Edit: also check game8’s info like frame data w info how it is relevant.
Example, dash, attack, if they block, up B if they try to attqck out of their shiled
And, dwn tilt is 6 frames start, very fast. Fwd titlt is more dmg but sloer, 8 frames.
And, out of shield, jump into bucket is 5 frames!!!
Shield grab is 10 frames. Why called “shield” grab?
** up throw into nair 20 dmg, nice.
And I love his crazy up smash animation during kill scenes, haha!
Combos via this mostly: Specifically spike kill confirms at 50%!!, via Strobics: https://www.youtube.com/watch?v=wgQpGR44NMs
If you bounce them off the side with THE NAIR ATTACK AS YOU COME DOWN TO LAND (3rd+4th hit or just 4th hit of Nair) via a short hop Nair, knocks them off to the side (past ledge) then jump hi towards them, dbl jump then immediately down spike (might need a direction, try back towards stage or just straight down/neutral):
Reminds me (as he does it in the video at time 3:09), jump nair, jump nair, up+B to knock em way over... like off the stage is useful.
Notes from comments
- There are a few other full combos i didn't share too
- There are lots of other combo extensions you can do like
- upsmash nair/upair judge
- Utilt nair/upair judge.
- You kinda forgot to mention dthrow below a platform into FH (Full Hop) upair FF (Fast Fall) on platform into Judge. Maister does that a lot and it's probably one of the most reliable setups into Judge
- %age used: as soon as they're sent high enough that they can't tech on the platform and are sent barely higher. To give you a numerical reference it's about 20-ish percent or so, depending on the platform's height, the opponent's character and how much rage you got
- Judge combos - Landing nair into judge is better and easier
————-
Update, gleaned from Strobics “how to play Ike vs me game and watch punishing attacks, around time 7:55, he does down air to punish a very close blocked ike dash attack, to start it)
They r on ground, jab, split second wait, jab, walk BACK A SPLIT SECOND then fwd Smash (walk BACK let’s u get out of jab for next move). Thanks the kid!
————-
Update extra: use this to down B absorb bombs with bucket. Via Strobics’s youtube “mr game and watch how to absorb link’s bombs, steve’ s TNT, and duck hunt’s can. NOTE, Mr.GaW has 3 fire moves that can set off some bombs… fwd air, fwd smash, and B chef pan.
- Link’s bombs. Quickly dbl jump, drop my fwd air bomb (fire attack) on it while holding down and B asap.
- Duckhunt… tricky Can. 3 hits set off. Fire sets off? He does down B bucket to tap it, jump nair4 or nair (or up smash) to set it off, quick down B absorb.
Duckhunt NOTE, u cant reflect can if u r last one to attack it. But fwd tilt chair and down tilt are good to kick over to his side.
- Steve TNT…. Same as Link’s bomb
No comments:
Post a Comment