GaW has 3 fire moves that can set off some bombs… fwd air, fwd smash, and B chef pan.  

  • Link’s bombs.  Quickly dbl jump, drop my fwd air bomb (fire attack) on it while holding down and B asap. 
  • Duckhunt… tricky Can. 3 hits set off. Fire sets off? He does down B bucket to tap it, jump nair4 or nair (or up smash) to set it off, quick down B absorb. 

Duckhunt NOTE, u cant reflect can if u r last one to attack it.  But fwd tilt chair and down tilt are good to kick over to his side. 

  • Steve TNT…. Same as Link’s bomb  



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